Software:Air Havoc Controller

From HandWiki
Short description: 1994 video game
Air Havoc Controller
Developer(s)Trimark Interactive
Publisher(s)Trimark Interactive[1]
Platform(s)Windows
ReleaseNovember 23, 1994[2]

Air Havoc Controller is a 1994 video game from Trimark Interactive.

Gameplay

Air Havoc Controller is a high-pressure air traffic control simulation set in a 30-mile stretch of Arizona airspace, encompassing Phoenix, Deer Valley, and Scottsdale airports. Players take on the role of an air traffic controller, managing aircraft that are taking off, landing, or passing through the zone. The core challenge lies in preventing mid-air collisions and ensuring smooth traffic flow, especially when multiple planes with varying flight plans, speeds, and altitudes converge. Gameplay intensifies as the number of planes increases, requiring players to carefully align them to safely sequence aircraft. The game features several difficulty levels, with the most intense mode, "Terror in the Tower", challenging the player with 50 planes in just 45 minutes. Custom scenarios can push that number to 99 planes over 90 minutes. Air Havoc Controller boasts 256-color visuals, 3D Studio-rendered animations, and digitized stereo sound. Players are rewarded with cinematic sequences for successful landings — and dramatic crash visuals when things go wrong. A built-in VCR feature allows replaying these moments.[3]

Development

The game was developed by Trimark Interactive, a company founded in March 1993.[4]

Reception

Reception
Review scores
PublicationScore
Computer Gaming World3.5/5[5]
PC Gamer75%[3]
Power Play57%[6]
PC Player59%[7]
PC Joker73%[8]

Computer Gaming World gave the game a score of 3.5 out of 5 stating"Provided you're not training to pass an FAA controller exam, but simply want some high-tension challenges steering some heavy metal through crowded skies, Air Havoc Controller is a game you'll want to play"[5]

References

  1. "Air Havoc Controller". May 1995. p. 88. https://archive.org/details/electronic-games-1995-05/page/86/mode/2up. Retrieved June 28, 2022. 
  2. "Air Havoc Controller animations almost too real, frighthening". November 23, 1994. p. 14. Archived from the original on June 27, 2022. https://web.archive.org/web/20220627235731/https://www.newspapers.com/clip/104548362/johnson-city-press/. Retrieved June 28, 2022. 
  3. 3.0 3.1 Bennett, Dan (January 1995). "Air Havoc Controller Review". Archived from the original on August 20, 1999. https://web.archive.org/web/19990820044643/http://www.pcgamer.com/reviews/1344.html. Retrieved June 28, 2022. 
  4. "Product Information". Archived from the original on January 27, 1997. https://web.archive.org/web/19970127135008/http://www.trimarkint.com/simple_file/pr001.html. Retrieved October 8, 2025. 
  5. 5.0 5.1 "Air Havoc Controller". March 1995. pp. 158,160,162. Archived from the original on May 12, 2013. https://web.archive.org/web/20130512045357/http://www.cgwmuseum.org/galleries/issues/cgw_128.pdf. Retrieved June 26, 2025. 
  6. "Air Havoc Controller" (in de). October 1995. Archived from the original on June 27, 2022. https://web.archive.org/web/20220627235951/https://www.kultboy.com/index.php?site=t&id=21103. Retrieved June 28, 2022. 
  7. "Air Havoc Controller" (in de). September 1995. Archived from the original on June 27, 2022. https://web.archive.org/web/20220627235950/https://www.kultboy.com/index.php?site=t&id=16310. Retrieved June 28, 2022. 
  8. "Air Havoc Controller" (in de). September 1995. Archived from the original on June 27, 2022. https://web.archive.org/web/20220627235951/https://www.kultboy.com/index.php?site=t&id=15229. Retrieved June 28, 2022.