Company:gamerDNA

From HandWiki

GamerDNA Inc.
GamerDNA Logo Color.png
Type of businessPrivate
FoundedSeptember 21, 2006
HeadquartersNew York City , United States
IndustryComputer and video game industry

gamerDNA Inc. is a social media company for video game players founded on September 21, 2006. The company is part of Live Gamer (Emergent Payments).[1] Members may tag themselves with information on games they have played, server names and guild affiliations, and use this information to find people they have played with in the past, or find guilds or other gamers to play with based on play style.[2] The company was originally funded by Flybridge Ventures (formerly known as IDG Ventures).[3][4]

Social network for online gamers

GamerDNA helps people discover new games to play based on their interests. The site features a number of tools to help game-players learn about what aspects of games they enjoy, including automated tracking of games on Xfire, Steam and Xbox Live; a database of games that locates games based on gameplay elements such as setting, tone and game mechanics; and quizzes such as the Bartle Test, which helps a player identify what aspects of game play they are most interested in—and then form connections with other players with similar interests.[5][6]

The company has been compared to a Facebook and MySpace for online game players, [7] Some industry analysts have observed that social networks for online games are part of a new trend in which major MMORPG products are spawning secondary industries.[8] Also like other social networks, the service allows members to form social connections with other members, and traverse the database of member profiles by these social connections or by user-defined tag clouds. However, the member profiles are geared toward the alter-egos that people play as within online games,[9] and supports the storage of game histories, guild/clan memberships, scores and profiles, and screenshots of game accomplishments. These features allow players to maintain social contact with each other as they grow beyond individual games, guilds or servers. The service also allows members to form groups oriented around their gaming guilds and clans, including features for event scheduling, roster management and private communication.

History

Jon Radoff founded the company in 2006. In April 2008, the company changed its name from GuildCafe Entertainment Inc. to GamerDNA Inc.[10] In April 2008 GamerDNA acquired 360voice, a service that generates blogs using Xbox 360 gameplay data using a data feed offered by Microsoft.[citation needed] GamerDNA was acquired by Crispy Gamer on 2009-12-16.[11] and later merged with Live Gamer. As of Q1 2011, gamerdna.com is maintained and run by PlayXpert.[12] In July 2011 Crispy Gamer was acquired by Live Gamer Inc.[13]

References

  1. Unknown, Unknown (2 June 2015). "Live Gamer Re-Launches as Emergent Payments". Yahoo Finance. https://finance.yahoo.com/news/live-gamer-launches-emergent-payments-130000125.html. Retrieved 6 June 2015. 
  2. "Meet me at the Cafe," PC Gamer Magazine, p.14, August 2007, http://www.synthscribe.com/media/pcg_cafe.jpg
  3. Alistair Wallis, Gamasutra, August 7, 2007, "Q&A: Guildcafe's Radoff Talks VC Backing, Game 2.0, http://www.gamasutra.com/php-bin/news_index.php?story=14995
  4. Wagner James Au, GigaOM, April 18, 2008, "GamerDNA gets $3M from Flybridge," http://gigaom.com/2008/04/18/gamerdna-gets-3m-from-flybridge/
  5. Wade Roush, Xconomy, December 8, 2008, "GamerDNA’s New Discovery Engine Helps Gamers Find More Games They’ll Love," http://www.xconomy.com/boston/2008/12/08/gamerdnas-new-discovery-engine-helps-gamers-find-more-games-theyll-love/
  6. Hiawatha Bray, September 3, 2007, Boston Globe, "A place where Online Gamers Can Hang Out After the Game," http://www.boston.com/business/technology/articles/2007/09/03/a_place_where_online_gamers_can_hang_out_after_the_game/
  7. Derek Boiko-Weyrauch (December 4, 2006). "GuildCafe introduces social networking to the world of online gaming". Monsters and Critics. Archived from the original on 2007-02-12. https://web.archive.org/web/20070212080055/http://gaming.monstersandcritics.com/news/article_1229510.php/GuildCafe_introduces_social_networking_to_the_world_of_online_gaming. Retrieved 2007-01-04. 
  8. Brady Forrest (December 4, 2006). "WoW and Cottage Industries". O'Reilly Radar. Archived from the original on 2007-01-06. https://web.archive.org/web/20070106031250/http://radar.oreilly.com/archives/2006/12/post_2.html. Retrieved 2007-01-04. 
  9. Gamasutra, Jan. 17, 2006, "Q&A: GuildCafe's Jon Radoff On MMO Community," http://www.gamasutra.com/php-bin/news_index.php?story=12425
  10. Chris Remo, April 18, "Social Site GamerDNA Raises $3M, Renames Self," http://www.gamasutra.com/php-bin/news_index.php?story=18304
  11. Crispy Gamer Media Acquires gamerDNA http://www.crispygamer.com/news/index.php/2009-12-17/crispy-gamer-media-acquires-gamerdna/
  12. "Welcome to Kochava". http://www.playxpert.com/web/guest/home. 
  13. "Live Gamer acquires Brandport and GamerDNA as it moves into games ads". 19 July 2011. https://venturebeat.com/2011/07/19/live-gamer-acquires-brandport-and-gamerdna-as-it-moves-into-games-ads/.