Software:Breach & Clear
| Breach & Clear | |
|---|---|
Logo of Breach & Clear | |
| Developer(s) | Mighty Rabbit Studios |
| Publisher(s) |
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| Director(s) | Joshua Fairhurst |
| Producer(s) | Robert Bowling |
| Designer(s) |
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| Programmer(s) | Cassandra Schmettau |
| Artist(s) |
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| Composer(s) | Sean Murray |
| Engine | Unity |
| Platform(s) | |
| Release | iOS
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| Genre(s) | Turn-based strategy, action role-playing |
| Mode(s) | Single-player |
Breach & Clear is a turn-based strategy action role-playing video game developed by Mighty Rabbit Studios and published by Gun Media. The player is in control of four special forces units who must enter an area and kill all enemies in it. The player plans the actions of all characters in advance and the turns are resolved simultaneously. It was released for iOS on July 17, 2013 and for Android on September 5, 2013. The game was ported to Microsoft Windows, OS X and Linux, and was released through Steam on March 21, 2014. A PlayStation Vita version was released the following year. On November 15, the iOS version of the game joined the gaming subscription service GameClub. The physical version for Vita is notable as being the rarest released Vita game in North America, with a print run of 1,500 as a mail-in order title.
Development and release
On May 3, 2014, the Frozen Synapse DLC Pack was released for PC, featuring levels inspired by and designed like Frozen Synapse. Unlike the main game, which takes place in real-world places, the DLC missions take place in a manifestation of the cyberspace. Following a publishing deal for the game's sequel, Breach & Clear: Deadline, the game was acquired by Gambitious Digital Entertainment and Devolver Digital in early 2015. The sequel was released on July 21, 2015. Deadline leaves the notion of real-world simulation behind by adding zombies to the game.
The PlayStation Vita version of Breach & Clear was released digitally on May 21, 2015, and was later re-published and distributed physically by Mighty Rabbit Studios' subsidiary Limited Run Games. The game became notable for being the rarest physically released PlayStation Vita game, with 1,500 copies printed, and for being released as a mail-in order title. The physical copies were put up for purchase on Limited Run Games' website on October 29, 2015, and were sold out in two hours.[1]
Reception
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The iOS and Vita versions received "mixed or average reviews" according to the review aggregation website Metacritic.[2][3]
References
- ↑ Wakeling, Kyle (October 29, 2015). "Breach & Clear Limited Physical Run by Limited Run Games". http://thevitalounge.net/2015/10/29/breach-clear-limited-physical-run-by-limited-run-games/. Retrieved January 30, 2016.
- ↑ 2.0 2.1 "Breach & Clear for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/breach-and-clear/critic-reviews/?platform=ios-iphoneipad. Retrieved April 22, 2018.
- ↑ 3.0 3.1 "Breach & Clear for PlayStation Vita Reviews". Fandom. https://www.metacritic.com/game/breach-and-clear/critic-reviews/?platform=playstation-vita. Retrieved April 22, 2018.
- ↑ Parkin, Simon (July 31, 2013). "Breach & Clear review (iPad/iPhone)". Gamer Network. https://www.eurogamer.net/breach-and-clear-review. Retrieved December 15, 2022.
- ↑ Marchiafava, Jeff (July 18, 2013). "Breach & Clear (iOS): Waiting For Reinforcements". Game Informer (GameStop). https://www.gameinformer.com/games/breach__clear/b/ios/archive/2013/07/18/breach-and-clear-review-ios.aspx. Retrieved April 23, 2018.
- ↑ "Breach & Clear (iOS)". GamesMaster (Future plc): 78. October 2013.
- ↑ Tillotson, Derek C. (July 23, 2013). "Breach & Clear Review (iOS)". https://www.gamezebo.com/reviews/breach-clear-review/. Retrieved December 15, 2022.
- ↑ Watts, Steve (July 18, 2013). "Breach & Clear Review". Future US. Archived from the original on August 11, 2013. https://web.archive.org/web/20130811082947/http://www.maclife.com/article/reviews/breach_clear_review. Retrieved December 15, 2022.
- ↑ Schilling, Chris (July 18, 2013). "Breach & Clear (iOS)". Steel Media Ltd. https://www.pocketgamer.com/breach-clear/breach-clear/. Retrieved December 15, 2022.
- ↑ deMelo, Jeffrey (July 23, 2013). "'Breach & Clear' Review – A Clearly Unfinished Tactical-Strategy Game". TouchArcade.com, LLC. https://toucharcade.com/2013/07/22/breach-clear-review-a-clearly-unfinished-tactical-strategy-game/. Retrieved December 15, 2022.
- ↑ Killham, Evan (July 18, 2013). "Breach & Clear is ambitious, strategic, and shallow (review) (iOS)". https://venturebeat.com/games/breach-and-clear-review/. Retrieved December 15, 2022.
- ↑ Akerman, Nick (July 30, 2013). "Breach and Clear Review (iOS)". Resero Network. Archived from the original on April 23, 2018. https://web.archive.org/web/20180423170013/https://www.videogamer.com/reviews/breach_and_clear_review.html. Retrieved December 15, 2022.
- ↑ Nichols, Scott (August 6, 2003). "Mobile reviews: 'Rymdkapsel', 'Breach & Clear', 'Pivvot', more". Hearst Communications. https://www.digitalspy.com/videogames/a504336/mobile-reviews-rymdkapsel-breach-clear-pivvot-more/. Retrieved December 15, 2022.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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