Software:Family Computer Emulator
From HandWiki
Developer(s) | Haruhisa Udagawa |
---|---|
Final release | 0.35 [1]
/ 12 December 1990 |
Written in | C |
Operating system | Human68k, NetBSD, OS-9 |
Platform | X68000[1] |
Available in | Japanese |
Type | Emulator |
The Family Computer Emulator was one of the first Famicom emulators. The development started in the early 1990's[2].
It was made by Haruhisa Udagawa[2], a developer at Namco, Sonic Team and KAZe [3]. He also worked on twelve games from the 80's to the early 2000's. [3]
The emulator was simple, but it was able to run games such as Donkey Kong.[2] . The ROM files had to be dumped through a complicated process.
Supported Games
Udagawa only tested a few games on his Famicom Emulator, those games being:
- Xevious [1]
- Famicom Tennis [1]
- Mario Bros. [1]
- Donkey Kong [1]
- Space Invaders [1]
Limitations
- Could not do sound emulation [1], but better than Pasofami that can emulate sound but it was awful [2]
- Did not support the Famicom's microphone
- The ROM had to be 256 kilobits, and the Graphics Tile Data file had to be 64 kilobits. (They had their own memory space. This was before the iNES format was created) [1]
- Sprites had to be 8 pixels by 8 pixels [1]
- The CPU emulation was slow [1]
See Also
- Nintendo Entertainment System, The platform this Emulator is emulating.
- Nesticle, Another Nintendo Entertainment System Emulator.
- X68000, The PC where the emulator was made for.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 "Family Computer Emulator's Readme". https://pastebin.com/raw/ksXCdrXg.
- ↑ 2.0 2.1 2.2 2.3 "First Famicom/NES emulator?". Zophar. https://www.zophar.net/forums/showpost.php?p=85512&postcount=1.
- ↑ 3.0 3.1 "Haruhisa Udagawa". https://www.giantbomb.com/haruhisa-udagawa/3040-176160/.