Software:Deer Hunter II: The Hunt Continues

From HandWiki
Short description: 1998 video game
Deer Hunter II: The Hunt Continues
Developer(s)Sunstorm Interactive[1]
Publisher(s)WizardWorks
SeriesDeer Hunter
EngineSunstorm Terrain Engine[2]
Platform(s)Windows
ReleaseOctober 1998[3]

Deer Hunter II: The Hunt Continues is a 1998 video game from WizardWorks, which was based in Minneapolis, Minnesota. An add-on for the game titled Deer Hunter II: Extended Season was released in May 1999.[4]

Gameplay

In Deer Hunter II: The Hunt Continues, the gameplay pivots into a more immersive simulation of the hunting experience. Players can now walk freely through the terrain, aided by a GPS device that replaces the map screen of the original. This GPS not only tracks location and elevation but also helps navigate the twelve new hunting locales, ranging from Pennsylvania to Georgia, each offering seasonal variations like rut, pre-rut, and post-rut conditions. The game introduces a hunter profile system, allowing users to create and track multiple identities, complete with hit ratios, weapon settings, and a personal trophy room. Weapon selection features nine options from traditional longbows to scoped revolvers and bolt-action rifles, each requiring manual sighting for accuracy. Inventory tools include attractant scents, decoys, calls, and even a scrape dripper, all designed to mimic real-life hunting tactics. Tracking wounded deer includes visible blood trails, scrapes, and droppings guiding the player. The hunter's stamina also plays a role; sprinting too long results in fatigue, slowing movement.[5]

Development

Deer Hunter II was first teased in July 1998.[6] The game was officially announced a month later in August,[7] and was released in October of that year. The title was endorsed by Wildlife Forever, a Minneapolis-based nonprofit organization dedicated to maintaining America's wildlife heritage. A portion of the sales from this game was donated to Wildlife Forever.[8]

Reception

Reception
Review scores
PublicationScore
CGSPStarStarStar[10]
CGWStarStarStarStar[11]
Game Informer6.75/10[12]
GameSpot5.8/10[5]
PC Gamer (US)66%[13]

The game received average reviews. Computer Gaming World said, "Deer Hunter II is a game that, while it won't appeal to the non-hunting, hard-core gaming crowd, is just right for real-life hunters or anyone who wants a fun diversion between work assignments"[11]

Sales

The game shipped more than 500,000 units by October 1998[14][1][3] and more than 800,000 by January 1999.[15] According to PC Data Deer Hunter II was the best-selling game of November 1998, it was also the best-selling piece of PC software for that month, even beating out the Windows 98 upgrade.[15]

References

  1. 1.0 1.1 "GT Interactive's New Sequel to 'Deer Hunter' Taps Into Fast-growing Consumer Market of "Casual Gamers". Gale. October 5, 1998. Archived from the original on May 17, 2014. https://web.archive.org/web/20140517182146/http://www.thefreelibrary.com/GT+Interactive's+New+Sequel+to+'Deer+Hunter'+Taps+Into+Fast-growing...-a053054057. Retrieved July 9, 2022. 
  2. Fudge, James (February 10, 1999). "Sunstorm to License STE - the engine behind Deer Hunter 2". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709062154/http://www.cdmag.com/articles/017/161/ste.html. Retrieved July 15, 2022. 
  3. 3.0 3.1 Jebens, Harley (October 5, 1998). "Deer Hunter II Ships". Fandom. Archived from the original on April 21, 1999. https://web.archive.org/web/19990421200406/http://headline.gamespot.com/news/98_10/05_dhunter/index.html. Retrieved June 30, 2023. 
  4. Fudge, James (April 15, 1999). "GT Interactive Announces Deer Hunter II: Extended Season". Strategy Plus, Inc.. Archived from the original on May 24, 2003. https://web.archive.org/web/20030524234335/http://www.cdmag.com/articles/019/039/dh2_extended_season.html. Retrieved July 9, 2022. 
  5. 5.0 5.1 Vallina, Joe (December 3, 1998). "Deer Hunter II Review". Fandom. Archived from the original on December 16, 2004. https://web.archive.org/web/20041216215116/http://www.gamespot.com/pc/sports/deerhunter2/review.html. Retrieved June 30, 2023. 
  6. Mills, Karren (July 12, 1998). "Interactive hunting games bringing in big bucks". The Greenville News (Gannett Company): p. 32. https://www.newspapers.com/article/105222375/the-greenville-news/. Retrieved June 30, 2023. 
  7. Ocampo, Jason (August 24, 1998). "GT Interactive looks to replace its seminal hunting game". Strategy Plus, Inc.. Archived from the original on July 9, 2003. https://web.archive.org/web/20030709081932/http://www.cdmag.com/articles/013/199/deer_hunter_2_announced.html. Retrieved July 9, 2022. 
  8. "Buck Fever Goes 3D With Wizardworks 'Deer Hunter II', Sequel To The Best-Selling 'Deer Hunter' PC Game". August 24, 1998. Archived from the original on August 18, 2000. https://web.archive.org/web/20000818123941/http://www.wizworks.com/press/pr_deerh2.htm. Retrieved July 9, 2022. 
  9. Gaudiosi, John (October 20, 1998). "Deer Hunter II: The Hunt Continues". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816094509/http://www.gamecenter.com/Reviews/Item/0,6,0-2186,00.html. Retrieved June 30, 2023. 
  10. Bub, Andrew S. (November 19, 1998). "Deer Hunter II". Strategy Plus, Inc.. Archived from the original on July 10, 2003. https://web.archive.org/web/20030710184936/http://www.cdmag.com/articles/015/133/deerh2_review.html. Retrieved July 9, 2022. 
  11. 11.0 11.1 Vallina, Joe (March 1999). "Time to Die, Bambi: Part II (Deer Hunter II Review)". Computer Gaming World (Ziff Davis) (176): 180. https://archive.org/details/Computer_Gaming_World_Issue_176/page/n183/mode/2up. Retrieved July 9, 2022. 
  12. Bergren, Paul (January 1999). "Deer Hunter II". Game Informer (FuncoLand) (69): 62. 
  13. "Deer Hunter II: The Hunt Continues". PC Gamer (Future US) 6 (3). March 1999. 
  14. "GT Ships in Excess of 500,000 Copies of 3D Sequel to Million-Unit and Top 10 Selling 'Deer Hunter' CD ROM". October 5, 1998. Archived from the original on June 1, 2000. https://web.archive.org/web/20000601003300/http://www.wizworks.com/press/pr_deerh2-2.htm. Retrieved July 9, 2022. 
  15. 15.0 15.1 IGN staff (January 26, 1999). "Deer Hunter Marches On". Ziff Davis. Archived from the original on September 28, 2022. https://web.archive.org/web/20220928130206/https://www.ign.com/articles/1999/01/27/deer-hunter-marches-on. Retrieved June 30, 2023. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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