Biography:Simon Birrell
Simon Birrell | |
---|---|
Born | Simon Birrell 26 July 1966 Bristol, England |
Nationality | British |
Alma mater | Cambridge University |
Occupation | Entrepreneur, technologist, film maker |
Known for | Ambient intelligence |
Simon Birrell (born 26 July 1966) is a British entrepreneur, technologist and film maker. He was part of the team that invented ambient intelligence and who, with Eli Zelkha, coined the term.[1][2]
Biography
Early life, education and career
Born in 1966 in Bristol, UK. He graduated from Cambridge University in 1988 with a degree in Natural Sciences.[3][4]
He has been a founder or co-founder of three companies. Euro-Profile/i-Profile – a business intelligence company based out of Silicon Valley which was acquired by Virgo Capital (2008),[5] Vemm Brazil, a publisher of consumer advice websites in Brazil which was acquired by QuinStreet (2015)[6][7] and Silicon Artists, a Madrid-based entertainment technology company funded by Silicon Valley-based Tandem Computers.[8][9]
Ambient intelligence
In 1998, Birrell was part of the team at Palo Alto Ventures that invented and developed the ambient intelligence concept and who, with Eli Zelkha, coined the term.[10][11] It was presented by Roel Pieper of Philips at The Digital Living Room Conference on 22 June 1998.[12][13] [14][2]
Since its invention in 1998, Ambient Intelligence labs have been formed at leading universities[15][16] and ambient intelligence has become part of the core strategies of many of the world's leading technology companies, including Microsoft, Google, Amazon and IBM.[17][18] [19]
Robotics and deep learning
Birrell is researching deep learning and robotics at Cambridge University.[20] He is the author of the blog Artificial Human Companions.[21]
Video games, virtual reality and other activities
He developed some of the very first video games for Richard Branson's Virgin Interactive in 1983.[22] These included Bug Bomb – BBC Micro (1983),[23] Microbe – BBC Micro (1983),[24][22] High-Rise Horror – Commodore 64 (1984),[23][24] Strangeloop – Commodore 64 (1985),[24][25] Shogun – Commodore 64 / Amstrad (co-design).[26][27][28][9]
From 1993 to 1995, Birrell was the CTO of an early virtual reality company in Spain called Realidad Virtual S.L.[29] At Realidad Virtual, he developed Pandora – the first Spanish online virtual reality platform for the Internet.[30][31] [32]
Mundo de Estrellas (1998) was a distributed virtual reality environment for hospitalised children in Andalucia created by his company Silicon Artists.[33] [34]
He is also a film maker and writer. As a film maker, he has directed two shorts[35][36][37][38] and collaborated with cult filmmakers Jess Franco[39][40][41] and Jose Ramon Larraz.[38][42][41]
Birrell authored a chapter in an MIT book on Information Design[43] and co-authored a book on videogames.[44]
References
- ↑ Olson, Nasrine; Nolin, Jan Michael; Nelhans, Gustaf. Semantic Web, Ubiquitous Computing, or Internet of Things?. doi:10.1108/JD-03-2013-0033. http://www.diva-portal.org/smash/get/diva2:845301/FULLTEXT02.
- ↑ 2.0 2.1 "Inteligencia artificial aplicada a perso" (in es). http://www.it.uc3m.es/jvillena/irc/practicas/12-13/11mem.pdf. Retrieved 3 May 2017.
- ↑ "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson". 23 March 2014. http://flashbak.com/1983-simon-birrell-of-norwich-shows-his-bbc-micro-computer-game-bug-bomb-to-virgin-interactives-richard-branson-3744/. Retrieved 3 May 2017.
- ↑ Jacobson, Robert E.; Jacobson, Robert (2000). Information Design. MIT Press. p. 350. ISBN 9780262600354. https://books.google.com/books?id=vnax4nN4Ws4C&q=simon+birrell+realidad+virtual&pg=PA350. Retrieved 3 May 2017.
- ↑ "Virgo Capital purchases stake in research firm". News OK. 14 September 2007. http://newsok.com/article/3125606. Retrieved 3 May 2017.
- ↑ "QuinStreet Announces Acquisition of VEMM LLC in Brazil (NASDAQ:QNST)". Investor.quinstreet.com. 16 April 2015. http://investor.quinstreet.com/releasedetail.cfm?ReleaseID=906936. Retrieved 1 February 2017.
- ↑ "QuinStreet acquires Brazilian lead-gen firm Vemm – QuinStreet, Inc. (NASDAQ:QNST)". Seeking Alpha. 16 April 2015. http://seekingalpha.com/news/2430606-quinstreet-acquires-brazilian-lead-gen-firm-vemm. Retrieved 3 May 2017.
