Software:Ascension: Chronicle of the Godslayer

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Short description: 2010 deck-building card game and 2011 video game
Ascension: Chronicle of the Godslayer
Ascension Chronicle of the Godslayer.jpg
Developer(s)Playdek
Publisher(s)Playdek
Platform(s)iOS, Android
ReleaseiOS
June 30, 2011
Android
August 14, 2014
Mode(s)Single-player, 2-4 Players, 2-6 Players with Expansions

Ascension: Chronicle of the Godslayer is a deck-building card game created by American studio Stone Blade Entertainment (originally known as Gary Games), headed by professional Magic: The Gathering player Justin Gary. The main designers of the game are Justin Gary, Brian Kibler, Rob Dougherty and John Fiorillo.[1] The game is available both in physical and digital formats; the iOS version, developed by Playdek, was released on June 30, 2011, and was later released for Windows on December 16, 2014. Ascension Tactics, a spin-off with similar mechanics, was funded on Kickstarter in August 2020.[2]

Expansions

Ascension has received various major expansions since its release. Note that these years are for the release of physical copies; currently, the digital game lacks the Skulls and Sails and Curse of the Golden Isles expansions. [3]

  • Storm of Souls (2011)
  • Rise of Vigil (2013)
  • Realms Unraveled (2014)
  • Dawn of Champions (2015)
  • Dreamscape (2015)
  • War of Shadows (2016)
  • Gift of the Elements (2017)
  • Valley of Ancients (2017)
  • Delirium (2018)
  • Deliverance (2018)
  • Skulls and Sails (2019)
  • Curse of the Golden Isles (2021)

Video game

The video game version of Ascension features the option to battle against AI and online players, and received various expansion packs via DLC. It received largely positive reviews from critics, who praised the gameplay, but criticized the lack of a single-player campaign or story mode, and the fact that the PC version was largely unchanged from the mobile version rather than accounting for the change in platform.

Reception

The mobile version of Ascension received an aggregate score of 84/100 on Metacritic.[4] Jonathan H. Liu of Wired stated that the development team did "a good job translating the game from cards to an app", but also said that "some of my original reservations about the game still held true in either format".[5]

References