Software:Codename: Panzers – Cold War

From HandWiki
Short description: 2009 video game
Codename: Panzers - Cold War
Developer(s)InnoGlow
Publisher(s)Atari SA
Platform(s)Microsoft Windows
Release
  • NA: March 10, 2009
  • EU: March 13, 2009
  • AU: March 26, 2009
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Codename: Panzers – Cold War is a real-time strategy video game developed by Hungarian studio InnoGlow and published by Atari. A sequel to Software:Codename: Panzers, it was previously developed by Stormregion software, to be published by 10tacle, before both companies went bankrupt in 2008.

Story

The storyline starts in 1949, and follows an alternate history, with the timeline diverging into a war between the Soviets and the West. Following the defeat of the Nazis, Germany has been partitioned into Soviet and Allied zones of control, with the Soviets building up their military presence in readiness for a new war. During the Berlin airlift, a Soviet fighter collides with a US cargo plane, USSR 5 and 6 Division attack West Germany, and the next day Berlin becomes a savage battlefield between the two Superpowers. In the single player campaign, players play on the NATO side of the conflict, occasionally switching sides to help the Soviets.[1] The storyline is said to involve characters from the two previous Codename: Panzers titles.

Gameplay

Codename: Panzers Cold War is a real-time strategy similar to previous Codename: Panzers games, except that it is set in the first days of the Cold War and features a brand new graphics engine. The game has futuristic elements, with some of the technology present in the game surpassing that which was available at the time of the Berlin airlift. The game features powerful squad leaders and upgradeable units, buildings that can be destroyed or occupied to gain an advantage, a detailed physics engine and weather system.

The single player component of the game is a campaign with 18 missions, while the title also ships with over 20 multiplayer maps. Co-operative play is supported, along with team deathmatch and a "domination" mode. The game also features famous war machines like the Soviet Mi-6 which is known as one of world's biggest helicopters, the MiG jet fighter MiG-15 and its United States counterpart F-86 Sabre, a few famous tanks for that time like the T-62, IS-10, T-54/55, M48 Patton, M26 Pershing and other armored units.

The gameplay of Codename: Panzers Cold War shares several features with previous iterations of the franchise. Units require a constant stream of munitions to function, and the interface is similar to the one from previous titles in the series.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings65.38%[2]
Metacritic67/100[3]
Review scores
PublicationScore
4Players68%[4]
Eurogamer5/10[5]
Game Informer6/10[6]
GameSpot5.5/10[7]
GameZone7/10[8]
IGN6.9/10[9]
Jeuxvideo.com13/20[10]
PC Gamer (UK)73%[12]
PC Zone59%[13]

The game received "average" reviews according to the review aggregation website Metacritic.[3]

References

  1. "Codename: Panzers - Cold War". Valve Corporation. https://store.steampowered.com/app/9850/Codename_Panzers__Cold_War/. Retrieved January 9, 2023. 
  2. "Codename Panzers: Cold War Review Score". https://www.gamerankings.com/pc/938605-codename-panzers-cold-war/index.html. 
  3. 3.0 3.1 "Codename Panzers: Cold War for PC Reviews". Fandom. https://www.metacritic.com/game/codename-panzers-cold-war/critic-reviews/?platform=pc. Retrieved June 6, 2015. 
  4. Naser, Bodo (March 10, 2009). "Test: Codename Panzers: Cold War" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/8598/62568/0/Codename_Panzers_Cold_War.html. Retrieved January 9, 2023. 
  5. Clare, Oliver (March 18, 2009). "Codename Panzers: Cold War". Gamer Network. https://www.eurogamer.net/codename-panzers-cold-war-review. Retrieved January 9, 2023. 
  6. Biessener, Adam (May 2009). "Codename: Panzers Cold War Review". Game Informer (GameStop) (192). https://www.gameinformer.com/games/codename_panzers_cold_war/b/pc/archive/2009/09/22/review.aspx. Retrieved January 9, 2023. 
  7. Todd, Brett (March 24, 2009). "Codename Panzers: Cold War Review". Fandom. https://www.gamespot.com/reviews/codename-panzers-cold-war-review/1900-6206624/. Retrieved January 9, 2023. 
  8. Hopper, Steven (March 23, 2009). "Codename Panzers: Cold War - PC - Review". Archived from the original on March 26, 2009. https://web.archive.org/web/20090326002731/http://pc.gamezone.com/gzreviews/r27593.htm. Retrieved January 9, 2023. 
  9. Butts, Steve (March 9, 2009). "Codename Panzers: Cold War Review". Ziff Davis. https://www.ign.com/articles/2009/03/09/codename-panzers-cold-war-review. Retrieved January 9, 2023. 
  10. CptObvious (March 17, 2009). "Test: Codename : Panzers : Cold War" (in fr). https://www.jeuxvideo.com/articles/0001/00010520-codename-panzers-cold-war-test.htm. Retrieved January 9, 2023. 
  11. Blanch, Sergi (March 2, 2009). "Codename: Panzers Cold War: Guerra tibia" (in es). https://as.com/meristation/2009/03/02/analisis/1235977200_018821.html. Retrieved January 9, 2023. 
  12. "Codename: Panzers - Cold War". PC Gamer UK (Future plc): 78. April 2009. 
  13. "Review: Codename: Panzers - Cold War". PC Zone (Future plc): 59. May 2009. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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