Company:Origin Systems

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Short description: Former video game developer based in Austin, Texas
Origin Systems, Inc.
TypeSubsidiary
IndustryVideo games
FateAcquired by Electronic Arts, and dissolved
SuccessorDestination Games
FoundedMarch 4, 1983; 40 years ago (1983-03-04) in Houston, Texas, U.S.
Founders
  • Richard Garriott
  • Robert Garriott
DefunctFebruary 2004; 20 years ago (2004-02)
HeadquartersAustin, Texas , Texas , U.S.
ProductsUltima series
Wing Commander series
Crusader series
Strike Commander
System Shock
Wings of Glory
ParentElectronic Arts (1992-2004)

Origin Systems, Inc. was an American video game developer based in Austin, Texas . It was founded on March 3, 1983, by Richard Garriott and his brother Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the Ultima and Wing Commander series. The company was purchased by Electronic Arts in 1992.

History

Brothers Richard and Robert Garriott, their astronaut-engineer father Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies.[1][2] Origin was initially based in the Garriotts' garage in Houston, Texas .[3] The company's first game was Ultima III; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the video-game crash of 1983 which affected console game developers in North America. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers.[4]

By 1988, Origin had 15 developers in Austin, Texas , and another 35 employees in New Hampshire.[4] By 1989 they had 50 employees between their New Hampshire and Texas offices.[5] By 1992, Origin Systems had sold more than 1.5 million software units worldwide.[6]

In September 1992, Electronic Arts acquired the company[7][8] for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an IPO before agreeing to the deal.[9]

By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams.[10] In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception,[11] EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.

In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the Jane's Combat Simulations brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.

Notable employees

The 1980s version of the Origin Systems logo
The 1990s version of the Origin Systems logo

Origin employed many young game developers over its tenure who have since gone on to leading roles in numerous game development companies, especially in Austin.

Among its prominent employees were (alphabetically by surname):

  • Raymond Benson – Writer, Audio (1992–1993)
    • Was head writer on Ultima VII, contributed some writing to Ultima VII Part Two, and went on to work as a game designer for MicroProse and Viacom New Media, then later became an official continuation author of the James Bond novels.
  • Tom Chilton – Lead Designer (2001–2003)
  • Britt Daniel – Sound Designer (1994)
    • Was a sound designer for numerous titles and went on to found the rock band Spoon.
  • Ken Demarest – Game Designer, Programmer (1990–1995)
    • Created the technical prototype for Ultima Online, directed BioForge, led programming on Ultima VII: The Black Gate and coded on Wing Commander.
  • Martin Galway – Sound Designer/Composer, Audio Technician (1991–1994)
  • Richard Garriott – Co-Founder, Game Designer, Programmer (1983–2000)
  • Robert Garriott – Co-Founder, Business (1983–2000)
    • Brother of Richard Garriott, co-founded Origin Systems and Destination Games.
  • Jeff Hillhouse – Facilities (1983-2004)
    • One of the company’s first employees who helped grow its early supply chain and facilities operations.
  • Raph Koster – Lead Designer (1995–2003)
  • Scott Kreuser – Supported the entire software roadmap
    • Went on to work for Dell Computer as a Worldwide New Product Project Manager.
  • Starr Long – QA Lead, Designer (1992–2000)
    • Director of Ultima Online, and co-founder of Destination Games.
  • Denis Loubet – Artist (1989–2002)
    • Was the first artist Origin hired. He did many box cover paintings, manual illustrations, in-game art and animation, and cinematics.
  • Mike McShaffry – Lead Developer (1990–1997)
  • Sheri Graner Ray – Writer, Designer (1993–1994)
    • Went on to work with several major companies including Sony Online Entertainment and Cartoon Network. Also founder of Women in Games International.
  • Chris Roberts – Game Designer, Creative Director (1988–1996)
    • Creator of the Wing Commander series and Strike Commander. Co-founded the now-defunct Digital Anvil, acquired by Microsoft, creating Starlancer and contributing to Freelancer space simulator games. Went on to produce a number of Hollywood productions, before co-founding and now working at Cloud Imperium Games, creating the crowdfunded space simulator Star Citizen.
  • John Romero – Programmer (1987–1988)
  • Andrew Sega – Music Composer (1995–1998)
    • Aka Necros; was a Software Engineer/Composer who went on to work for Digital Anvil.
  • Dallas Snell – Vice President of Product Development / Executive Producer (1985–1996)
    • Head of Product Development, Producer or Executive Producer of Origin's titles between 1986 and 1995. Later served as Director of Business Development for NCSoft North America. Co-founded Portalarium and served as Director of Development and Chief Operating Officer.
  • Warren Spector – Producer (1989–1996)
  • Paul Steed – Artist (1991–1995)
    • Was a leading artist on the Wing Commander series and went on to serve as an art lead for id Software on the Quake series.

