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- contemporary MMORPGs, such as real-time combat in an open world environment and a job system tied to skills and abilities. Concepts for an MMORPG within the58 KB (5,834 words) - 10:53, 9 February 2024
- Unreal Engine. As with most MMORPGs, players would have had to pay a monthly fee to play it. Ultima X hoped to revitalize the MMORPG genre, which many have8 KB (967 words) - 18:24, 7 March 2023
- peer-to-peer lending for charitable purposes. Kiva pioneered this concept in 2005, offering the first web-based service to publish individual loan profiles57 KB (6,431 words) - 05:41, 9 March 2024
- game" which got round the server-based problems of MMORPGs by using a single server for all players. By 2005, Atlus had licensed its development to CAVE; for41 KB (4,134 words) - 14:19, 9 February 2024
- EverQuest. After initial success, its subscription numbers dropped as newer MMORPGs moved into the market. Its host servers remained online for over 17 years31 KB (3,666 words) - 10:06, 9 February 2024
- 76. February 2005. "EverQuest II Review". Play: 76. January 2005. "EverQuest II Review". Computer Games Magazine (172): 66. March 2005. Thorsen, Tor37 KB (4,304 words) - 11:52, 9 February 2024
- Infinite Space (2002) and its sequel Weird Worlds: Return to Infinite Space (2005) by Digital Eel, both space exploration games that included randomly generated109 KB (11,070 words) - 16:29, 14 February 2024
- Call to Victory by Jarhead Games (2005) Army Rangers: Mogadishu by Jarhead Games (2005) Sudden Attack by GameHi (2005) Face of Mankind by Duplex Systems20 KB (2,264 words) - 15:17, 27 June 2023
- response. In the culture of massively multiplayer online role-playing games (MMORPGs) in Taiwan, such as Lineage, griefers are known as "white-eyed"—a metaphor20 KB (2,501 words) - 11:58, 14 February 2024
- total conversion mod for the game Unreal Tournament 2004, first released in 2005, introduced the wave-based survival cooperative game mode. After the Gears27 KB (3,130 words) - 16:06, 9 February 2024
- characters to a greater extent. Some games, particularly among MUDs and MMORPGs, place a limit on the experience a character gains from a single encounter18 KB (2,214 words) - 16:57, 9 February 2024
- national limits on how long people can play MMORPGs. The measures will impose penalties on people who play MMORPGs for more than 3 hours per day. Game raids6 KB (775 words) - 17:13, 14 February 2024
- revolution in MMORPGs or the same old story?". https://www.pocketgamer.com/articles/075945/lineage-2-revolution-review-a-revolution-in-mmorpgs-or-the-same-old-story/20 KB (1,709 words) - 13:33, 9 February 2024
- it also entered beta in the United States, going commercial in 1998. In 2005, the US subsidiary of Nexon changed its name to Kru Interactive and took8 KB (906 words) - 07:58, 9 February 2024
- in the distribution of massively multiplayer online roleplaying games (MMORPGs) to Eastern Asian countries. The publishing company is domestically successful3 KB (269 words) - 19:18, 9 February 2024
- ISBN:978-0-19-514772-8 Jakobsson, Ármann (2005): "The Hole: Problems in Medieval Dwarfology," Arv 61 (2005), 53–76. Liberman, Anatoly (2008). An Analytic15 KB (1,955 words) - 00:53, 9 March 2024
- al. 2005 "Features and uses of high-fidelity medical simulations that lead to effective learning: A BEME systematic review." Medical Teacher 2005; 27,29 KB (4,076 words) - 19:39, 6 March 2023
- development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would23 KB (1,500 words) - 18:07, 14 February 2024
- average, Shanda's revenues doubled each year between 2001 and 2005, and at the end of 2005 it had a market capitalization of $1.8 billion and was China's30 KB (3,162 words) - 19:36, 9 February 2024
- concepts of shared world design, having a formative impact on the evolution of MMORPGs. In 1984, MAD debuted on BITNET; this was the first MUD fully accessible23 KB (3,046 words) - 10:38, 9 February 2024