Company:People Can Fly

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Short description: Polish video game developer
People Can Fly
FormerlyEpic Games Poland (2013–2015)
TypePublic
IndustryVideo games
FoundedFebruary 2002; 22 years ago (2002-02)
Founders
  • Adrian Chmielarz
  • Michał Kosieradzki
  • Andrzej Poznański
Headquarters,
Poland
Number of locations
7 studios (2022)
Key people
Sebastian Wojciechowski (CEO)
Number of employees
600+[2] (2023)
ParentEpic Games (2007–2015)
Websitepeoplecanfly.com

People Can Fly is a Polish video game developer based in Warsaw. The studio was founded in February 2002 by Adrian Chmielarz, previously the co-founder of Metropolis Software, together with acquaintances Michał Kosieradzki and Andrzej Poznański. The studio's first game was Painkiller (2004). Its success led to a deal with THQ for the game Come Midnight, which allowed the studio to expand. After the game was cancelled, People Can Fly found itself in financial trouble. Epic Games acquired a majority share in People Can Fly in August 2007 and collaborated with the studio on projects such as Bulletstorm (2011) and Gears of War (2013).

Epic bought the studio outright in August 2012. Chmielarz, Kosieradzki and Poznański subsequently left the studio and later founded The Astronauts. People Can Fly was rebranded Epic Games Poland in November 2013. The studio spun off under its former name and logo in June 2015 under the lead of chief executive officer Sebastian Wojciechowski. As of April 2021, the company employs 350 people in eight locations. Its most recent game is Outriders, which was released on 1 April 2021.

History

1992-2004: Founding and success with Painkiller

Before People Can Fly, Adrian Chmielarz had founded Metropolis Software with Grzegorz Miechowski, his friend since high school, in 1992. They successfully published a number of titles in Europe, including Teenagent. Due to a personal conflict with Miechowski, Chmielarz opted to leave Metropolis in 2002.[3] He considered leaving the video game industry due to the strain on his friendship with Miechowski but, after a few months, decided to try a new venture. He contacted previous acquaintances Andrzej Poznański and Michał Kosieradzki, and together they founded People Can Fly in February 2002 with the aim to bring Polish game development to a much wider audience.[3][4] Chmielarz said that, at the time, most games developed in Poland had some success locally, but were not given much attention from the rest of the world, a sentiment shared by many other Polish developers that he had talked to.[3] Chmielarz, Kosieradzki and Poznański served as the creative lead, lead artist and principal artist respectively.[5] Expanding to about twenty developers, some of whom left established jobs at other studios to join People Can Fly, the studio developed its first title, Painkiller, which was released in 2004 to critical success.[3]

2006-2015: The Epic years

Stemming from the success of Painkiller, People Can Fly struck a partnership with THQ to produce Come Midnight. Using THQ's multi-million dollar financing, the studio expanded to 70 people. The team worked on the game for about a year and a half, developing a proprietary game engine for it, before THQ cancelled the project in 2006 and withheld the remaining payment of approximately US$300,000.[3] With only about one month of operating capital left, Chmielarz contacted Epic Games and requested an evaluation copy of their Unreal Engine, intending for the studio to make a quick demo that they could pitch to other publishers for further funding. Epic Games' vice-president, Mark Rein, having known People Can Fly's work, personally handled the agreement. The studio created a demo within a month, and Rein was impressed with the quality of it and the speed at which it was created. He, therefore, arranged for the studio to work on a port of Epic Games' Gears of War to personal computers (PCs), saving the studio.[3][6] Epic Games also acquired a majority stake in the studio in August 2007.[7]

Epic's interest in People Can Fly led to the two companies collaborating on Bulletstorm and Gears of War, with People Can Fly reaching about 120 staff members around this time.[3] During the development of Gears of War: Judgement, Epic Games began to discuss the full acquisition of People Can Fly, which they completed in August 2012.[8] Chmielarz, Kosieradzki and Poznański subsequently announced their departure from the studio, founding another studio, The Astronauts, shortly thereafter. Chmielarz stated the reason for their departures was due to the nature of how Epic Games was approaching game development, partially influenced by Tencent's prior investment in the company to help them develop games as a service. Chmielarz felt this approach would be limiting for them to develop narrative-driven games. He said of Epic Games' approach: "It's not about being right or wrong. Hopefully, my vision of the future and their vision of the future are both valid, because it's actually possible. They're not in opposition to each other."[3] Chmielarz was able to bring a number of other People Can Fly developers over to The Astronauts, which went on to develop the ideas that they had for Come Midnight into The Vanishing of Ethan Carter.[3] Both Chmielarz and Rein described the founding trio's departure as amicable.[3][9]

