Company:G-cluster Global Corporation

From HandWiki
Revision as of 19:20, 3 May 2022 by imported>Wikisleeper (correction)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

G-cluster is a Finland cloud gaming provider. It was founded in 2000, but has been a wholly owned subsidiary of SoftBank since 2004. It uses IPTV set-top boxes for their service. Their target audience is gamers who already have gaming consoles and has a game selection consisting of casual games as well as high-end titles.

G-cluster's business model was introduced in the article "Developing Cloud Business Models: A Case Study on Cloud Gaming" [1] of the IEEE Software Magazine (July/August 2011).

Cloud gaming as a gaming-on-demand technology was originally implemented by G-cluster. The first commercial roll-out of the service was for CYTA in 2005 on their IPTV network.[2] In March 2008, G-cluster announced HD support in their solution in with Amino IPTV STB.[3] In November 2010, after thorough beta testing, French operator SFR launched a commercial service based on G-cluster technology. Making it the largest cloud gaming deployment in the world. G-cluster signed content acquisition deals with the leading game studios in the world, including Electronic Arts, Ubisoft, Sega, Gameloft, Disney, Warner. G-cluster was the first cloud gaming platform to launch a AAA Console game day and date in the cloud : Konami Pro Evolution Soccer : https://www.itweb.co.za/content/nkLgB17eVmYM59N4 Between 2010 and 2016 The company led by Erik Piehl ( President and CTO) and Sevan Kessissian (SVP Business and Content Strategy) received investments from the largest Telecom carriers in the world including, Orange, SFR and NTT. [4][5]

In July 2016, Broadmedia corporation acquired G-cluster. http://www.broadmediagc.co.jp/en/ BroadmediaGC operates cloud gaming services in Japan and overseas.


See also

References

External links

http://www.broadmediagc.co.jp/en