Software:Crimson Sea
| Crimson Sea | |
|---|---|
| Developer(s) | Koei |
| Publisher(s) | Koei |
| Director(s) | Fumito Kozutsumi |
| Producer(s) | Yoshiki Sugiyama |
| Designer(s) | Takamitsu Yamamoto |
| Programmer(s) | Hiroshi Kadowaki |
| Writer(s) | Akira Ishiguro |
| Composer(s) | Yoshihiro Ike |
| Platform(s) | Xbox |
| Release | |
| Genre(s) | Third-person shooter, Hack and slash, Action adventure, RPG |
| Mode(s) | Single-player |
Crimson Sea (紅の海 Kurenai no Umi) is a 2002 video game released exclusively for the Microsoft Xbox. The game was developed by Koei. The game is a Hack and slash/third-person shooter with some RPG elements incorporated and is part of the Crimson Sea series. The game was followed by a sequel, Crimson Sea 2 (紅の海2 Beni no Umi 2), which was released for the PlayStation 2 in 2004.
Gameplay
The player takes control of Sho. The game features elements from role playing games and the action genre. When Sho isn't on a mission, he can wander around the IAG ship and talk to his comrades. He can chat with his coworkers, purchase training sessions, and buy new equipment at shops.
During battle sequences, Sho can fight with a short-ranged laser weapon, a gun, or a Neo-Psionic, an attack that has different effects. Weapons contain three different parts. Each part is customizable at any point in the game once you purchase them and will affect weapon stats along with special functions. Neo Psionics act as magic and can either be similar to a musou attack, implement additional buffs on Sho's stats, or temporarily add a field effect such as stopping time. Combos mainly utilize the blade and gun attacks, which can be customized to the player's liking. Other battle controls are similar to the Warriors games except Sho can also lock-on to targets and dash in short spurts to avoid attacks.
Completing missions with a high rank unlocks more items for Sho to buy. Earning an "S" Rank is the only way to unlock enhanced versions of some items and weapons.
Story
The game is set in the fictional star system of Theophilus. It features many planets including the metropolis planet of Grarve, the mountain/desert-like planet of Agitato, the jungle/forest planet of Semplice, the difficult to classify planet Gen and the mysterious Crimson Planet. The population consists of mostly humans but there are a few non-humans as well, though when humans first colonized the system they effectively took over.
The story revolves around a young man named Sho, who works as a private detective. Initially, he is hired to merely retrieve an item that was lost beneath Grarve, but is promptly drafted into the organization known as IAG (Intelligence Agency of the Galaxy). Sho becomes tasked with leading the unit known as G-Squad and must help do what he can to stop a terrifying threat against humanity known as the Mutons, as well as meeting Archeomusiologists (scholars that have studied sound) and discovers that IAG may be using him only as a weapon.
Reception
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Crimson Sea received "favorable" reviews according to the review aggregation website Metacritic.[1] In Japan, Famitsu gave the game 33 out of 40.[4]
Sequel
| Crimson Sea 2 | |
|---|---|
![]() | |
| Developer(s) | Koei |
| Publisher(s) | Koei |
| Director(s) | Noriaki Toshikawa |
| Platform(s) | PlayStation 2 |
| Release |
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| Genre(s) | Third-person shooter |
| Mode(s) | Single-player |
| Crimson Sea 2 | ||||||||||||||||||||||||||||||||||
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Crimson Sea was followed by its sequel, Crimson Sea 2, which was released exclusively for the PlayStation 2 in North America on March 30, 2004, in Japan on April 15, and in Europe on September 3.[12] The sequel also received "favorable" reviews upon release, though slightly less than the original Crimson Sea, according to Metacritic.[13] Famitsu also gave the sequel 32 out of 40.[16]
References
- ↑ 1.0 1.1 "Crimson Sea for Xbox Reviews". https://www.metacritic.com/game/crimson-sea/critic-reviews/?platform=xbox. Retrieved 27 May 2014.
- ↑ EGM staff (February 2003). "Crimson Sea". Electronic Gaming Monthly (163): 152. Archived from the original on 14 March 2004. https://web.archive.org/web/20040314230232/http://www.egmmag.com/article2/0%2C4364%2C1489518%2C00.asp. Retrieved 27 May 2014.
- ↑ Bramwell, Tom (15 April 2003). "Crimson Sea". http://www.eurogamer.net/articles/r_crimsonsea_x. Retrieved 27 May 2014.
- ↑ 4.0 4.1 "Xbox - 紅の海 Crimson Sea". Famitsu 915: 106. 30 June 2006.
- ↑ "Crimson Sea". Game Informer (118): 103. February 2003.
