Software:ARIDA: Backland's Awakening

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Short description: 2019 video game
ARIDA: Backland's Awakening
Developer(s)Aoca Game Lab
Publisher(s)Aoca Game Lab
Director(s)Filipe Pereira
Designer(s)Filipe Pereira, Vinícius Santos, Gildevan Dias
Programmer(s)Laiza Camurugy, Túlio Duarte, Anderson Sampaio Carapiá
Artist(s)Victor Cardozo, Jocivaldo Bigod, Daniel Argôlo
Composer(s)Aldemar Júnior, Tharcísio Vaz
SeriesARIDA
EngineUnity engine
Platform(s)Microsoft Windows
Android
iOS
ReleaseAugust 15, 2019[1]
June 15, 2022 (Android)[2]
Genre(s)Adventure and Survival
Mode(s)Single-player

ARIDA: Backland's Awakening (formerly known as Projeto Sertão[3]) is an adventure game and survival video game developed by Aoca Game Lab. The game was released in August 2019, exclusively for Windows, through digital distribution on the Steam platform. The player experiences the journey of Cícera, a young countrywoman who needs to overcome obstacles imposed by hunger and drought in the Brazilian backlands of the 19th century.

Development

Arida was developed by a team of eight independent developers from the Bahia studio Aoca Game Lab, a studio founded by a historian, Filipe Pereira.[3][4] The game received funding from SECULT - Secretary of Culture of the State of Bahia, through Edital Culturas Digitais FCBA 2014.[5]

The game's atmosphere is inspired by the Canudos Region of the late 19th century, a region hit by a great drought.[6] In order to portray the environment as faithfully as possible, the team of developers traveled to the Canudos region and spent a few days observing the region.[3]

Gameplay

Arida is set in the Canudos Region of 1896.[6] Throughout the game, Cícera will have to overcome the obstacles imposed by the extreme drought. During the narrative, she will take part in historical facts like the War of Canudos (1896–1897).[7][8] For this, the player needs to gather resources, and learn survival strategies to continue the journey, such as harvesting and cooking cassava to eliminate hunger, dig wells in search of water and cooperate with other characters.[9] The main challenge is learning to deal with the tools and inputs available, and manage the resources in the best possible way.[10]

Reception

ARIDA: Backland's Awakening received positive reviews, with an aggregate score of 93/100 on Steam.[1] A significant amount of praise was aimed at the music and art, but the game was criticized for its lack of polish and poor performance on release.[11]

Awards and nominations

Year Award Category Result Ref.
2017 5th BIG Festival BIG Starter Nominated [12]
2017 Gamepólitan 2017 Best Art Won [1]
2018 SBGames 2018 Best Narrative Nominated [13]
2019 Nordic Discovery Contest Brazil Round Nominated [14]
2019 SBGames 2019 Best Narrative Nominated [15]
Best Game Nominated
Best Design Nominated
Best Audio Nominated

References

  1. 1.0 1.1 1.2 "ARIDA: Backland's Awakening no Steam". 2019-08-15. https://store.steampowered.com/app/907760/ARIDA_Backlands_Awakening/. 
  2. "ARIDA: Backland's Awakening lets you explore the Brazilian backlands on Android devices this June 15th". Steel Media. May 5, 2022. https://www.pocketgamer.com/arida-backlands-awakening/explore-the-brazilian-backlands-on-android/. 
  3. 3.0 3.1 3.2 Walker, Marx (2019-06-14). "Árida, jogo brasileiro que se passa no sertão nordestino, recebe novo trailer; confira" (in pt-BR). https://observatoriodegames.bol.uol.com.br/noticias/2019/06/arida-jogo-brasileiro-que-se-passa-no-sertao-nordestino-recebe-novo-trailer-confira. 
  4. "Game brasileiro revisita sertão baiano do século 19 com protagonista mulher" (in pt-BR). 2019-09-15. https://www1.folha.uol.com.br/ilustrada/2019/09/game-brasileiro-revisita-sertao-baiano-do-seculo-19-com-protagonista-mulher.shtml. 
  5. "A resistência dos criadores de Árida, jogo sobre a vida no sertão baiano" (in pt-BR). https://www.overloadr.com.br/especiais/2019/8/a-resistencia-dos-criadores-de-arida-jogo-sobre-a-vida-no-sertao-baiano. 
  6. 6.0 6.1 Pinheiro, Bruna Maele Girão; Pinheiro, Regina Cláudia; Araújo, Júlio (2020). "Árida: Backland's Awakening and the Northeastern Culture Expression Through Constitutive Elements of Digital Games" (in pt-br). Revista Leia Escola (Campina Grande) 1. ISSN 2358-5870. http://revistas.ufcg.edu.br/ch/index.php/Leia/article/download/1891/pdf. 
  7. "A historical adventure game from the Brazilian's backlands". Gamasutra.com (Press release) (in português do Brasil). 2019-08-09. Archived from the original on 2021-01-26. Retrieved 2021-01-26.
  8. Smith, Jack (2020-03-25). "ARIDA e o incrível Sertão Brasileiro da AOCA Games Lab" (in pt-PT). https://www.eurogamer.pt/articles/2020-03-25-arida-e-o-incrivel-sertao-brasileiro-da-aoca-games-lab. 
  9. "Crítica: Imerso na cultura brasileira, game é versão pop de 'Os Sertões'" (in pt-BR). 2019-09-15. https://www1.folha.uol.com.br/ilustrada/2019/09/imerso-na-cultura-brasileira-game-e-versao-pop-de-os-sertoes.shtml. 
  10. Costa, Carol (2019-07-29). "Árida: Game de sobrevivência brasileiro ganha data de lançamento" (in pt-BR). https://br.ign.com/arida/75406/news/arida-game-de-sobrevivencia-brasileiro-ganha-data-de-lancamento. 
  11. Varella, João (15 Sep 2019). "Imerso na cultura brasileira, game é versão pop de 'Os Sertões'" (in Portuguese). https://www1.folha.uol.com.br/amp/ilustrada/2019/09/imerso-na-cultura-brasileira-game-e-versao-pop-de-os-sertoes.shtml. 
  12. "BIG Starter 2017" (in pt-BR). https://www.bigfestival.com.br/big-starter-2017.html. 
  13. "SBGames 2018 - Festival de Jogos" (in pt-BR). https://www.sbgames.org/sbgames2018/festival-de-jogos. 
  14. Jacob, Riis (2019-06-24). "NGDC debut at BIG Festival in Brazil" (in en-US). https://nordicgame.com/ngdc-debut-at-big-festival-in-brazil/. 
  15. "» Festival de Jogos" (in pt-BR). https://www.sbgames.org/sbgames2019/festival-de-jogos/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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