Software:Blade & Soul

From HandWiki
Short description: 2016 video game
Blade & Soul
Blade & Soul.jpg
Blade & Soul anime
GenreFantasy
Game
DeveloperTeam Bloodlust (NCsoft Developer Division) (PC)
Netmarble Neo (Mobile)
NC Interactive (console)
PublisherNCSoft, Garena
GenreAction MMORPG
EngineUnreal Engine 3 (original)
Unreal Engine 4 (revival)
PlatformMicrosoft Windows, iOS, iPadOS, Android
Released
  • KOR: June 30, 2012
  • JP: May 20, 2014
  • NA: January 19, 2016
  • EU: January 19, 2016
Anime television series
Directed byHiroshi Takeuchi
Hiroshi Hamasaki
Produced by
  • Gō Tanaka
  • Makoto Furukawa
  • Tetsuya Endō
  • Shigeaki Arima
  • Kiyotomo Sudō
  • Hidetada Soga
  • Gaku Nakagawa
  • Tadashi Hoshino
  • Yoshito Mitsui
Written byAtsuhiro Tomioka
Music byTaro Iwashiro
StudioGonzo
Licensed by
Hanabee
Sentai Filmworks
Animatsu Entertainment
Original networkTBS, HBC, RKB, MBS, CBC, TBS Channel 1, BS-TBS, Anime Network
Original run April 3, 2014 June 26, 2014
Episodes13 (List of episodes)

Blade & Soul (Korean블레이드 앤 소울; RRBeulleideu aen soul) is a Wuxia-themed[1] massively multiplayer online role-playing game developed by NCSoft (Team Bloodlust). Blade & Soul was released in Western territories on January 19, 2016.[2] A Japanese animated television adaptation aired in 2014 from April 3 to June 26 on TBS and other stations.[3]

The mobile game adaptation Blade & Soul Revolution was released on December 6, 2018.[4]

Gameplay

Blade & Soul features a combination of martial arts- which is based on style of Wuxia[5] and qinggong in an open-world environment. Players create playable characters that explore around the world by completing quests assigned by various NPCs. The game uses a real-time battle system in the third-person camera view and requires players to "combo" a series of attacks, much like that of fighting games. The game also features an innovative "Downed" mechanic, allowing players to recover from the brink of death. Players begin with "player-versus environment" combat (PvE) but may participate in "player-versus-player" (PvP) combat later in the game.[6]

Character customization

Blade & Soul provides a highly customizable system and NPCs in the game are made with the character customization system.[7] Customizations a player has access to include hairstyles, facial structures, facial markings and makeup, eye color, height, and body sliders.

Races

Characters may be one of four playable races based on the Four Symbols of Chinese folklore: The Gon (based on the Azure Dragon), the Jin (based on the Black Tortoise), the Yun (based on the Vermillion Bird, also known as the Fenghuang), or the Lyn (based on the White Tiger).

Development

Weeks before NCmedia day, NCSoft announced a new Unreal Engine 3-based MMORPG only known by its codename Project [M]. For the next two weeks, a teaser website was updated revealing more information about the project.

During E3 2007, Sony entered into an exclusive deal with NCSoft to produce new titles exclusively for the PlayStation 3. This contract included titles from both existing intellectual properties owned by NCSoft. Blade & Soul, alongside Guild Wars 2, was initially developed for release on the PlayStation 3 and Xbox 360. There were no updates on the development of the titles for the consoles and the console versions were cancelled.

The first closed beta test was scheduled for April 27, 2011, while the open beta test and commercial release were to be determined within the year.

In July 2011, Tencent gained the publishing rights of Blade & Soul in China, and made its first appearance at ChinaJoy.[8] Blade & Soul launched in China on November 23, 2013, with an open beta which seamlessly moved into official launch.

The second closed beta test took place from August 29 to September 10, 2011. During this event, the Assassin class was playable for the first time.

After an open beta test on June 21, 2012, with a record number of 150,000 players, the official Korean Blade & Soul launch commenced on June 30.[9]

In 2013, HTK gained the rights for an English version, initially intended to be released sometime in 2014 after the Chinese commercial launch of the new Blade & Soul anime in Japan alongside Taiwan and Russia.[10]

For NA and EU region closed beta of the game began on October 29, 2015. NA and EU beta testing occurred over the course of five weekends beginning on October 30 and concluding on December 21. The official launches of NA and EU servers occurred on January 19, 2016.[11]

NCSoft developed "Blade & Soul Vision Update", the renovation project that aimed to upgrade the engine to Unreal Engine 4,[12] and launched as the Blade & Soul Revival expansion in June 2021 for South Korea servers, and in Q3 2021 for NA and EU servers.