- ↑ DJ Dinobot (2 January 2003). "Crimson Sea Review for Xbox on GamePro.com". GamePro. Archived from the original on 8 February 2005. https://web.archive.org/web/20050208053955/http://www.gamepro.com/microsoft/xbox/games/reviews/27595.shtml. Retrieved 27 May 2014.
- ↑ Kasavin, Greg (3 January 2003). "Crimson Sea Review". http://www.gamespot.com/reviews/crimson-sea-review/1900-2907927/. Retrieved 27 May 2014.
- ↑ Gibson, Jon M. (11 January 2003). "GameSpy: Crimson Sea". GameSpy. Archived from the original on 5 November 2005. https://web.archive.org/web/20051105141516/http://xbox.gamespy.com/xbox/crimson-sea/5528p1.html. Retrieved 27 May 2014.
- ↑ Knutson, Michael (14 January 2003). "Crimson Sea - XB - Review". GameZone. Archived from the original on 25 January 2009. https://web.archive.org/web/20090125222522/http://xbox.gamezone.com/gzreviews/r20581.htm. Retrieved 27 May 2014.
- ↑ Hwang, Kaiser (9 January 2003). "Crimson Sea". http://www.ign.com/articles/2003/01/09/crimson-sea. Retrieved 27 May 2014.
- ↑ "Crimson Sea". Official Xbox Magazine: 68. February 2003.
- ↑ 12.0 12.1 "Crimson Sea 2 Release Information for PlayStation 2". http://www.gamefaqs.com/ps2/919486-crimson-sea-2/data. Retrieved 27 May 2014.
- ↑ 13.0 13.1 "Crimson Sea 2 for PlayStation 2 Reviews". https://www.metacritic.com/game/crimson-sea-2/critic-reviews/?platform=playstation-2. Retrieved 27 May 2014.
- ↑ EGM staff (May 2004). "Crimson Sea 2". Electronic Gaming Monthly (178): 95.
- ↑ Reed, Kristan (15 September 2004). "Crimson Sea 2". http://www.eurogamer.net/articles/r_crimsonsea2_ps2. Retrieved 27 May 2014.
- ↑ 16.0 16.1 "紅の海2". Famitsu 801. 23 April 2004.
- ↑ Kato, Matthew (April 2004). "Crimson Sea 2". Game Informer (132): 98. http://www.gameinformer.com/NR/exeres/57D97AAE-361F-4879-9C98-F400F5319966.htm. Retrieved 27 May 2014.
- ↑ Test Monkey (June 2004). "Crimson Sea 2 Review for PS2 on GamePro.com". GamePro: 71. Archived from the original on 5 March 2005. https://web.archive.org/web/20050305094157/http://www.gamepro.com/sony/ps2/games/reviews/35679.shtml. Retrieved 27 May 2014.
- ↑ Kasavin, Greg (1 April 2004). "Crimson Sea 2 Review". http://www.gamespot.com/reviews/crimson-sea-2-review/1900-6092741/. Retrieved 27 May 2014.
- ↑ Stratton, Bryan (31 March 2004). "GameSpy: Crimson Sea 2". GameSpy. Archived from the original on 17 November 2005. https://web.archive.org/web/20051117004043/http://ps2.gamespy.com/playstation-2/crimson-sea-2/502719p1.html. Retrieved 27 May 2014.
- ↑ Knutson, Michael (13 April 2004). "Crimson Sea - PS2 - Review". GameZone. Archived from the original on 2 February 2009. https://web.archive.org/web/20090202215747/http://ps2.gamezone.com/gzreviews/r23407.htm. Retrieved 27 May 2014.
- ↑ Dunham, Jeremy (26 March 2004). "Crimson Sea 2". http://www.ign.com/articles/2004/03/26/crimson-sea-2. Retrieved 27 May 2014.
- ↑ Nguyen, Thierry (May 2004). "Crimson Sea 2". Official U.S. PlayStation Magazine. Archived from the original on 7 April 2004. https://web.archive.org/web/20040407111440/http://www.playstationmagazine.com/article2/0%2C2053%2C1557986%2C00.asp. Retrieved 27 May 2014.
- ↑ Walsh, John (30 March 2004). "Crimson Sea 2". Maxim. Archived from the original on 27 May 2014. https://web.archive.org/web/20140527213240/http://www.maxim.com/gaming/crimson-sea-2. Retrieved 27 May 2014.
- ↑ Hill, Jason (23 September 2004). "From hero to zero". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/09/22/1095651383091.html. Retrieved 27 May 2014.
External links
- GameCity.ne.jp: KOEI's site for Crimson Sea (in Japanese)
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.

