Software:Colobot

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Short description: Computer game


Colobot
Original author(s)Epsitec SA
Developer(s)ICC & TerranovaTeam
Initial release2001
Preview release
0.2.1 / 8 August 2023; 2 years ago (2023-08-08)
Operating systemLinux, Windows
PlatformCross-platform
TypeReal-time strategy
LicenseGPL-3.0-or-later
Websitecolobot.info
Screenshot of colobot. Left, game scene with two bots and one explorer. Right, the program editor to create the code which controls the bots.

Colobot (Colonize with Bots) is an educational, post apocalyptic real-time strategy video game featuring 3D graphics, created by Swiss developer Epsitec SA. The objective of the game is to find a planet for colonization by the human race by establishing a basic infrastructure on the surface and eliminating any alien life forms endangering the expedition. The game takes place on the Earth, Moon, and seven fictional planets. The main feature of the game, which makes it educational, is the possibility for players to program their robots using a programming language similar to C++ or Java.

Plot overview

Life on earth is threatened by a devastating cataclysm, forcing mankind to move out and search for a new home. A first expedition composed solely of robots was sent to find another habitable planet. However, for unknown reasons, the mission was a disaster and never returned.

With only a few robots for companions, the player must travel to new planets. Houston, Earth Mission Control as well as a spy satellite will transmit valuable information to the player. The player needs to build the infrastructure necessary to gather raw materials, energy supplies, and produce the weapons necessary to defend themselves. By programming robots, the player can delegate tasks to them, allowing the player to continue their mission while their robots upkeep the base, fight off enemies, harvest materials, and perform any other tasks assigned to them.

Missions

Screenshot of colobot gameplay

In the game, the player explores Earth, Moon and seven fictional planets.

No Level's name Object Characteristics
1 Leaving Earth Earth The planet where the game begins.
2 On the Moon Moon Where the previous expedition was last seen.
3 On Tropica Tropica Tropical planet.
4 On Crystalium Crystalium A low-temperature planet featuring crystals.
5 On Saari Saari Desert planet.
6 On Volcano Volcano Volcanic planet.
7 On Centuary Centuary Dry planet.
8 On Orpheon Orpheon Electric planet.
9 On Terranova Terranova Planet similar to Earth.

Language overview

Bot in colobot

The programming language used in Colobot is CBOT, syntactically similar to C++ and Java. Example code for a bot to find a piece of titanium ore and deliver it to a purification facility:

extern void object::FetchTitanium()
{
	object item; // declare variable
		
	item = radar(TitaniumOre); // find a piece of titanium ore
	goto(item.position); // go to the ore
	grab(); // pick up whatever is in front of the robot (presumably the ore)
	
	item = radar(Converter); // find the ore converter
	goto(item.position); // relocate to the converter
	drop(); // drop the piece of ore
	move(-2.5); // back up 2.5 meters to allow the converter to start processing the ore
}

Legacy

Epsitec released the games' source code in March 2012 under GNU GPL-3.0-or-later after being contacted by the Polish game enthusiast community PPC.[1][2][3]

ICC & TerranovaTeam (formerly PPC[4]) was given the source code by Epsitec under the GPL-3.0-or-later license.[2][3] TerranovaTeam is in the process of updating the game, titled Colobot: Gold Edition.[5]

Similar games

CeeBot, also made by Epsitec, is a very similar series of games spanning four titles:

  • CeeBot-A – an expansion of Colobot's Exercises & Challenges.
  • CeeBot-Teen – geared to and simplified for a younger audience. Has basic programming exercises.
  • CeeBot3 – a program-to-paint programming course that allows students to make drawings and animations.
  • CeeBot4 – a major programming course for college students and audiences in the programming field.

Reception

The game has been recommended by the Polish Ministry of National Education as a teaching aid for learning the basics of algorithms and object-oriented programming.[6]

References


Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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