Social:Outline of games
The following outline is provided as an overview of and topical guide to games and gaming:
Games are structured or semi-structured activities usually undertaken for enjoyment. They are usually fun activities that can be educational or purely just for fun. The term "game" is also used to describe simulation of various activities e.g., for the purposes of training, analysis or prediction, etc., see "Game (simulation)". Games are a universal part of the human experience, for all cultures, genders and ages. Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and sometimes both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.
Purpose
Individuals participate in game-play for various reasons, depending upon the aspect the particular game covers. These include:
- Education
- Entertainment
- Pleasure
- Hobby
- Strategy
- Tactics
Types of games
Game components
- Dice
- Playing card
- Game board (or simply board) – the (usually quadrilateral) surface on which one plays a board game; the namesake of the board game, gameboards would seem to be a necessary and sufficient condition of the genre, though card games that do not use a standard deck of cards (as well as games which use neither cards nor a game board) are often colloquially included. Most games use a standardized and unchanging board (chess, Go, and backgammon all have such a board), but many games use a modular board whose component tiles or cards can assume varying layouts from one session to another, or even as the game is played.
Components of role-playing games
Game play
- Play
- Player – a participant in a game
- Player-coach
Game development
Game development
- Dynamic game difficulty balancing
- Dynamic music
- Emergent gameplay
- Evolver (3D Avatar Web Portal)
- Game balance
- Game design
- Game mechanics
- Gameplay
- Gold sink
- House rule
- Kingmaker scenario
- Lusory attitude
- Simultaneous action selection
- Super NES Emulator SE
Game theory
- Branch of applied mathematics
- Cooperative game
- Evolutionary game theory
- Extensive form game
- List of games in game theory
- Normal-form game
- Payoff matrix
Lists of games
- List of board games
- List of cross and circle games
- List of card games
- List of dice games
- List of domino games
- List of role-playing games
- List of sports
- Lists of video games
- List of best-selling video games
- List of traditional children's games
Also see
- Game club
- Game semantics
- Ludology
- Play
- Puzzle
- Sport
- Toy
- List of puzzle topics
- List of impossible puzzles
- List of puzzle-based computer and video games
External links
- [1] Pop It Fidget Toy Trading Game.