Company:The Chinese Room
Formerly | Thechineseroom (2007–2013) |
---|---|
Type | Subsidiary |
Industry | Video games |
Founded | 2007 | in Portsmouth, England
Founder | Dan Pinchbeck |
Headquarters | Brighton , England |
Key people |
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Products | |
Parent | Sumo Digital (2018–present) |
Website | thechineseroom |
The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games,[1] such as Dear Esther. The company originated as a mod team for Half-Life 2, based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment. In August 2018, it became a subsidiary of Sumo Digital.
History
Early years (2007–2017)
Thechineseroom's first three projects were two mods for Half-Life 2, named Antlion Soccer and Dear Esther, and a Doom 3 mod titled Conscientious Objector. The modding project was backed by the Arts and Humanities Research Council. Of these, Dear Esther became a cult hit. In 2009, Thechineseroom developed Korsakovia, which was a survival horror mod.[2][3]
After Korsakovia, Thechineseroom worked with Robert Briscoe to develop a remake of Dear Esther, this time as a full-fledged video game title, distributed through Valve's Steam distribution service. This stand-alone version of the mod received several IGF nominations, such as the Seamus McNally Grand Prize, Excellence in Visual Arts and Audio, and the Nuovo Award.[4] It finally won for Excellence in Visual Art.[5] The remake featured improved graphics, but was based on the same engine as the previous mods, Source. The game was released in early 2012 and reached 50,000 copies sold within one week.[6]
In February 2012, Thechineseroom announced that they began development on Amnesia, a survival horror game and indirect sequel to Amnesia. This project was produced by the makers of the original game, Frictional Games.[7]
Thechineseroom also began work on their newest title, Everybody's Gone to the Rapture alongside the development of Amnesia: A Machine for Pigs. During that time, on 11 June 2013, they renamed themselves from Thechineseroom to The Chinese Room, introducing a new logo.[8] The studio team partnered with Santa Monica Studio to produce Everybody's Gone to the Rapture. It was re-revealed at Gamescom 2013 during Sony's conference as a PlayStation 4 exclusive. The title was finally released on 11 August 2015.[9]
Acquisition and expansion (2017–present)
In late July 2017, The Chinese Room's directors, Dan Pinchbeck and Jessica Curry, laid off the entire staff—at that point eight people—and ditched their Brighton office for home. They cited the lack of ability to pay their staff during the interim between projects as the reason for the closure, and expressed their intentions that the studio itself was still running without the development team, with Pinchbeck and Curry working on prototyping and acquiring funds on their own time. The company released a VR title, So Let Us Melt, for Google Daydream in September, which was the final project of the former studio. At the time, Pinchbeck, Curry, and Andrew Crawshaw were working alone on the studio's next project, 13th Interior, which was to push away from the "walking simulator" model the studio had been known for.[10]
In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for GB£2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio. Pinchbeck described the acquisition as "the end of a chapter" for the studio as they determined their next project.[11] From late summer 2018, The Chinese Room began re-staffing, adding veteran developers Ed Daly as studio director and John McCormack as art director.[12] Dear Esther launched on iOS on 30 September 2019.[13] On 12 June 2020 The Chinese Room released its first Apple Arcade title Little Orpheus to positive reviews.[14] As of October 2020 the studio is working on an unannounced new title.[15] The Chinese Room revealed their new title Still Wakes the Deep at the Xbox Games Showcase 2023 scheduled for 2024.[16]
On 17 July 2023, following the announcement of their new game, co-founder and creative director Dan Pinchbeck announced his departure from the studio after 15 years.[17] At their PAX West panel, Paradox Interactive revealed that the Chinese Room had taken over development duties on Vampire from Hardsuit Labs,[18] who were fired from the project in 2021.[19]
Games developed
Year | Title |
---|---|
2008 | Conscientious Objector (mod) |
Dear Esther (mod) | |
Antlion Soccer (mod) | |
2009 | Korsakovia (mod) |
2012 | Dear Esther |
2013 | Amnesia |
2015 | Everybody's Gone to the Rapture |
2017 | Dear Esther: Landmark Edition |
So Let Us Melt[20] | |
2020 | Little Orpheus[21] |
2024 | Still Wakes the Deep |
Vampire |
References
- ↑ Makedonski, Brett (25 September 2017). "The Chinese Room is taking a break, partially because it's bored with walking sims". https://www.destructoid.com/the-chinese-room-is-taking-a-break-partially-because-it-s-bored-with-walking-sims-463231.phtml.
