Color bleeding (computer graphics)
From HandWiki
![](/wiki/images/thumb/d/d1/Lightsprint-Penumbra-shadows.jpg/250px-Lightsprint-Penumbra-shadows.jpg)
Color bleeding real time (Lightsprint middle-ware)
In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces.
This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination, or can otherwise be simulated by adding colored lights to a 3D scene.
References
- University of Düsseldorf, Glossary of terms
- Color bleeding
See also
- Attribute clash
- Radiosity
![]() | Original source: https://en.wikipedia.org/wiki/Color bleeding (computer graphics).
Read more |