Company:Serious Games Interactive
Serious Games Interactive is a games developer located in Copenhagen, Denmark. It is one of the leading developers in Europe for serious games and game-based learning.
History
Serious Games Interactive was founded in 2005 in a partnership between Simon Egenfeldt-Nielsen and Unity Technologies. Since its inception the company has developed and completed more than 30 serious games related projects.[1]
Reception
In 2010 it was awarded a BETT Award in the category of "Secondary, FE & Skills Digital Content" for its flagship title Software:Global Conflicts: Palestine.[2][non-primary source needed] It was also awarded first place in the category of professional games costing more than 40,000 euros in the 1st European Best Learning Game competition for 'Playing History - The Plague'.[3]
Their Playing History 2 - Slave Trade gained controversy for its trivialization of slavery,[4] especially for its Tetris-like minigame where slaves were stacked into a slave ship.[5]
References
- ↑ "Why we prefer to not do Gamification at SGI". OnSeriousGames.com. 2015-10-16. http://www.onseriousgames.com/simon-egenfeldt-why-we-prefer-to-not-do-gamification-sgi/. Retrieved 2015-11-18.
- ↑ "BETT Awards 2010: Winners of the most coveted awards in the education industry announced". http://www.bettshow.com/bett/website/PressDetails.aspx?PressId=pressRe132%20&ExhId=. Retrieved 14 May 2012.
- ↑ "Awards - Ludus Knowledge Node". http://www.serious-gaming.info/6_-_Best_Learning_Game_Competition/5_-_Awards. Retrieved 14 May 2012.
- ↑ Schmidt, Gregory (2015-09-03). "Slave Trade Video Game Developer Alters Scene After Outcry" (in en). https://archive.nytimes.com/artsbeat.blogs.nytimes.com/2015/09/03/slave-trade-video-game-developer-alters-scene-after-outcry/.
- ↑ Machkovech, Sam (2015-09-03). "After outcry, “edutainment” game removes slave-Tetris mode" (in en). https://arstechnica.com/gaming/2015/09/after-outcry-edutainment-game-removes-slave-tetris-mode/.
External links
