Software:Audiokinetic Wwise
| Original author(s) | Audiokinetic |
|---|---|
| Developer(s) | Audiokinetic |
| Stable release | 2022.1[1]
|
| Written in | C++ |
| Platform | Android, iOS, Linux, Mac, Nintendo 3DS , PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S |
| Type |
|
| License | Proprietary EULA |
| Website | www |
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Description
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
- Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine (Wwise Authoring)
- Multichannel Creator (allows creation of multichannel audio)
- Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
- SoundFrame API
- Wave Viewer (allows for sampling of WAV audio files)
Supported operating systems
Wwise supports the following platforms:[5]
- Windows
- Linux
- macOS
- iOS/tvOS
- Android
- PlayStation 4
- PlayStation 5/PlayStation VR2
- Nintendo Switch
- Xbox One
- Xbox Series X
Adoption by video games
Recent titles[6][7] which have used Audiokinetic include:
- Abzû
- Ace Combat 7
- Age of Empires
- Alien
- Aliens
- Alone in the Dark
- America's Army: Proving Grounds
- Anno 1800
- Ancestors
- Astroneer
- A Plague Tale
- The Amazing Spider-Man 2
- Arena of Valor
- Ashen
- Assassin's Creed IV
- Assassin's Creed: Freedom Cry
- Assassin's Creed Liberation HD
- Assassin's Creed: Rogue
- Assassin's Creed Unity
- Assassin's Creed Odyssey
- Assassin's Creed Valhalla
- Astral Chain
- Battle Prime
- Batman
- Batman
- Batman
- Bayonetta 2
- BioShock Infinite
- BioShock Infinite
- Bleach
- Borderlands 2(Vita), Borderlands
- Borderlands 3
- Borderlands
- Child of Light
- Contagion
- Control
- Crackdown 3
- Crimson Dragon
- Cyberpunk 2077
- D4
- Dance Central: Spotlight
- Dawngate
- Daylight
- Dead by Daylight
- Dead Nation - Apocalypse Edition
- Death Stranding
- Destiny
- Destiny 2
- Detroit
- Deus Ex
- Devil May Cry 5
- DiRT Rally
- Dirt Rally 2.0
- Dirty Bomb
- Divinity
- Divinity
- DmC
- DOOM
- Dungeon Keeper Mobile
- Dust 514
- Elite: Dangerous
- Entwined
- Event[0]
- F1 2013
- F1 2014
- Fable Anniversary
- Fantasia
- Fates Forever
- Firefall
- Firewatch[8]
- Fuse
- Gears 5
- Genshin Impact
- Ghost of Tsushima
- Godus
- GRID 2
- GRID: Autosport
- Gris
- Gunslinger Stratos 2
- Gwent
- H1Z1: Just Survive
- Halo 4
- Halo 5
- Halo
- Halo Wars: Definitive Edition
- Halo Wars 2
- Happy Wars
- "Hello Neighbor 2"
- Hitman 2
- Hunt
- Infamous First Light
- Infamous Second Son
- Infinite Crisis
- Inside (video game)
- Journey to the Savage Planet
- Karmaflow
- Killer Instinct
- Killer Instinct Season 2
- Killing Floor 2
- League of Legends
- Lichdom
- Life Is Strange
- Life Is Strange 2
- LocoCycle
- Lost Planet 3
- Mario + Rabbids Kingdom Battle
- Mario Strikers
- Metal Gear Rising
- Metal Gear Solid V
- Metal Gear Solid V
- Metro
- Microsoft Flight Simulator (2020 video game)
- Middle-earth
- Mobile Legends
- Monster Hunter World
- Mortal Kombat 11
- Murdered
- Nether
- Nier
- No Man's Sky
- Nosgoth
- No Straight Roads
- Oddworld: New N' Tasty!