- ↑ Burch, Anthony (25 September 2009). "Korsakovia is like the Silent Hill sequel that never was". https://www.destructoid.com/korsakovia-is-like-the-silent-hill-sequel-that-never-was-149967.phtml.
- ↑ RPS (21 September 2009). "An Esther Binge: Korsakovia". https://www.rockpapershotgun.com/2009/09/21/an-esther-binge-korsakovia/.
- ↑ Polson, John; Procter, Lewie (20 February 2012). "Road to the IGF: Thechineseroom's Dear Esther". https://gamasutra.com/view/news/129726/Road_to_the_IGF_Thechineserooms_Dear_Esther.php.
- ↑ Niedringhaus, Melissa (8 March 2012). "Independent Games Festival announces fourteenth annual awards winners". https://www.warpzoned.com/2012/03/independent-games-festival-announces-fourteenth-annual-awards-winners/.
- ↑ Chapple, Craig (27 February 2012). "Dear Esther surpasses 50,000 sales". http://www.develop-online.net/news/39950/Dear-Esther-surpasses-50000-sales.
- ↑ Chalk, Andy (23 February 2012). "Frictional Confirms Amnesia: A Machine For Pigs". https://v1.escapistmagazine.com/news/view/115992-Frictional-Confirms-Amnesia-A-Machine-For-Pigs.
- ↑ Curry, Jessica (11 June 2013). "Welcome to the New Us". http://thechineseroom.co.uk/blog/welcome-to-the-new-us/.
- ↑ Pinchbeck, Dan (11 June 2015). "Everybody's Gone to the Rapture Comes to PS4 August 11th, 2015". PlayStation Blog. http://blog.us.playstation.com/2015/06/11/everybodys-gone-to-the-rapture-comes-to-ps4-august-11th-2015/.
- ↑ Yin-Poole, Wesley (25 September 2017). "The doors close on The Chinese Room – for now". https://www.eurogamer.net/articles/2017-09-25-the-doors-close-on-the-chinese-room-for-now.
- ↑ Handrahan, Matthew (14 August 2018). "Sumo Digital acquires The Chinese Room". https://www.gamesindustry.biz/articles/2018-08-14-sumo-digital-acquires-the-chinese-room.
- ↑ Handrahan, Matthew (19 March 2019). "The Chinese Room has grown 10x since Sumo acquisition". https://www.gamesindustry.biz/articles/2019-03-19-the-chinese-room-has-grown-10x-since-sumo-acquisition.
- ↑ "Dear Esther now Available for iOS and iPadOS". 2 October 2019. https://www.sumo-digital.com/dear-esther-now-available-for-ios-and-ipados/.
- ↑ "Little Orpheus" (in en). https://www.metacritic.com/game/little-orpheus/critic-reviews/?platform=ios-iphoneipad.
- ↑ "The Chinese Room's ambition to move out of the art house niche" (in en). 14 July 2020. https://www.gamesindustry.biz/articles/2020-07-14-the-chinese-rooms-ambition-to-move-out-of-the-art-house-niche.
- ↑ Hester, Blake (June 11, 2023). "Still Wakes The Deep Is The Next Game From The Chinese Room". Game Informer. https://www.gameinformer.com/xbox-games-showcase/2023/06/11/still-wakes-the-deep-is-the-next-game-from-the-chinese-room. Retrieved September 3, 2023.
- ↑ Kerr, Chris (July 17, 2023). "The Chinese Room creative director and co-founder Dan Pinchbeck has left the studio". https://www.gamedeveloper.com/business/the-chinese-room-creative-director-and-co-founder-dan-pinchbeck-has-left-the-studio.
- ↑ Robinson, Andy (September 2, 2023). "Chinese Room is taking over Vampire: The Masquerade – Bloodlines 2". https://www.videogameschronicle.com/news/chinese-room-is-taking-over-vampire-the-masquerade-bloodlines-2/.
- ↑ Litchfield, Ted (September 2, 2023). "Vampire: The Masquerade - Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems'". https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-has-been-quietly-rebuilt-by-dear-esther-developer-the-chinese-room-with-different-gameplay-mechanics-and-rpg-systems/.
- ↑ "So Let Us Melt". http://www.thechineseroom.co.uk/slum/.
- ↑ "Little Orpheus on Apple Arcade". Electronic Gaming Monthly. 12 June 2020. https://apps.apple.com/us/app/little-orpheus/id1446279575. Retrieved 21 October 2020.
External links
Original source: https://en.wikipedia.org/wiki/The Chinese Room.
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