Physics:CHSH game

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An illustration of the CHSH game.

The CHSH game, named after the CHSH inequality discovered by John Clauser, Michael Horne, Abner Shimony, and Richard Holt,[1] is a thought experiment involving two parties separated at a great distance (far enough to preclude classical communication at the speed of light), each of whom has access to one half of an entangled two-qubit pair. Analysis of this game shows that no classical local hidden-variable theory can explain the correlations that can result from entanglement. Since this game is indeed physically realizable, this gives strong evidence that classical physics is fundamentally incapable of explaining certain quantum phenomenon, at least in a "local" fashion. The CHSH inequality can be seen as a restatement of Bell's theorem.

Definition

In the CHSH game, there are two cooperating players, Alice and Bob, and a referee, Charlie. These agents will be abbreviated A,B,C respectively. At the start of the game, Charlie chooses bits x,y{0,1} uniformly at random, and then sends x to Alice and y to Bob. Alice and Bob must then each respond to Charlie with bits a,b{0,1} respectively. Now, once Alice and Bob send their responses back to Charlie, Charlie tests if ab=xy. If this equality holds, then Alice and Bob win, and if not then they lose.

It is also required that Alice and Bob's responses can only depend on the bits they see: so Alice's response a depends only on x, and similarly for Bob. This means that Alice and Bob are forbidden from directly communicating with each another about the values of the bits sent to them by Charlie. However, Alice and Bob are allowed to decide on a common strategy before the game begins.

In the following sections, it is shown that if Alice and Bob use only classical strategies involving their local information (and potentially some random coin tosses), it is impossible for them to win with a probability higher than 75%. However, if Alice and Bob are allowed to share a single entangled qubit pair, then there exists a strategy which allows Alice and Bob to succeed with a probability of ~85%.

Optimal classical strategy

We first establish that any deterministic classical strategy has success probability at most 75% (where the probability is taken over Charlie's uniformly random choice of x,y). By a deterministic strategy, we mean a pair of functions fA,fB:{0,1}{0,1}, where fA is a function determining Alice's response as a function of the message she receives from Charlie, and fB is a function determining Bob's response based on what he receives. To prove that any deterministic strategy fails at least 25% of the time, we can simply consider all possible pairs of strategies for Alice and Bob, of which there are at most 8 (for each party, there are 4 functions {0,1}{0,1}). It can be verified that for each of those 8 strategies there is always at least one out of the four possible input pairs (x,y){0,1}2 which makes the strategy fail. For example, in the strategy where both players always answer 0, we have that Alice and Bob win in all cases except for when x=y=1, so using this strategy their win probability is exactly 75%.

Now, consider the case of randomized classical strategies, where Alice and Bob have the ability to make some random coin flips and then determine their output as a function of both Charlie's message and the outcomes of their coin flips. Such a strategy can be equivalently viewed as a probability distribution over deterministic strategies, and thus its success probability is a weighted sum over the success probabilities of the deterministic strategies. But since every deterministic strategy has a success probability of at most 75%, this weighted sum cannot exceed 75% either.

Optimal quantum strategy

Now, imagine that Alice and Bob each possess one qubit of the following 2-qubit entangled state: Φ=12(|00+|11). This state is commonly referred to as the EPR Pair, and can be equivalently written as Φ=12(|+++|). Alice and Bob will use this entangled pair in their strategy as described below. The optimality of this strategy follows from Tsirelson's inequality.

Alice's strategy

When Alice receives her bit x from Charlie, if x=0 she will measure her qubit in the basis |0,|1, and then respond with 0 if the measurement outcome is |0, and 1 if it is |1.

Otherwise, if x=1 she will measure her qubit in the basis |+,|, and respond with 0 if the measurement outcome is |+, and 1 if it is |.

Bob's strategy

When Bob receives his bit y from Charlie, if y=0 he will measure his qubit in the basis |a0,|a1 where |a0=(cosπ8)|0+(sinπ8)|1, and |a1=(sinπ8)|0+(cosπ8)|1. He then responds with 0 if the result is |a0, and 1 if it is |a1.

Otherwise, if y=1, he will measure his qubit in the basis |b0,|b1 where |b0=(cosπ8)|0(sinπ8)|1, and |b1=(sinπ8)|0+(cosπ8)|1. In this case, he responds with 0 if the result is |b0, and 1 if it is |b1.