- Ori and the Will of the Wisps
- Outlast
- Overwatch
- Pathfinder
- Payday 2
- Peggle 2
- Plants vs. Zombies 2
- PlayerUnknown's Battlegrounds
- Powerstar Golf
- Prey
- Professional Baseball Spirits 2014
- Project Spark
- Quantum Break
- Resident Evil 2 (2019)
- Resident Evil 3 (2020)
- Resident Evil 7
- Resident Evil Village
- Remember Me
- Resogun
- Ridge Racer Unbounded
- Rising Storm 2
- Risk of Rain 2
- Rocket League
- Rocksmith 2014
- Saints Row
- Saint's Row IV
- Saint's Row IV: Re-Elected
- Saint's Row: Gat Out Of Hell
- Samurai Shodown (2019)
- ScreamRide
- Shadow of the Beast (2016)
- Shadow of the Tomb Raider
- SimCity
- Skull and Bones
- Sleeping Dogs: Definitive Edition
- South Park
- Spider-Man
- Spider-Man
- Spyro Reignited Trilogy
- Star Fox Zero
- Star Citizen
- Starfield
- Star Wars: Jedi Fallen Order
- Stormland
- Strider
- Sunset Overdrive
- Takedown
- Talos Principle 2
- Tekken 7
- Tengami
- Tetris Effect
- The Bureau
- The Council
- The Elder Scrolls Online
- The Grand Tour Game
- The Legend of Korra
- The Order
- The Outer Worlds
- The Voice: I Want You
- The Witcher 3
- Thief
- Thronebreaker
- Tom Clancy's Rainbow Six Siege
- Tom Clancy's The Division 2
- Total War
- Total War
- Tornado Outbreak
- Trine 2: Complete Story
- Trine 3
- Tropico 6
- Ultima Forever
- Valiant Hearts
- Wattam
- Wildstar
- Wonderbook: Book of Potions
- Wonderbook: Walking with Dinosaurs
- World of Tanks
- World of Warplanes
- World of Warships
- Wreckfest
- WWE 2K14
- WWE 2K15
- Xenoblade Chronicles: Definitive Edition
- Yooka-Laylee
- Yooka-Laylee and the Impossible Lair
- Zoo Tycoon
- Zumba Fitness
- Zumba Kids
Commercial game engine integration
Wwise is intended to be compatible with proprietary and commercial engines.[9]
- Unreal Engine 3
- Unreal Engine 4
- Unity
- Cocos2d-x
- CryEngine[10]
- Orochi 3
- Gamebryo
- Fox Engine
- Autodesk Stingray
- Open 3D Engine (which superseded Amazon Lumberyard)
Theatre
One play has used Wwise and its Interactive Music capabilities for live performance:
- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[11][12]
See also
- FMOD
- OpenAL
- Sound design
- Video game development
References
- ↑ "Wwise 2022.1 | What's New". 2022-11-15. https://blog.audiokinetic.com/en/wwise2022.1-whats-new/.
- ↑ "Review: Wwise For Game Audio". https://ask.audio/articles/review-wwise-for-game-audio.
- ↑ "Wwise Free for Indies Too!". http://designingsound.org/2014/03/wwise-free-for-indies-too/.
- ↑ "Wwise: Smart audio". Audiokinetic. https://www.audiokinetic.com/download/documents/Wwise_Brochure_March2014_en.pdf. Retrieved 9 July 2015.
- ↑ "Audiokinetic | Supported Platforms". Audiokinetic. https://www.audiokinetic.com/en/products/supported-platforms/. Retrieved 2 November 2023.
- ↑ "Customers". Audiokinetic. https://www.audiokinetic.com/community/customers/. Retrieved 9 July 2015.
- ↑ "Hall of Fame | Audiokinetic". https://www.audiokinetic.com/community/powered-by-wwise/.
- ↑ Rodkin, Jake (March 2016). "Level Design Workshop: Building Firewatch in Unity". Game Developers Conference. http://gdcvault.com/play/1023145/Level-Design-Workshop-Building-Firewatch.
- ↑ "Wwise Integration - Audiokinetic". https://www.audiokinetic.com/products/wwise-integration/.
- ↑ "Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation". http://docs.cryengine.com/display/SDKDOC2/Implementing+Audio+using+Wwise.
- ↑ dnoticias, Newspaper news about Dom Duardos from Gil Vicente, http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos, retrieved 2011-01-15
- ↑ [Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho, http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Pedro_Macedo_Camacho.pdf, retrieved 2011-01-15
External links
- Alexander Brandon, "Audio Middleware, Part 2: More Contenders in the Emerging Field" Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.
