Biography:Lucy Gilbert

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Short description: American computer programmer


Lucy Gilbert
Born1960
Tennessee
OccupationComputer programmer
Video game developer
Known forComputer graphics

Lucy Gilbert is an American computer programmer and video game developer. She worked for Atari, Inc. via General Computer Corporation and developed computer graphics software for Autographix.

Education

Gilbert went to MIT and graduated with two degrees. Her master's thesis was about distributed computing using Ada.[1]

Career

Gilbert was hired by General Computer Corporation (GCC)[2] right out of college in 1983. There she became interested in computer graphics. She was let go a year later and hired by Autographix, where she went on font rendering, as well as a large-scale presentation system for multiple screens.[1]

In 1986, while working for Autographix, Gilbert co-authored the paper Limitations of Synchronous Communication with Static Process Structure in Languages for Distributed Computing.[3] The paper explores the idea of a programming language for distributed programs, using a specific combination of communication principles and process structures. It suggests using either synchronous communication or a static process structure, but not both, in order to improve concurrency.

Gilbert was laid off after having her second child, but returned to work in 2008 with her own web design company.[1]

Personal life

Gilbert has six children, all of them working in or being educated in subjects related to STEM.[1]


References

  1. 1.0 1.1 1.2 1.3 "Lucy Gilbert" (in en). 2019-05-15. http://www.atariwomen.org/stories/lucy-gilbert/. 
  2. "Gaming's "Mecca" Hosts Classic Videogame Design Legends" (in en). 2010-11-14. http://www.classicarcademuseum.org/gaming-s-mecca-hosts-classic-videogame-design-legends. 
  3. Liskov, Barbara; Herlihy, Maurice; Gilbert, Lucy (1986). "Limitations of synchronous communication with static process structure in languages for distributed computing" (in en). Proceedings of the 13th ACM SIGACT-SIGPLAN symposium on Principles of programming languages - POPL '86. St. Petersburg Beach, Florida: ACM Press. pp. 150–159. doi:10.1145/512644.512658. ISBN 9781450373470. http://portal.acm.org/citation.cfm?doid=512644.512658. 

External links