Multisensory extended reality

From HandWiki
Revision as of 05:58, 27 June 2023 by Pchauhan2001 (talk | contribs) (simplify)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Multisensory XR venue integrating sight, hearing, the sense of smell, and the haptic motion-enhanced sense of touch.
Multisensory XR venue integrating sight, hearing, the sense of smell, and the haptic, motion-enhanced sense of touch.

Multisensory extended reality (XR) integrates the five traditional senses, including sight, hearing, smell, taste and touch. Perception involves signals that go through the nervous system, as vision involves light striking the retina of the eye, smell is mediated by odor molecules, and hearing involves pressure waves. Sensory cues of multisensory extended reality include visual, auditory, olfactory, haptic, and environmental.[1][2][3]

Scent is prominent in multisensory extended reality, as in biology, the olfactory system is integrated through the sensory nervous system.[4] Multisensory experiences have elements of neuromorphic engineering, cognitive science, positive psychology, neuroenhancement, and nanoemulsion technology.[5][6][7]

It is a form of limbic system health technology that includes digital therapeutics.[8]

Multisensory experiences are biocentric, and may be designed to enhance user well-being via digital therapeutics by experiencing them as mood enhancing technology with digital therapeutic effects, providing positive changes in perception, mood, cognition, and behavior.[9][10]

Artificial scents are, at a chemical compound, molecular, atomic level, indiscernible and identical.
In flatscreen XR venues, artificial scents are, at a chemical compound, molecular, atomic level, indiscernible and identical.[11][12]

Multisensory extended reality utilizes OpenXR and WebXR standards. It consists of perception, motor control, multisensory integration, vision systems, head-eye systems, and auditory processing.[13][14][15] It is HCI human-computer interface technology. All of which requires reverse engineering the retina.[16]

See also

References

  1. "Creating Full Sensory Experiences: The Future of AR/VR/MR/XR" (in en). https://www.radiantvisionsystems.com/blog/creating-full-sensory-experiences-future-ar/vr/mr/xr. 
  2. Windasari, Nila (January 1, 2022). "Impact of multisensory extended reality on tourism experience journey". https://www.researchgate.net/publication/357715173. 
  3. "Welcome to XR and immersive experiences" (in en). 2021-11-30. https://www.ericsson.com/en/blog/2021/11/welcome-to-xr-immersive-experiences. 
  4. "VT company wins international award by using scent for virtual reality | Vermont Business Magazine". https://vermontbiz.com/news/2022/january/25/vt-company-wins-international-award-using-scent-virtual-reality. 
  5. Najjar, Reem (2020-02-17). "Extended Reality (XR) explained through the 5 + 1 senses" (in en). https://uxdesign.cc/xr-through-5-1-senses-f396acf8a89f. 
  6. Boesenberg, Kristin (January 1, 2022). "Future of Extended Reality: KPMG: Multisensory". https://assets.kpmg/content/dam/kpmg/au/pdf/2022/future-of-XR-white-paper.pdf. 
  7. Carlton, Bobby (2020-11-11). "Multi-Sensory XR Experience '(un)Balanced' Receives 2020 Lumen XR Award" (in en-US). https://vrscout.com/news/multi-sensory-xr-experience-un-balanced/. 
  8. "Walter Greenleaf on Digital Therapeutics, AR/VR, and sensor-driven health | ApplySci Silicon Valley" (in en-US). 2021-05-04. https://vrforhealth.com/2021/05/04/walter-greenleaf-on-digital-therapeutics-ar-vr-and-sensor-driven-health-applysci-silicon-valley/. 
  9. López-Ojeda, Wilfredo; Hurley, Robin A. (2022-02-01). "Extended Reality Technologies: Expanding Therapeutic Approaches for PTSD". The Journal of Neuropsychiatry and Clinical Neurosciences 34 (1): A4–5. doi:10.1176/appi.neuropsych.21100244. ISSN 0895-0172. PMID 35113666. https://neuro.psychiatryonline.org/doi/10.1176/appi.neuropsych.21100244. Retrieved 2022-03-18. 
  10. Gagnon Shaigetz, Vincent; Proulx, Catherine; Cabral, Anne; Choudhury, Nusrat; Hewko, Mark; Kohlenberg, Elicia; Segado, Melanie; Smith, Michael S D et al. (2021-11-03). "An Immersive and Interactive Platform for Cognitive Assessment and Rehabilitation (bWell): Design and Iterative Development Process". JMIR Rehabilitation and Assistive Technologies 8 (4): e26629. doi:10.2196/26629. ISSN 2369-2529. PMID 34730536. 
  11. Cotton2009-03-01T00:00:00+00:00, Simon. "If it smells - it's chemistry" (in en). https://edu.rsc.org/feature/if-it-smells-its-chemistry/2020168.article. 
  12. "Scent in VR: Does a Virtual Rose Smell Just as Sweet? by JacobBourne". https://www.engineering.com/story/scent-in-vr-does-a-virtual-rose-smell-just-as-sweet. 
  13. "AtmosVR enables multisensory VR experience | Add-on hardware | XRGO" (in en-US). https://xrgo.io/en/product/atmosvr/. 
  14. "Archived copy". https://saco.com/msg/. 
  15. "4DX" (in en-US). https://cjamerica.com/modalpopupbox/4dx/. 
  16. "reverse engineering the retina 2022 - Google Search". https://www.google.com/search?q=reverse+engineering+the+retina+2022.