- ↑ "About Us". Silicon Artists. http://siliconartists.com/home/about-us. Retrieved 3 May 2017.
- ↑ 9.0 9.1 Information Design. MIT Press. 1 January 2000. ISBN 9780262600354. https://books.google.com/books?id=vnax4nN4Ws4C&q=simon%20birrell%20realidad%20virtual&pg=PA350.
- ↑ Wright, David; Gutwirth, Serge; Friedewald, Michael; Vildjiounaite, Elena; Punie, Yves (8 January 2008). Safeguards in a World of Ambient Intelligence. Springer. ISBN 9781402066627. https://books.google.com/books?id=h7uYNzT_d90C&q=zelkha%20ambient%20intelligence&pg=PR1. Safeguards in a World of Ambient Intelligence, Page 24, by David Wright, Serge Gutwirth, Michael Friedewald, Elena Vildjiounaite, Yves Punie, Published by Springer Publishing, 2008
- ↑ "What is Ambient Intelligence?". 25 March 1994. https://www.youtube.com/watch?v=_RvrDX2Kv3c. Retrieved 1 February 2017.
- ↑ "'Digital Living Room' Webcast schedule". ZDNet. http://www.zdnet.com/article/digital-living-room-webcast-schedule/. Retrieved 1 February 2017.
- ↑ Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). True Visions: The Emergence of Ambient Intelligence. Springer. ISBN 9783540289746. https://books.google.com/books?id=JfeAlyQX4gYC&q=roel%20pieper%20ambient%20intelligence&pg=PA6.
- ↑ Aarts, Emile H. L.; Encarnação, José Luis (13 December 2006). True Visions: The Emergence of Ambient Intelligence. Springer. ISBN 9783540289746. https://books.google.com/books?id=JfeAlyQX4gYC&q=pieper%20digital%20living%20room&pg=PA6.
- ↑ "Ambient Intelligence Laboratory – Test bed for Innovations". Ami-lab.org. https://ami-lab.org/. Retrieved 1 February 2017.
- ↑ "A I R Lab – Ambient Intelligence Research Lab Stanford University". 3 June 2011. http://airlab.stanford.edu. Retrieved 3 May 2017.
- ↑ "Microsoft delivers data platform for the era of ambient intelligence | News Center". Microsoft. 15 April 2014. https://news.microsoft.com/2014/04/15/microsoft-delivers-data-platform-for-the-era-of-ambient-intelligence/. Retrieved 1 February 2017.
- ↑ Grossman, Gary (7 May 2016). "The next stop on the road to revolution is ambient intelligence". TechCrunch. https://techcrunch.com/2016/05/07/the-next-stop-on-the-road-to-revolution-is-ambient-intelligence/. Retrieved 1 February 2017.
- ↑ "Inside Sundar Pichai's Plan To Put AI Everywhere" (in fr). https://www.forbes.com/sites/miguelhelft/2016/05/18/inside-sundar-pichais-plan-to-put-ai-everywhere/. Retrieved 3 May 2017.
- ↑ "Machine Intelligence Laboratory". University of Cambridge. https://mi.eng.cam.ac.uk/Main/SAB233. Retrieved 3 May 2017.
- ↑ Birrell, Simon. "Robots, ROS, AI and robotic software". Artificial Human Companions. http://www.artificialhumancompanions.com. Retrieved 3 May 2017.
- ↑ 22.0 22.1 "1983: Simon Birrell of Norwich Shows His BBC Micro Computer Game Bug Bomb To Virgin Interactive's Richard Branson". 23 March 2014. http://flashbak.com/1983-simon-birrell-of-norwich-shows-his-bbc-micro-computer-game-bug-bomb-to-virgin-interactives-richard-branson-3744/. Retrieved 3 May 2017.
- ↑ 23.0 23.1 Birrell, Simon. "Games by Simon Birrell". http://everygamegoing.com/landing/authors/391/Simon_Birrell.html. Retrieved 3 May 2017.
- ↑ 24.0 24.1 24.2 "Simon Birrell Games – LaunchBox Games Database". 1 July 1985. http://gamesdb.launchbox-app.com/developers/games/3695. Retrieved 3 May 2017.
- ↑ "Lemon – Commodore 64, C64 Games, Reviews & Music!". http://www.lemon64.com/?mainurl=http://www.lemon64.com/games/details.php?ID=2491. Retrieved 3 May 2017.
