Software:Two Brothers (video game)
Two Brothers | |
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Developer(s) | AckkStudios |
Publisher(s) | AckkStudios |
Director(s) | Brian Allanson |
Programmer(s) | Brian Allanson |
Composer(s) | Andrew Allanson |
Engine | Multimedia Fusion 2 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Two Brothers is a 2013 action role-playing game developed and published by AckkStudios.
The game received mixed reception from video game critics.
Gameplay
Two Brothers is an action role-playing game.
Development
Two Brothers was developed by AckkStudios. Inspiration for the game came from game director Brian Allanson's childhood playing of Game Boy and the trend of demakes.[1] To fund the game, a Kickstarter campaign was made, asking for $6,000. The campaign ended at $16,257 with 779 backers.[2]
A director's cut of the game was planned for the PC, Mac, Linux, PlayStation 4, PlayStation Vita and Wii U's Nintendo eShop. The original game was planned for release on Wii U in 2012 with a third-party developer handling the port.[3][4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with Brothers.[5][6] The game was delayed in 2016 as AckkStudios was wrapping development of YIIK, saying it was 75 percent complete.[7] While AckkStudios said the game was still in development in 2017,[5] as of 2022, the game has not been released.
Reception
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On release, Two Brothers received mixed reception from video game critics.
References
- ↑ Hannley, Steve (November 1, 2012). "Interview: Two Brothers Creator Brian Allanson". Hardcore Gamer. https://hardcoregamer.com/features/interviews/interview-two-brothers-creator-brian-allanson/17118/. Retrieved January 16, 2022.
- ↑ Funk, John (April 3, 2013). "Two Brothers trailer presents an old-school world devoid of color". https://www.polygon.com/2013/4/3/4179928/two-brothers-trailer-old-school-world-devoid-of-color. Retrieved January 16, 2022.
- ↑ Whritenour, Jacob (June 9, 2014). "E3 2014: Two Brothers Receives Director's Cut". Hardcore Gamer. https://hardcoregamer.com/features/articles/e3-2014-two-brothers-receives-directors-cut/88012/. Retrieved January 16, 2022.
- ↑ Whitehead, Thomas (March 30, 2014). "Two Brothers Still on the Way to the Wii U eShop, Third-Party Developer Handling Port". Nintendo Life. https://www.nintendolife.com/news/2014/03/two_brothers_still_on_the_way_to_the_wii_u_eshop_third_party_developer_handling_port. Retrieved January 16, 2022.
- ↑ 5.0 5.1 Vogal, Mitch (May 22, 2017). "Chromophore: The Two Brothers Is Still in the Works". Nintendo Life. https://www.nintendolife.com/news/2017/05/chromophore_the_two_brothers_is_still_in_the_works. Retrieved January 16, 2022.
- ↑ Priestman, Chris (September 17, 2014). "Remake Of Nostalgic RPG Two Brothers Will Have Less Boring Dungeons". Siliconera. https://www.siliconera.com/remake-nostalgic-rpg-two-brothers-will-less-boring-dungeons/. Retrieved January 16, 2022.
- ↑ Vogal, Mitch (March 28, 2016). "Chromophore: The Two Brothers Faces Another Delay". Nintendo Life. https://www.nintendolife.com/news/2016/03/chromophore_the_two_brothers_faces_another_delay. Retrieved January 16, 2022.
- ↑ "Two Brothers for PC Reviews". Metacritic. https://www.metacritic.com/game/two-brothers-2013/critic-reviews/?platform=pc. Retrieved January 16, 2022.
- ↑ Devore, Jordan (January 17, 2014). "Review: Two Brothers". Destructoid. https://www.destructoid.com/reviews/review-two-brothers/. Retrieved January 16, 2022.
- ↑ Starkey, Daniel (December 10, 2013). "Two Brothers Review". GameSpot. https://www.gamespot.com/reviews/two-brothers-review/1900-6415595/. Retrieved January 16, 2022.
- ↑ Fuller, Alex (November 26, 2013). "Two Brothers - Review". RPGamer. Archived on December 2, 2013. Error: If you specify
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. https://rpgamer.com/review/two-brothers-review/. Retrieved January 16, 2022.
External links
Original source: https://en.wikipedia.org/wiki/Two Brothers (video game).
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