Redirected walking
From HandWiki
Redirected walking is a virtual reality locomotion technique that enables users to explore a virtual world that is considerably larger than the tracked working space.[1] With this approach the user is redirected through manipulations applied to the displayed scene, causing users to unknowingly compensate for scene motion by repositioning and/or reorienting themselves.[2]
References
- ↑ Nilsson, N. C., Peck, T., Bruder, G., Hodgson, E., Serafin, S., Whitton, M., Steinicke, F., & Rosenberg, E. S. (2018). 15 years of research on redirected walking in immersive virtual environments. IEEE computer graphics and applications, 38(2), 44-56
- ↑ Zhang, Sarah (August 31, 2015). "You Can't Walk in a Straight Line—And That's Great for VR". Wired. https://www.wired.com/2015/08/cant-walk-straight-lineand-thats-great-vr/. Retrieved July 31, 2016.
- "Estimation of Detection Thresholds for Redirected Walking Techniques". IEEE Trans Vis Comput Graph 16 (1): 17–27. 2010. doi:10.1109/TVCG.2009.62. PMID 19910658. https://www.uni-muenster.de/imperia/md/content/psyifp/ae_lappe/freie_dokumente/tvcg09_mr.pdf.
Original source: https://en.wikipedia.org/wiki/Redirected walking.
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