Analysis of success probability

To analyze the success probability, it suffices to analyze the probability that they output a winning value pair on each of the four possible inputs (x,y), and then take the average. We analyze the case where x=y=0 here: In this case the winning response pairs are a=b=0 and a=b=1. On input x=y=0, we know that Alice will measure in the basis |0,|1, and Bob will measure in the basis |a0,|a1. Then the probability that they both output 0 is the same as the probability that their measurements yield |0,|a0 respectively, so precisely |(0|a0|)|Φ|2=12cos2(π8). Similarly, the probability that they both output 1 is exactly |(1|a1|)|Φ|2=12cos2(π8). So the probability that either of these successful outcomes happens is cos2(π8).

In the case of the 3 other possible input pairs, essentially identical analysis shows that Alice and Bob will have the same win probability of cos2(π8), so overall the average win probability for a randomly chosen input is cos2(π8). Since cos2(π8)85%, this is strictly better than what was possible in the classical case.

Modeling general quantum strategies

An arbitrary quantum strategy for the CHSH game can be modeled as a triple 𝒮=(|ψ,(A0,A1),(B0,B1)) where

  • |ψdd is a bipartite state for some d,
  • A0 and A1 are Alice's observables each corresponding to receiving x{0,1} from the referee, and
  • B0 and B1 are Bob's observables each corresponding to receiving y{0,1} from the referee.

The optimal quantum strategy described above can be recast in this notation as follows: |ψ22 is the EPR pair |ψ=12(|00+|11), the observable A0=Z (corresponding to Alice measuring in the {|0,|1} basis), the observable A1=X (corresponding to Alice measuring in the {|+,|} basis), where X and Z are Pauli matrices. The observables B0=(X+Z)2 and B1=(ZX)2 (corresponding to each of Bob's choice of basis to measure in). We will denote the success probability of a strategy 𝒮 in the CHSH game by ωCHSH*(𝒮), and we define the bias of the strategy 𝒮 as βCHSH*(𝒮):=2ωCHSH*(𝒮)1, which is the difference between the winning and losing probabilities of 𝒮.

In particular, we have

βCHSH*(𝒮)=14x,y{0,1}(1)xyψ|AxBy|ψ.

 

 

 

 

(1)

Note that the bias of the quantum strategy described above is 12.

Tsirelson's inequality

Tsirelson's inequality, discovered by Boris Tsirelson in 1980,[2] states that for any quantum strategy 𝒮 for the CHSH game, the bias βCHSH*(𝒮)12. Equivalently, it states that success probability ωCHSH*(𝒮)cos2(π8)=12+122 for any quantum strategy 𝒮 for the CHSH game. In particular, this implies the optimality of the quantum strategy described above for the CHSH game.

Proof of Tsirelson's inequality

Let 𝒮=(|ψ,(A0,A1),(B0,B1)) be a general quantum strategy for the CHSH game. From Equation (1), it suffices to show that ψ|A0B0+A1B0+A0B1A1B1|ψ22. We can rewrite this expression as

A0C0+A1C12

 

 

 

 

(2)

where C0:=(B0+B1)/2 and C1:=(B0B1)/2, and denotes the operator norm. This follows from the fact that for any Hermitian operator H, we have H=sup|ψψ|H|ψ. We have (A0C0+A1C1)2=A02C02+A12C12+A0A1C0C1+A1A0C1C0=2𝕀𝕀+A0A1C0C1+A1A0C1C02+A0A1C0C1+A1A0C1C0=2+2A0A1C0C1 where the second equality follows from the fact that A02C02=𝕀(𝕀+12(B0B1+B1B0))and A12C12=𝕀(𝕀12(B0B1+B1B0)), the inequality follows from the triangle inequality, and the final equality from the facts that AB=AB and AB=BA. Finally, A0A1A0A1, and as A0,A1 are binary observables, this is at most 1. We also have C0C1=12(B02B12B0B1+B1B0)=12B1B0B0B11 where we used the fact that By2=𝕀 as By is a binary observable. In particular, we have that (A0C0+A1C1)24. Equation (2) now follows from the fact that H2=H2 for any operator H.

