Software:BotFighters

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BotFighters
Botfighers logo.jpg
Developer(s)It's Alive Mobile Games AB!
Platform(s)Mobile phone (Java ME)
Release
    • EU: March 14, 2001

BotFighters is a location-based mobile game and a pervasive game,[1] developed by It's Alive Mobile Games AB![2][3] (acquired by Digiment[4] in 2007) designed to be a MMORPG[5] played in an urban environment.[2] It was possibly the world's first commercial location-based game.[2][6] It was first released in Sweden on 14 March 2001, and later in Russia , Finland , Ireland and China .[2][7][8]

In 2002, it was awarded with an Award of Distinction, Net Vision category in the Prix Ars Electronica.[9]

The mission of the game was to locate and destroy other players. Each player was represented in the game as a robot warrior.[1] Successful battles were rewarded with money which could be traded in, via a website, for armor upgrades and other features for the player's robot. The game was temporally expansive, because there were no safe zones or timeouts; players were always playing. The likeness of the game has been compared to that of Paintball.[2] The game is no longer playable.

Gameplay

BotFighters was a location-based mobile game and a pervasive game, that made use of the positioning technology of a mobile phone in playing the game.[10]

See also

References

  1. 1.0 1.1 von Borries, Friedrich; Walz, Steffen P.; Böttger, Matthias, eds. (2007), "BotFighters: A Game That Surrounds You", Space Time Play, Basel, Boston, Berlin: Birkhäuser Verlag AG, pp. 226–227, ISBN 978-3-7643-8414-2, http://spacetimeplay.org 
  2. 2.0 2.1 2.2 2.3 2.4 Montola, Markus; Stenros, Jaakko; Waern, Annika (2009). Pervasive Games. Theory and Design. Experiences on the Boundary Between Life and Play.. Morgan Kaufmann Publishers. doi:10.1201/9780080889795. ISBN 978-0-1237-4853-9. https://books.google.com/books?id=Yk4CCx6UyIIC&q=Pervasive+Games.+Theory+and+Design. Retrieved October 18, 2013. 
  3. "It's Alive Mobile Games AB". http://www.itsalive.com. 
  4. "Digiment". 2007. http://www.digiment.com/. 
  5. Oppermann, Leif (2009). Facilitating the development of location-based experiences (PhD thesis). University of Nottingham. OCLC 757085363. EThOS uk.bl.ethos.508291. Free to read
  6. Gordon, Eric; Silva, Adriana de Souza e (2011) (in en). Net Locality: Why Location Matters in a Networked World (1. ed.). John Wiley & Sons. p. 67. ISBN 978-1-4443-4065-5. https://archive.org/details/netlocalitywhylo0000gord. Retrieved 27 June 2019. "BotFighters -encyclopedia -wikipedia." 
  7. Dennis, Tony (21 October 2003). "Botfighters - a new Russian addiction". Breakthrough Publishing Ltd.. https://www.theinquirer.net/inquirer/news/1005392/botfighters---a-new-russian-addiction. 
  8. Laois Nationalist: Mobile could be playing an expensive game
  9. Ars Electronica Archive
  10. Dodson, Sean (15 August 2002). "Ready, aim, text". Guardian News & Media Limited. https://www.theguardian.com/technology/2002/aug/15/electronicgoods.games. Retrieved 27 June 2019. 

External links