List of games

Year Title Platform(s)
1983 Caverns of Callisto Apple II
Atari 8-bit
Ultima III Apple II
Atari 8-bit
Commodore 64
1985 DOS
Macintosh
Moebius Apple II
Ultima IV Apple II
Commodore 64
1986 AutoDuel Apple II
Ultima III Amiga
Atari ST
Moebius Commodore 64
Ogre Apple II
Commodore 64
Ring Quest Apple II
Ultima I Apple II
Commodore 64
DOS
1987 Ultima IV Atari ST
DOS
1988 2400 A.D. Apple II
DOS
Times of Lore Apple II
Commodore 64
Ultima IV Amiga
Ultima V Apple II
1989 Knights of Legend Apple II
Commodore 64
Omega Apple II
Commodore 64
Macintosh
Space Rogue Apple II
Commodore 64
Tangled Tales: The Misadventures of a Wizard's Apprentice Apple II
Commodore 64
DOS
Times of Lore DOS
Ultima V Commodore 64
Commodore 128
DOS
Amiga
Windwalker Apple II
Commodore 64
1990 Bad Blood DOS
Knights of Legend DOS
Ultima IV Master System
Ultima VI DOS
Commodore 64
Windwalker Apple IIGS
Atari ST
Macintosh
Wing Commander DOS
Wing Commander: The Secret Missions DOS
Worlds of Ultima DOS
1991 Bad Blood Commodore 64
Times of Lore NES
Ultima DOS
Wing Commander II DOS
Wing Commander II: Vengeance of the Kilrathi - Speech Accessory Pack DOS
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1 DOS
Wing Commander: The Secret Missions 2 - Crusade DOS
Ultima Game Boy
1992 Ultima VII: Forge of Virtue DOS
Ultima VII DOS
Ultima VI Amiga
Ultima Underworld DOS
Wing Commander Amiga
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2 DOS
1993 ShadowCaster DOS
Strike Commander DOS
Ultima V NES
Ultima VII Part Two DOS
Ultima VII: Part Two - The Silver Seed DOS
Ultima Underworld II DOS
Wing Commander Academy DOS
Wing Commander DOS
Wing Commander: Privateer - Speech Pack DOS
Ultima: Runes of Virtue II Game Boy
1994 Metal Morph SNES
Pacific Strike DOS
Pagan: Ultima VIII DOS
Pagan: Ultima VIII - Speech Pack DOS
Privateer: Righteous Fire DOS
Super Wing Commander 3DO
System Shock DOS
Ultima: Runes of Virtue II SNES
Ultima: The Black Gate SNES
Wing Commander DOS
Wing Commander III DOS
1995 BioForge DOS
Crusader DOS
CyberMage DOS
System Shock Macintosh
Wing Commander III 3DO
Wings of Glory DOS
1996 Abuse DOS
Crusader DOS
Jane's AH-64D Longbow DOS
Transland DOS
Wing Commander III PlayStation
Wing Commander IV DOS
1997 Jane's Combat Simulations: Longbow 2 Microsoft Windows
Ultima Online Microsoft Windows
Wing Commander IV PlayStation
Wing Commander Microsoft Windows
1998 Ultima Online Microsoft Windows
Wing Commander: Secret Ops Microsoft Windows
1999 Ultima IX Microsoft Windows
2000 Ultima Online Microsoft Windows
2001 Ultima Online Microsoft Windows
2002 Ultima Online Microsoft Windows
2003 Ultima Online Microsoft Windows
2004 Ultima Online Microsoft Windows