In November 2013, People Can Fly was rebranded Epic Games Poland, falling in line with Epic Games' other worldwide studios.[4] On 24 June 2015, the studio announced that it split from Epic Games to become an independent company again, reverting to its former name and logo.[10] According to Sebastian Wojciechowski, the chief executive officer of People Can Fly following the split, the studio had been working on others' intellectual property (IP) since the release of Gears of War: Judgement and wanted to return to making their own IP. While the exact details of the split were not made public, Wojciechowski described it as a "real management buyout".[11] The company retained the rights to the Bulletstorm franchise and revealed an unannounced project made using Unreal Engine 4.[10] People Can Fly continued working with Epic Games on their projects Fortnite and Spyjinx alongside developing their own IP.[12]

2007-present: Independent studio

People Can Fly opened a development studio in Newcastle upon Tyne in September 2017, which included a number of former Ubisoft developers, among others. They opened a second Poland studio in Rzeszów in May 2018, bringing on many former CI Games developers following layoffs at that studio. This brought the total number of People Can Fly employees to about 160, up from around 40 in 2015. This accompanied news that People Can Fly was working with Square Enix on a AAA shooter.[11][12][13] A fourth studio, People Can Fly New York, was opened in June 2019, bringing People Can Fly's total employee count to around 200.[14] In July 2020, the studio announced that a AAA action-adventure game was in production at its New York studio for PC, next-generation consoles, and streaming platforms. By this time, People Can Fly had reached 250 employees.[15] The studio became a public company on the Warsaw Stock Exchange in December 2020.[16] In April 2021, People Can Fly acquired Chicago -based Phosphor Studios (rebranded as PCF Chicago) and Game On in Montreal , raising its headcount to over 350.[16][17] Wojciechowski stated that People Can Fly was eyeing acquisitions primarily in the United States and United Kingdom because Polish studios would cost more than they are worth.[18] People Can Fly announced on 13 December 2021 that they have acquired Polish-based Incuvo Studios, bringing its head count to 490 around the world.[19]

Studios

Name Location Founded/acquired Ref(s).
PCF Warsaw Poland Warsaw, Poland 2002
PCF Newcastle England Newcastle upon Tyne, England 2017
PCF Rzeszów Poland Rzeszów, Poland 2018
PCF Łódź Poland Łódź, Poland 2020 Template:Centered
PCF New York United States New York City , United States 2019
PCF Chicago (formerly Phosphor Studios) United States Chicago , United States 2021 Template:Centered
PCF Montreal (formerly Game On) Canada Montreal , Canada 2021 Template:Centered
Incuvo Poland Katowice, Poland 2021 Template:Centered
PCF Krakow Poland Kraków, Poland 2022 Template:Centered
PCF Publishing Republic of Ireland Dublin, Ireland Template:Centered

Games developed

Year Title Platform(s) Publisher(s) Notes
2004 Painkiller Windows, Xbox DreamCatcher Interactive
2007 Gears of War Windows Microsoft Studios Port development
2011 Duty Calls: The Calm Before the Storm Windows Electronic Arts
Bulletstorm Nintendo Switch, PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One Electronic Arts, Gearbox Publishing Co-developed with Epic Games
2013 Gears of War Xbox 360 Microsoft Studios Co-developed with Epic Games
2017 Fortnite macOS, PlayStation 4, Windows, Xbox One Epic Games Co-developed with Epic Games
2021 Outriders PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S Square Enix
2022 Green Hell VR Microsoft Windows, Meta Quest 2, PSVR2 Self-Published Developed by Incuvo, a People Can Fly studio
2024 Bulletstorm VR Meta Quest, PSVR2, Steam Self-Published Developed by Incuvo, a People Can Fly Studio
TBA Untitled Xbox Game Studios game (Codenamed Project Maverick)[20] TBA Xbox Game Studios
Untitled Square Enix game (Codenamed Project Gemini) TBA Square Enix
Untitled Take-Two Interactive game (Codenamed Project Dagger) TBA Take-Two Interactive
Untitled game (Codenamed Project Victoria) TBA Self-Published
Untitled game (Codenamed Project Bifrost) TBA Self-Published
Untitled game (Codenamed Project Red) TBA TBA