CHSH rigidity

Tsirelsen's inequality establishes that the maximum success probability of any quantum strategy is cos2(π8), and we saw that this maximum success probability is achieved by the quantum strategy described above. In fact, any quantum strategy that achieves this maximum success probability must be isomorphic (in a precise sense) to the canonical quantum strategy described above; this property is called the rigidity of the CHSH game, first attributed to Summers and Werner.[3] More formally, we have the following result:

Theorem (Exact CHSH rigidity). Let 𝒮=(|ψ,(A0,A1),(B0,B1)) be a quantum strategy for the CHSH game where |ψ𝒜 such that ωCHSH(𝒮)=cos2(π8). Then there exist isometries V:𝒜𝒜1𝒜2 and W:12 where 𝒜1,1 are isomorphic to 2 such that letting |θ=(VW)|ψ we have |θ=|Φ𝒜1,1|ϕ𝒜2,2 where |Φ=12(|00+|11) denotes the EPR pair and |ϕ𝒜2,2 denotes some pure state , and (VW)A0|ψ=Z𝒜1|θ,(VW)B0|ψ=Z1|θ,(VW)A1|ψ=X𝒜1|θ,(VW)B1|ψ=Z1|θ.

Informally, the above theorem states that given an arbitrary optimal strategy for the CHSH game, there exists a local change-of-basis (given by the isometries V,W) for Alice and Bob such that their shared state |ψ factors into the tensor of an EPR pair |Φ and an additional auxiliary state |ϕ. Furthermore, Alice and Bob's observables (A0,A1) and (B0,B1) behave, up to unitary transformations, like the Z and X observables on their respective qubits from the EPR pair. An approximate or quantitative version of CHSH rigidity was obtained by McKague, et al.[4] who proved that if you have a quantum strategy 𝒮 such that ωCHSH(𝒮)=cos2(π8)ϵ for some ϵ>0, then there exist isometries under which the strategy 𝒮 is O(ϵ)-close to the canonical quantum strategy. Representation-theoretic proofs of approximate rigity are also known.[5]

Applications

Note that the CHSH game can be viewed as a test for quantum entanglement and quantum measurements, and that the rigidity of the CHSH game lets us test for a specific entanglement as well as specific quantum measurements. This in turn can be leveraged to test or even verify entire quantum computations—in particular, the rigidity of CHSH games has been harnessed to construct protocols for verifiable quantum delegation,[6][7] certifiable randomness expansion,[8] and device-independent cryptography.[9]

See also

References

  1. Clauser, John F.; Horne, Michael A.; Shimony, Abner; Holt, Richard A. (October 13, 1969). "Proposed Experiment to Test Local Hidden-Variable Theories". Physical Review Letters 23 (15): 880–884. doi:10.1103/PhysRevLett.23.880. https://link.aps.org/doi/10.1103/PhysRevLett.23.880. 
  2. "Quantum generalizations of Bell's inequality". https://www.tau.ac.il/~tsirel/download/qbell80.html. 
  3. Maximal violation of Bell's inequalities is generic in quantum field theory, Summers and Werner (1987)
  4. McKague, M; Yang, T H; Scarani, V (October 19, 2012). "Robust self-testing of the singlet". Journal of Physics A: Mathematical and Theoretical 45 (45): 455304. doi:10.1088/1751-8113/45/45/455304. http://dx.doi.org/10.1088/1751-8113/45/45/455304. 
  5. "UCSD Summer School Notes: Quantum multiplayer games, testing and rigidity, Thomas Vidick (2018)". http://users.cms.caltech.edu/~vidick/ucsd_games.pdf. 
  6. Coladangelo, Andrea; Grilo, Alex; Jeffery, Stacey; Vidick, Thomas (January 9, 2020). Verifier-on-a-Leash: new schemes for verifiable delegated quantum computation, with quasilinear resources. http://arxiv.org/abs/1708.07359. 
  7. Grilo, Alex B. (June 5, 2020). A simple protocol for verifiable delegation of quantum computation in one round. http://arxiv.org/abs/1711.09585. 
  8. Vazirani, Umesh V.; Vidick, Thomas (November 25, 2011). Certifiable Quantum Dice - Or, testable exponential randomness expansion. http://arxiv.org/abs/1111.6054. 
  9. Vazirani, Umesh; Vidick, Thomas (September 29, 2014). "Fully device independent quantum key distribution". Physical Review Letters 113 (14): 140501. doi:10.1103/PhysRevLett.113.140501. http://arxiv.org/abs/1210.1810.