Pac-Man VR
Pac-Man VR is a 1996 video game by Virtuality set in the Pac-Man universe. The game featured play in a 3D environment from a first-person perspective.[1] The game did not change any game play mechanics of the original game, except adding a multiplayer feature. The game cabinet itself was expensive, as was play which cost five dollars for five minutes.[2] The cabinet was a 2000 SU series model, where the player stood in a ring set at the waist line. The player could turn his head and a tracking system built into the glasses would detect it and turn Pac-Man's head in the game. Crouching and standing tall were also allowed and movement was done with a joy stick.[3] An adaption for the SU-3000 Systems was released later on, making Pac-man VR the only non-shooting game ever released for SU-3000 systems.[4]
The promotional page that was originally on Virtuality's web site (which no longer exists), describes the game:[5]
- PAC-MAN fever is spreading again with this new fully immersive 3D virtual reality game from Virtuality in which the player actually becomes PAC-MAN himself. Through a licensing agreement with NAMCO, the creators of the original PAC-MAN, Virtuality brings this fun packed game for Solo, Duo and Quattro Series 2000 SU systems.
- Retaining all of the original gameplay, Virtuality have enhanced this classic game by networking up to four PAC-MAN characters together, enabling them to see, talk and compete with each in the same virtual maze while still trying to outwit the ghosts.
References
- ↑ "VR Pac-Man to Hit Arcades". Next Generation (Imagine Media) (20): 25. August 1996.
- ↑ The Many Incarnations of Pac-Man Accessed August 6th, 2009.
- ↑ Arcade Museum Accessed August 6th, 2009.
- ↑ Virtuality official website Accessed August 24th, 2009.
- ↑ "Pac-Man VR." Virtuality. February 27, 1997.
External links
- Mirror of Virtuality's Pac-Man VR Web Site
- PAC-MAN Leaps Into VR; Virtuality Brings PAC-MAN into the Third-Dimension with PAC-MAN VR
- Video introduction to the game
- SU3000 software page