Doo–Sabin subdivision surface

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Short description: Type of polygon mesh in computer graphics
A Doo-Sabin mesh after 2 levels of refinement. The new faces come from vertices, edges and faces of the original mesh (colored dark, white, and midtone respectively).

In 3D computer graphics, a Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines, whereas Catmull-Clark was based on generalized bi-cubic uniform B-splines. The subdivision refinement algorithm was developed in 1978 by Daniel Doo and Malcolm Sabin.[1][2]

The Doo-Sabin process generates one new face at each original vertex, n new faces along each original edge, and n2 new faces at each original face. A primary characteristic of the Doo–Sabin subdivision method is the creation of four faces and four edges (valence 4) around every new vertex in the refined mesh. A drawback is that the faces created at the original vertices may be triangles or n-gons that are not necessarily coplanar.

Evaluation

Doo–Sabin surfaces are defined recursively. Like all subdivision procedures, each refinement iteration, following the procedure given, replaces the current mesh with a "smoother", more refined mesh.[2] After many iterations, the surface will gradually converge onto a smooth limit surface. Later work has noted that classical Doo-Sabin subdivision can exhibit shape defects near extraordinary points; for convex input meshes these include flatness at the extraordinary point and nearby oscillation.[3]

Just as for Catmull–Clark surfaces, Doo–Sabin limit surfaces can also be evaluated directly without any recursive refinement, by means of the technique of Jos Stam.[4] The solution is, however, not as computationally efficient as for Catmull–Clark surfaces because the Doo–Sabin subdivision matrices are not (in general) diagonalizable.

Two Doo–Sabin refinement iterations on a ⊥-shaped quadrilateral mesh

See also

  1. D. Doo: A subdivision algorithm for smoothing down irregularly shaped polyhedrons, Proceedings on Interactive Techniques in Computer Aided Design, pp. 157 - 165, 1978 (pdf)
  2. 2.0 2.1 D.Doo, M.Sabin: Behaviour of recursive division surfaces near extraordinary points, Computer Aided Design, pp. 356-360, 1978 ([1])
  3. J. Karciauskas, J. Peters, Point-augmented biquadratic C1 subdivision surfaces, Graphical Models, 2015 (pdf).
  4. Jos Stam, Exact Evaluation of Catmull–Clark Subdivision Surfaces at Arbitrary Parameter Values, Proceedings of SIGGRAPH'98. In Computer Graphics Proceedings, ACM SIGGRAPH, 1998, 395–404 (pdf , downloadable eigenstructures)