Company:Panic Button

From HandWiki
Short description: American video game developer
Panic Button, LLC
TypePrivate
IndustryVideo games
Founded2007; 17 years ago (2007)
Founders
  • Craig Galley
  • D. Michael Traub
  • Russell Byrd
  • Aaron Smischney
Headquarters,
US
Number of employees
<50[1] (2019)
Websitepanicbuttongames.com

Panic Button, LLC is an American video game developer based in Austin, Texas . Founded in late 2007, the studio is best known for their ports of AAA video games from other platforms to the Nintendo Switch console.[2][3] Panic Button also does contract work on other platforms, including 4K updates for PlayStation 4 Pro and Xbox One X.[2]

History

Panic Button was founded by Craig Galley, D. Michael Traub, Russell Byrd, and Aaron Smischney.[1] The four had worked together at video game publisher Acclaim Entertainment before joining developer Inevitable Entertainment.[1] Inevitable Entertainment was eventually acquired by Midway Games and renamed Midway Studios Austin, after which the studio was procedurally stripped of its game development duties and was tasked with streamlining Midway's development tools and technology instead.[1] Wishing to return to game development, the four founders left the studio and established Panic Button in Austin, Texas , at the end of 2007.[1][4] Galley and Traub are still active with the company as of July 2018.[4]

Panic Button started out experimenting with motion-based games, and for the next few years, they developed several exclusive games for the Wii and the Kinect peripheral for Xbox 360.[4] However, interpreting the user's intent in motion games proved difficult and unreliable for them.[4] In 2011, Adam Creighton joined Panic Button, becoming a co-owner in the company and its general manager.[2] He instituted a focus change in the studio, wherein it turned towards port development.[2] In 2012, Panic Button collaborated with fellow Austin company Twisted Pixel Games to make their first port for their game Ms. Splosion Man.[4] Porting games became their main source of revenue for the next few years, although they also released their own properties such as Astro Duel Deluxe in 2017.[4]

The company's Nintendo Switch port of Rocket League made Panic Button better known in the industry in 2017.[4] Their Switch ports of Doom and Wolfenstein II followed with similar positive responses the next year and turned Panic Button into a studio in demand.[4] The company had started working with the Switch hardware around 2012 (including early development tech), earlier than any other studio,[5] and they work closely with Nintendo and Nvidia.[3] Panic Button sees the source of its success in collaborating closely with the original content makers to ensure faithful ports within the constraints of the hardware,[4] while adding non-gimmicky elements that improve the port, such as including touch or motion controls for the Switch.[6]

To keep a diverse portfolio, Panic Button partnered with Sony to bring the VR title To the Top from Oculus and HTC Vive to PlayStation VR in 2018; more VR ports may come should the opportunity arise.[6] The studio also intends to keep building their own internal properties,[2] saying "We don't plan to reinvent the genres for the games we're making, but we want to create some very tight, well-crafted love letters to these particular genres that we think will be fun and enjoyable and replayable for folks."[6] Creighton left Panic Button in May 2019 to form Enduring Games.[7][8]

Games developed

Year Title Platform(s) Notes Ref(s).
2009 Go Play Lumberjacks Wii
We Wish You a Merry Christmas Wii
2010 Attack of the Movies 3D Wii, Xbox 360
Swords Wii
2011 Hulk Hogan's Main Event Xbox 360
2012 Kinect Star Wars Xbox 360 Additional work
Ms. Splosion Man Windows Port development
Top Hand Rodeo Tour Xbox 360
2013 Injustice PlayStation Vita Port development
2015 Primal Carnage PlayStation 4 Port development
Octodad Wii U Port development
2016 ReCore Windows, Xbox One Port development
Rocket League Xbox One, Nintendo Switch Port development
2017 Astro Duel Deluxe Nintendo Switch
Doom Nintendo Switch Port development
2018 To the Top PlayStation 4 Port development
Wolfenstein II Nintendo Switch Port development
Warframe Nintendo Switch Port development
Subnautica Nintendo Switch, PlayStation 4, Xbox One Port development
2019 Hob: The Definitive Edition Nintendo Switch Port development
Wolfenstein Nintendo Switch Port development
Doom 3[lower-alpha 1] Nintendo Switch, PlayStation 4, Xbox One Port development
Torchlight II Nintendo Switch, PlayStation 4, Xbox One Port development
2020 Forza Horizon 4 Xbox Series X/S Port development
Doom Eternal Nintendo Switch Port development
2021 Apex Legends Nintendo Switch Port development
Star Wars Jedi PlayStation 5, Xbox Series X/S Port development
2023 Bendy and the Dark Revival PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S Port development [9]

Notes

  1. Released as Doom 3

References

  1. 1.0 1.1 1.2 1.3 1.4 Summers, Nick (June 11, 2019). "How Panic Button became masters of the Switch port". https://www.engadget.com/2019/06/11/panic-button-nintendo-switch-port-interview/. 
  2. 2.0 2.1 2.2 2.3 2.4 Bailey, Kat (June 13, 2018). "Panic Button is Building Off Its Acclaimed Switch Ports to Make Its Own Original Games". https://www.usgamer.net/articles/panic-button-switch-ports-original-games-interview. 
  3. 3.0 3.1 Bailey, Kat (June 20, 2018). "What the Next Console Generation Could Mean for Switch According to One of its Key Developers". https://www.usgamer.net/articles/what-the-next-console-generation-could-mean-for-switch-ps5-xbox-two. 
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 McFerran, Damoby Damien (July 31, 2018). "Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio". http://www.nintendolife.com/news/2018/07/feature_sitting_down_with_panic_button_nintendo_switchs_most_important_third-party_studio. 
  5. Crecente, Brian (June 12, 2018). "'Doom' Makes Argument for Switch as Simultaneous Release Platform, Dev Says". https://variety.com/2018/gaming/news/doom-wolfenstein-ii-switch-aaa-1202843637/. 
  6. 6.0 6.1 6.2 Valentine, Rebekah (October 17, 2018). "Panic Button and the search for "design fun"". https://www.gamesindustry.biz/articles/2018-10-17-panic-button-and-the-search-for-design-fun. 
  7. Craddock, Ryan (May 10, 2019). "Panic Button Studio Head Adam Creighton Steps Down, Moving On To Something New". http://www.nintendolife.com/news/2019/05/panic_button_studio_head_adam_creighton_steps_down_moving_on_to_something_new. 
  8. Craddock, Ryan (July 9, 2019). "Panic Button Ex-Director Adam Creighton Reveals New Dev Studio, Enduring Games". http://www.nintendolife.com/news/2019/07/panic_button_ex-director_adam_creighton_reveals_new_dev_studio_enduring_games. 
  9. "https://twitter.com/PanicButtonGame/status/1626637358555594769" (in en). https://twitter.com/PanicButtonGame/status/1626637358555594769. 

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External links