Canceled

  • BioPlus (Add-on for BioForge. Aka. BioForge Plus.)
  • Carl's Crazy Carnival[12]
  • Citadel (first-person shooter)[12]
  • Death & Destruction[12]
  • Space Race (racing game in vein of Road Rash and Super Monaco GP)[12]
  • Crusader: No Survivors (cancelled multiplayer expansion for Crusader)
  • Crusader 3: No Escape / Crusader: No Mercy / Crusader II
  • Worlds of Ultima: Arthurian Legends
  • Ultima Worlds Online
  • Harry Potter Online
  • Jane's A-10
  • Privateer 3
  • Strike Team
  • Wing Commander VII
  • Ultima X (2004)

References

  1. Warren Spector interviewing Richard Garriott for his University of Texas Master Class in Video Games and Digital Media [1]
  2. Durkee, David (Nov–Dec 1983). "Profiles in Programming / Lord British". Softline: p. 26. http://www.cgwmuseum.org/galleries/index.php?year=1983&pub=6&id=14. 
  3. Mahardy, Mike (6 April 2015). "Ahead of its time: The history of Looking Glass". https://www.polygon.com/2015/4/6/8285529/looking-glass-history. 
  4. 4.0 4.1 Ferrell, Keith (January 1989). "Dungeon Delving with Richard Garriott". Compute!: p. 16. https://archive.org/stream/1989-01-compute-magazine/Compute_Issue_104_1989_Jan#page/n17/mode/2up. 
  5. "35 Years Of Influence - A Look Back at Origin Systems, Creators of Ultima and More". https://techraptor.net/gaming/features/35-years-of-influence-look-back-at-origin-systems-creators-of-ultima-and-more. 
  6. Morrison, Mike (1994). The Magic of Interactive Entertainment. Sams. p. 46. ISBN 978-0-672-30456-9. https://books.google.com/books?id=5NnLDpBy-zkC. "Origin Systems would sell more than 1.5 million units worldwide by 1992." 
  7. Varney, Allen (October 11, 2005). "The Conquest of Origin". The Escapist. http://www.escapistmagazine.com/articles/view/issues/issue_14/87-The-Conquest-of-Origin. 
  8. "ELECTRONIC ARTS ANNOUNCES AGREEMENT TO ACQUIRE ORIGIN SYSTEMS". September 10, 1992. Archived from the original on April 4, 2015. https://web.archive.org/web/20150404020143/http://www.thefreelibrary.com/ELECTRONIC+ARTS+ANNOUNCES+AGREEMENT+TO+ACQUIRE+ORIGIN+SYSTEMS-a012612265. Retrieved September 3, 2021. 
  9. "Electronic Arts And Origin Pool Resources in "Ultimate" Acquisition". Computer Gaming World: p. 176. November 1992. http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=100. 
  10. "Origin". Next Generation (Imagine Media) (13): 105–8. January 1996. 
  11. "Interview with Richard Garriott, Executive Producer, NCSoft Austin". Frictionlessinsight.com. 2002-03-17. http://www.frictionlessinsight.com/archives/2002/03/interview-with.html. 
  12. 12.0 12.1 12.2 12.3 Martin, Joe (December 21, 2014). "Origin System's unmade games and rejected ideas - Pitch imperfect". Eurogamer. Gamer Network. https://www.eurogamer.net/articles/2014-12-07-origin-systems-unmade-games-and-rejected-ideas.