Philosophy:Kusoge

From HandWiki
Short description: Bad video game in Japanese gaming culture

In Japanese video gaming, a kusoge (クソゲー, kusogē, pronounced [kɯ̥soɡeː] (About this soundlisten)),[1][2] lit. crappy game, is an unenjoyable or poorly made video game. Though the label is usually applied disparagingly, there is a subculture of celebrating kusoge.

Etymology

The term kusogē is a portmanteau of kuso (クソ or 糞, lit. crap) and gēmu (ゲーム, 'game'; a loanword from English). Though it is commonly attributed to illustrator Jun Miura [ja], and occasionally to Takahashi-Meijin of Hudson Soft, it is unclear when and by whom it was popularized – or whether a single source can be attributed in the first place. By the language used in video magazines of the time, it appears that the word was nascent in 1986 and a common expression by 1987. In 1985 and 1986, a variety of other, less codified terms were sometimes synthesized at the author's discretion, usually combining a pejorative with the word "game" or "soft" (a wasei-eigo abbreviation of "software") – examples include dame-soft (ダメソフト, lit. no-good software), suka-soft (スカ・ソフト, lit. scat software) and kasu-gēmu (カスゲーム, lit. dreg game).[3]

A variety of similarly constructed terms exist to describe other subjective attributes – for example, kamigē (神ゲー, lit. god game; used as 'amazing game'),[4] bakagē (バカゲー, 'stupid game'),[5] and kigē (奇ゲー, 'uncanny game').[6] The same manner of portmanteau is also used for something more akin to genres, such as kakugē (格ゲー, 'fighting game') and eroge (エロゲー, 'erotic game').

Culture

"Kusoge" is in essence a disparaging term, and is typically used to recommend against a video game. Nonetheless, a subculture that celebrates kusoge and seeks them out has established itself. This is similar to paracinema or camp appreciation of works of art: often but not always ironic; reveling in what is incoherent, odd, absurd, flawed, or broken.[7][8] This counter-cultural appreciation of kusoge can at the very least be traced back to the Bishoku Club Bakagē Senka [ja] (美食倶楽部バカゲー専科, lit. Gourmet Club Stupid Games Course), a regular column in the video game magazine Used Games (later known as GAMESIDE), which started publication in 1996.[8]

In later years, the word "kusoge" has occasionally been embraced by video game companies. Taito described Takeshi no Chōsenjō as "that kusoge of legend"[lower-alpha 1] in marketing for the game's 2017 smartphone re-release.[9] Sunsoft similarly used the word in the marketing for the 2023 video game Ikki Unite[10] – a sequel to noted kusoge Ikki – stating in a press release that "It only makes us happy to still today hear people say that 'Sunsoft were the original kusoge makers'."[lower-alpha 2][11].

See also

  • List of video games notable for negative reception

Notes

  1. あの伝説のクソゲー ano densetsu no kusogē
  2. 今でも元祖クソゲーといえば「SUNSOFT」とお声がけいただき大変うれしい限りです。 Ima de mo ganso kusogē to ieba Sunsoft to okoe ga itadaki taihen ureshii kagiri desu.

References

  1. Bolding, Jonathan (August 12, 2022). "A retro publisher is updating Ikki, which literally defined the bad yet fun game". https://www.pcgamer.com/a-retro-publisher-is-updating-ikki-which-literally-defined-the-bad-yet-fun-game/. 
  2. Handley, Zoey (February 22, 2021). "Meet Spelunker, one of Japan's most treasured bad games". https://www.destructoid.com/meet-spelunker-one-of-japans-most-treasured-bad-games/. 
  3. Tiny-P (September 18, 2018). "「クソゲー」という言葉の起源は、みうらじゅん? 高橋名人? 徹底的に探ったら、意外な人物やあの雑誌が急浮上!" (in Japanese). https://news.denfaminicogamer.jp/kikakuthetower/180918. 
  4. "【6万票突破】「神ゲー・オブ・ザ・イヤー 2022」は『ヘブン・バーンズレッド』に! 『Ib』が平均リツイート数TOPなど最終結果データを公表" (in Japanese). January 27, 2023. https://news.yahoo.co.jp/articles/35276a9fe84124d9ac738afe3da2b8032a85fdac. 
  5. "サンソフト『いっき団結』のクローズドβテストが10月7日より3日間にかけて開催。伝説の"バカゲー"『いっき』の令和版をひと足先に体験しよう" (in Japanese). October 5, 2022. https://www.famitsu.com/news/202210/05278288.html. 
  6. ""3大奇ゲー"の一角と言われる『ガラージュ』がSteamで本日発売。生体機械と呼ばれる異形となった主人公が精神世界からの脱出を目指すアドベンチャーゲーム" (in Japanese). Famitsu. July 8, 2022. https://www.famitsu.com/news/202207/08267809.html. Retrieved February 6, 2023. 
  7. Navarro-Remesal, Víctor (March 3, 2017). "Museums of Failure". Fans and Videogames: Histories, Fandom, Archives. Routledge. ISBN 978-1138679672. 
  8. 8.0 8.1 Flynn-Jones, Emily (January 14, 2015). "Bad Romance: For the Love of "Bad" Videogames". Game Love: Essays on Play and Affection. McFarland & Company. p. 258. ISBN 978-1476618784. 
  9. "たけしの挑戦状VR" (in Japanese). Taito. https://www.taito.co.jp/takeshi_vr. 
  10. "いっき団結" (in Japanese). Sunsoft. https://store.steampowered.com/app/2061150/_/?l=japanese. 
  11. "元祖"クソゲー"メーカー「サンソフト」が復活宣言" (in Japanese). August 12, 2022. https://news.yahoo.co.jp/articles/84da4194d51965b7c2880595a059030d0e868eba.