Draco (programming language)
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Paradigm | imperative (procedural), structured |
---|---|
Designed by | Chris Gray |
First appeared | early 1980s, discontinued around 1990 |
Typing discipline | static, strong, manifest |
OS | CP/M, Amiga |
License | copyrighted shareware |
Filename extensions | .d .g |
Influenced by | |
ALGOL 68, Pascal, C |
Draco was a shareware programming language created by Chris Gray. First developed for CP/M systems, Amiga version followed in 1987.[1]
Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray used Draco for the Amiga to create a port of Peter Langston's game Empire.
References
- ↑ Foust, John (August 1987). "The AMICUS Network, New Fish disks". Amazing Computing (PiM Publications) 2 (8): 85. ISSN 0886-9480.
- ↑ "PD Toolbox". AmigaWorld Tech Journal (IDG Communications) 1 (1): 24. April 1991. ISSN 1054-4631.
- ↑ Quaid, Patrick (May 1988). "Proletariat Programming A Look at Freely Distributable Compilers for the Amiga". Amazing Computing (PiM Publications) 3 (5): 82. ISSN 0886-9480.
External links
- CP/M distribution
- Draco Author Chris Grays compiler page covering Draco
- Freeware Draco-to-C converter at Aminet
- Source code of Draco at Aminet
Original source: https://en.wikipedia.org/wiki/Draco (programming language).
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