Media

Anime

An anime adaptation of the game was produced and aired from April to June 2014, in which Hiroshi Hamasaki and Takeuchi Hiroshi directed the anime at the studio Gonzo from scripts by Atsuhiro Tomioka. Eri Nagata adapted Hyung-Tae Kim's game character designs for animation and served as chief animation director.[13] The original storyline revolves around a swordswoman named Alka who travels to seek revenge for her murdered teacher.[14] The opening theme of the anime is "Sayonara Usotsuki" (サヨナラ嘘ツキ) by MimimemeMIMI, and the ending theme is "RAINBOW" by LEGO BIG MORL. The series was streamed by Crunchyroll in the West.[14]

Script error: No such module "Episode list".

Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list". Script error: No such module "Episode list".

Script error: No such module "Episode list".
No.TitleOriginal air date

Sequels

In NC Media Day 2018, NCSoft has announced three Blade & Soul IP games:

  1. Blade & Soul S, a chibi-style open world hero-collection game
  2. Blade & Soul M, a mobile port version of Blade & Soul by Team Bloodlust
  3. Blade & Soul 2, a direct sequel to Blade & Soul by Team B2.

Due to the lack of a development team and Team Bloodlust focusing on the Unreal Engine 4 upgrade of the PC version and the console port version, the development process of Blade & Soul M was halted and delayed, before it was canceled in 2020 and Blade & Soul M team was merged into Team B2. All developed elements have been integrated into Blade & Soul 2.

Blade & Soul 2 is focusing on the all-new PVE and PVP combat experiences designed for playing on the mobile platform and on the PCs, sharing a little connection to Blade & Soul. It is powered by Unreal Engine 4. The sequel was launched on August 26, 2021, for the Android, iOS, and Microsoft Windows, and is planned to be released for the console in the future. Cross-play function was applied for all versions of Blade & Soul 2.

References

  1. "Introduction to Wuxia - Blade & Soul | MMORPG" (in en-US). June 16, 2015. https://www.bladeandsoul.com/en-us/news/article/3918/introduction-to-wuxia. 
  2. "Announcing Blade & Soul". NCsoft. http://us.bladeandsoul.com/en/news/press/press_release.php/. 
  3. "Blade & Soul Fantasy TV Anime's 1st Promo Streamed". Anime News Network. February 14, 2014. http://www.animenewsnetwork.com/news/2014-02-14/blade-and-soul-fantasy-tv-anime-1st-promo-streamed. 
  4. Harris, Iain (December 12, 2018). "Netmarble's Blade and Soul Revolution tops iOS grossing charts in South Korea one day after launch". Pocket Gamer. https://www.pocketgamer.biz/asia/news/69628/netmarbles-blade-and-soul-revolution-tops-ios-grossing-charts-in-korea-a-day-after-launch/. 
  5. "Introduction to Wuxia - Blade & Soul | MMORPG" (in en-US). https://www.bladeandsoul.com/en-us/news/article/3918/introduction-to-wuxia. 
  6. "FAQ". NCsoft. http://us.bladeandsoul.com/en/faq/. 
  7. "Massively". massively.joystiq.com. http://massively.joystiq.com/2011/09/09/blade-and-soul-interview-talks-summoner-class-customization/. 
  8. "MMOsite". MMOsite.com. http://news.mmosite.com/content/2011-07-21/tencent_games_blade_and_soul_is_sprinting_to_attend_chinajoy_2011,1.shtml. 
  9. "Blade & Soul Dojo". bladeandsouldojo.com. http://www.bladeandsouldojo.com/topic/3662-fall-2011-recap-beyond/. 
  10. "김형태 Hyung-Tae Kim Interview at NCSOFT "Blade & Soul" studio". Cuteinkorea.com. http://cuteinkorea.com/hyung-tae-kim-interview/. 
  11. "Blade & Soul". NCSoft. http://www.bladeandsoul.com/en/news/blade-soul-launches-january-19-2016/. 
  12. "NCsoft previews upgrade to Unreal Engine 4 for Asian fantasy MMORPG". MMOCulture. May 10, 2018. http://mmoculture.com/2018/05/blade-soul-ncsoft-previews-upgrade-to-unreal-engine-4-for-asian-fantasy-mmorpg/. 
  13. "Blade & Soul Fantasy MMORPG Gets Anime by GONZO". Anime News Network. February 7, 2014. http://www.animenewsnetwork.com/news/2014-02-07/blade-and-soul-fantasy-mmorpg-gets-anime-by-gonzo. 
  14. 14.0 14.1 "Crunchyroll Adds Blade and Soul Anime for Spring 2014". Anime News Network. April 3, 2014. http://www.animenewsnetwork.com/news/2014-04-03/crunchyroll-adds-blade-and-soul-anime-for-spring-2014. 

External links