- ↑ "james clavell's shogun © virgin games (1986)". 6 February 2016. http://www.cpc-power.com/index.php?page=detail&num=1930. Retrieved 3 May 2017.
- ↑ "Archived copy". Archived from the original on 14 April 2017. https://web.archive.org/web/20170414082252/https://computerarchive.org/files/comp/games/commodore/Shogun_Manual_(Virgin).pdf. Retrieved 2017-03-27.
- ↑ "Simon Birrell : Interview". September 2000. http://www.stairwaytohell.com/authors/sbirrell/INT-SBirrell.html. Retrieved 3 May 2017.
- ↑ "Full text of 'PCMania 16'". 23 October 2016. https://archive.org/stream/Pcmania16/pcmania_djvu.txt. Retrieved 3 May 2017.
- ↑ Elola, Joseba (21 October 1995). ""Seis pintores madrileños multiplicarán su audiencia" | Edición impresa | EL PAÍS". http://elpais.com/diario/1995/10/21/madrid/814278271_850215.html. Retrieved 3 May 2017.
- ↑ "Museos virtuales y Digitales | Estudio de Arqué Poética y Visualística Prospectiva". http://arquepoetica.azc.uam.mx/blog/?p=13285. Retrieved 3 May 2017.
- ↑ Salvat, Begoña Gros; Bolós, Alejandro Català; Pampols, Carles Feixa; Martínez, Javier Jaén; Díaz, Pilar Lacasa; Luisa Lamazán Álvarez, M.; Borda, Rut Martínez; Zaballos, Laura Méndez et al. (14 March 2008). Videojuegos y aprendizaje – Carles Feixa Pampols et al.. p. 79. ISBN 9788478278275. https://books.google.com/books?id=SeXhfWORMsgC&q=simon+birrell+pandora&pg=PA79. Retrieved 3 May 2017.
- ↑ Pampols, Carles Feixa; Díaz, Pilar Lacasa; Bolós, Alejandro Català; Zaballos, Laura Méndez; Martínez, Javier Jaén; Miró, Xavier Vilella i; Álvarez, M. Luisa Lamazán; Sánchez, Isidro Moreno et al. (14 March 2008). Videojuegos y aprendizaje. ISBN 9788478278275. https://books.google.com/books?id=SeXhfWORMsgC&q=simon%20birrell%20pandora&pg=PA79.
- ↑ López, Ruth Martínez (10 August 2011). Mundos virtuales 3D: Una guía para padres y formadores. Editorial UOC. ISBN 9788497883481. https://books.google.com/books?id=830YsrMeOtEC&q=mundo%20de%20estrellas%20silicon%20artists&pg=PA53.
- ↑ "El último deseo". 12 November 2005. https://www.imdb.com/title/tt0491843/?ref_=nm_knf_.
- ↑ "His Last Request (PAL): Iris Daaz, Carmen Vadillo, Ramon Rados, Jack Taylor, Simon Birrell, Milena Ivanova: Movies & TV". https://www.amazon.com/His-Last-Request-Iris-D%C3%ADaz/dp/B0018SH9WU. Retrieved 3 May 2017.
- ↑ "Aceite quemado". 14 February 2004. https://www.imdb.com/title/tt0475215/?ref_=nm_knf_t4.
- ↑ 38.0 38.1 "Le Giornate del Cinema Muto – Screenings Database – EL ÚLTIMO DESEO". http://www.cinetecadelfriuli.org/gcm/ed_precedenti/screenings_recorden.php?ID=6033. Retrieved 3 May 2017.
- ↑ "Mondo Digital's SICK PICKS". http://www.mondo-digital.com/sickpicks8.html. Retrieved 3 May 2017.
- ↑ "Mari-Cookie and the Killer Tarantula". 1 January 2000. https://www.imdb.com/title/tt0238406/?ref_=nm_flmg_wr_3.
- ↑ 41.0 41.1 "HIs Last Request". http://www.fright.com/edge/his_last_request.htm. Retrieved 3 May 2017.
- ↑ "El Último Deseo (2005)". http://www.mymovies.it/dizionario/recensione.asp?id=69714. Retrieved 3 May 2017.
- ↑ "Information Design". The MIT Press. 24 August 2000. https://mitpress.mit.edu/books/information-design. Retrieved 3 May 2017.
- ↑ "Games For Your Acorn Electron (Virgin Games) – Acorn Electron World". http://www.acornelectron.co.uk/info_books/electron/virgin/Games_For_Your_Acorn_Electron.html. Retrieved 3 May 2017.
External links
Original source: https://en.wikipedia.org/wiki/Simon Birrell.
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