List of game middleware
From HandWiki
Short description: Wikipedia list article
Middleware for games is a piece of software that is integrated into a game engine to handle some specialized aspect it, such as physics, graphics or networking.
Notable
![]() | This list has no precise inclusion criteria as described in the Manual of Style for standalone lists. (March 2017) |
- Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK
- SpeedTree - vegetation programming and modelling software products
- Nvidia GameWorks - visual FX, physics, particle and fluid simulations
- xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more
- Bink Video - video file format, video compression tools and playback library from RAD Game Tools.
- Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views...
AI: Pathfinding, collisions
- AiLive - a suite of game AI middleware
- Mercuna - 3D navigation middleware
- Kythera AI - Complete AI Toolset Middleware
Physics & Animation
- Havok - 3D physics engine
- Euphoria - 3D human animation engine created by NaturalMotion based on Dynamic Motion Synthesis
Sound
- Wwise - audio engine and authoring tools from Audiokinetic.
- FMOD
- Miles Sound System - audio authoring tools and engine developed by RAD Game Tools.
Real-Time Rendering
- trueSKY - real-time sky & weather renderer by Simul Software.
See also