Cancelled

References

  1. "PCF's New Logo Is Here!". 18 May 2020. https://peoplecanfly.com/pcfs-new-logo-is-here/. 
  2. "People Can Fly". https://peoplecanfly.com/#who-we-are. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Hall, Charlie (16 July 2014). "The Astronauts: A Polish Team Gets Small to Think Bigger". https://www.polygon.com/features/2014/7/16/5891551/the-astronauts-adrian-chmielarz. 
  4. 4.0 4.1 Sarkar, Samit (1 November 2013). "People Can Fly now known as Epic Games Poland". http://www.polygon.com/2013/11/1/5055008/people-can-fly-now-known-as-epic-games-poland. 
  5. Crecente, Brian (12 August 2012). "People Can Fly founders leave Epic Games to 'pursue other opportunities'". https://www.polygon.com/2012/8/12/3237687/Adrian-Chmielarz-leaves-epic-games. 
  6. "Ludzie potrafią latać". Neo+ (103). October 2007. 
  7. Geddes, Ryan (20 August 2007). "GC 2007: Epic Buys Stake in People Can Fly". http://www.ign.com/articles/2007/08/20/gc-2007-epic-buys-stake-in-people-can-fly. 
  8. Karmali, Luke (12 August 2012). "Epic Games Buys Gears of War: Judgment Dev". http://www.ign.com/articles/2012/08/13/epic-games-buys-gears-of-war-judgment-dev. 
  9. Crecente, Brian (13 August 2012). "Epic Games buys People Can Fly". https://www.polygon.com/gaming/2012/8/13/3239153/epic-games-buys-people-can-fly. 
  10. 10.0 10.1 Hussain, Tamoor (24 June 2015). "People Can Fly Turns Independent, Buys Bulletstorm IP". http://www.gamespot.com/articles/people-can-fly-turns-independent-buys-bulletstorm-/1100-6428420/. 
  11. 11.0 11.1 Taylor, Haydn (18 October 2018). "The rebuilding of People Can Fly". https://www.gamesindustry.biz/articles/2018-10-18-people-can-fly. 
  12. 12.0 12.1 Hall, Charlie (17 May 2018). "How did the studio behind Bulletstorm end up making a shooter with Square Enix?". https://www.polygon.com/2018/5/17/17365934/people-can-fly-new-shooter-square-enix-bulletstorm-gears-of-war-judgement. 
  13. Batchelor, James (16 May 2018). "People Can Fly opens new UK, Poland studios". https://www.gamesindustry.biz/articles/2018-05-16-people-can-fly-opens-new-uk-poland-studios. 
  14. Kerr, Chris (5 June 2019). "Bulletstorm and Gears of War developer People Can Fly opens New York studio". https://www.gamasutra.com/view/news/344076/Bulletstorm_and_Gears_of_War_developer_People_Can_Fly_opens_New_York_studio.php. 
  15. Romano, Sal (30 July 2020). "People Can Fly developing AAA action adventure game for next-gen consoles, PC, and streaming platforms". https://www.gematsu.com/2020/07/people-can-fly-developing-aaa-action-adventure-game-for-next-gen-consoles-pc-and-streaming-platforms. 
  16. 16.0 16.1 Dealessandri, Marie (26 April 2021). "People Can Fly acquires Phosphor Studios". https://www.gamesindustry.biz/articles/2021-04-26-people-can-fly-acquires-phosphor-studios. 
  17. Nelipa, Svetlana (21 May 2021). "People Can Fly pokupayet amerikanskiye studii: pol'skiye slishkom dorogiye" (in ru). https://www.igromania.ru/news/105268/People_Can_Fly_pokupaet_amerikanskie_studii_polskie_slishkom_dorogie.html. 
  18. Kucharczyk, Katarzyna (18 May 2021). "PCF: ceny wielu studiów w kraju są abstrakcyjne" (in pl). https://www.parkiet.com/technologie/art19548671-pcf-ceny-wielu-studiow-w-kraju-sa-abstrakcyjne. 
  19. "PCF GROUP S.A (PEOPLE CAN FLY) EXPANDS ITS VR COMPETENCIES WITH A THIRD ACQUISITION OF 2021" (in en-GB). https://peoplecanfly.com/incuvo_press/. 
  20. "Microsoft and Outriders developer People Can Fly sign agreement for a new Xbox game" (in en). 2023-06-14. https://www.windowscentral.com/gaming/xbox/microsoft-and-outriders-developer-people-can-fly-sign-agreement-for-a-new-xbox-game. 
  21. Purchese, Robert (19 May 2014). "Why THQ canned Bulletstorm dev's LA Noire-like game, Come Midnight". http://www.eurogamer.net/articles/2014-05-19-why-thq-canned-bulletstorm-devs-la-noire-like-game-come-midnight. 

External links