Software:Einhänder

From HandWiki

Einhänder[lower-alpha 1] is a 1997 scrolling shooter video game developed and published by Square for the PlayStation. It was released in Japan on November 20, 1997 and in North America on May 5, 1998 by Sony Computer Entertainment. It was also re-released for the Japanese PlayStation Network on June 25, 2008. The name Einhänder is German and denotes a type of sword that is wielded with one hand, here used to refer to the single manipulator arm possessed by the player's spacecraft.[1]

The game is based on the story of the Greek's mythology of Selene and Endymion and set in a fictional future during a war between the Earth and the Moon. The player is part of the Moon's forces and must invade enemy territories to gather reconnaissance and enemy weapons. The music of the game, mainly in a techno/trance style, was composed by Kenichiro Fukui and was published in Japan as a soundtrack album. The game received positive reviews from critics, who praised its gameplay and graphics, but felt the game's short duration and lack of two-player mode were minor flaws.

Gameplay

A screenshot of the game's interface. The graphics are in 3D, but player's movements are restricted to up, down, left and right.

Einhänder is a shoot 'em up game of the scrolling shooter subgenre in the tradition of games like Gradius,[2] in which the player controls a fighter spacecraft that must destroy enemy craft in side-scrolling levels.[3] The game's graphics are in 2.5D, that is, in 3D with occasional shifting of camera angles, but with the player's movement restricted to a two-dimensional plane. Pre-rendered full motion videos are used to illustrate pivotal scenes between stages.[4]

The player can choose between multiple difficulty settings and three different models of the "Einhänder" fighter, in addition to two secret ones.[5] The Japanese version also features a difficulty setting called "Free", which grants unlimited continues but disables the score.[1] The player's fighter can move at different speeds and is equipped with a default machine gun as well as a manipulator arm, which is used to collect gunpods left by destroyed enemies. Gunpods have varying amounts of power, ammunition and range, and include cannons, guided missile launchers, aircraft-sized lightsabers and other types of weapons.[5] Gunpods depleted of ammunition are discarded. They can be switched between an overhead and below-the-belly position, causing them to fire at different angles or directions.[1] Most stages have a middle boss and an end boss, which often possess a main core and individual parts that can be destroyed.[4]

The game's score system is based on a multiplier bar and a hit gauge counter. As the player destroys enemy cores, the hit counter increases. Points awarded for destroyed cores are multiplied by the value of the hit counter. The counter decreases when the player stops destroying cores. However, if the multiplier reaches a certain amount it will begin to flash, awarding large point bonuses for any cores destroyed during this short period of time.[1]

Plot

Einhänder takes place in a fictional future during a war between the Earth colony, Sodom[6] and the Moon colony, Selene. The "First Moon War" resulted in the destruction of most of the Earth's surface and the creation of a totalitarian regime on the planet. The game recounts the events of the "Second Moon War" in which the Moon attacks the Earth again for natural resources. Selene's tactics consists of sending one-man fighter spacecraft called "Einhänder" on kamikaze missions to cause as much damage as possible on the planet before being destroyed. The player takes on the role of one of these pilots attacking the Earth capital city.[1][7]

As the player progresses through the game, the Selenean military satellite Hyperion relays command orders and objectives. The on-board central computer "EOS" synthesizes orders. EOS also records and relays the player's flight and battle record data back to Hyperion. After completion of the last objective Hyperion informs the player that the battle pattern of the latest EOS unmanned fighter is complete. The player is given the honor of being the target of the last EOS test as reward for their heroic efforts. Upon the player's death they will advance two classes and be awarded the Sirius decoration. After surviving the intense barrage of artillery fire of the test, the pilot wonders why they must be terminated by their allies and questions their military leaders' rationale for the war.[1][7]

The game's narrative then skips to one month later when the pilot re-emerges in space flying an armed Einhänder spacecraft. Hyperion communicates that the player is committing an act of treason and must remove their armament and surrender. Still, the player fights their way through the Selenean fighters and faces the Hyperion, the game's final boss. The ending sequence depicts the player's spacecraft damaged and drifting in space. The pilot engages its thrusters and dives into an army of Selenean spacecraft with the Moon in the background. An epilogue shows the actions of the lone Einhänder pilot ended the war by destroying the armies of both sides — leading to an eventual peace. Yet, the pilot's name and deeds were stricken from the records and they are remembered only by veterans of the war. In a post-credits scene, a lone Einhänder spacecraft is shown powering up.[1][7]

Development

Einhänder was the first 3D shooter developed by Square, a company otherwise mostly known for their role-playing video games.[8] It was directed by Tatsuo Fujii, who had previously worked at Konami as a programmer on shooters such as Gradius II and Xexex. The developers used German terms extensively for naming things in the game, in addition to a number of references from Greek mythology and the Bible.[1] According to the gaming website IGN, a lot of the effects Square learned from creating Final Fantasy VII were also put in use in Einhänder.[8] The game was showcased at the Tokyo Game Show in September 1997 and was initially planned for a Japanese release on October 16, 1997.[8] Square released an unrelated game the following month, Chocobo no Fushigina Dungeon, which came with a bonus "Mysterious Data Disc" featuring memory card data for various Square games, including Einhänder.[9]

American publisher Working Designs was interested in publishing the game in North America for its Spaz brand of shoot 'em ups, but could not as Sony Computer Entertainment had a partnership at the time; it was the sixth and final game in Sony's deal to publish Square's games, with Einhänder replacing Tobal 2 in this position.[10][11] For the North American version, the speed of the arm switching was increased and some power-ups were altered; the game mode called "Free" was removed; and the Gallery was given a modified interface and different pictures than those from the Japanese version.[1] The game was not released in Europe.[12] On June 25, 2008, Square Enix re-released the game as a digital download on the Japanese PlayStation Network.[13]

Music

The music of Einhänder was composed, arranged, and produced by Kenichiro Fukui. Several tracks make use of genres of electronic music, such as progressive house, or other genres like hip hop, piano-based music or opera.[1][14] The soundtrack of the game was published in Japan by DigiCube, a subsidiary of Square, on December 21, 1997, and was reissued by Square Enix on July 18, 2007, after DigiCube's bankruptcy.[15] The final track, titled "Beginning", was also featured on Square Enix Music Compilation 2, a compilation album published on May 1, 2008 for members of the Japanese Square Enix website.[16]

A 111-page official strategy guide, titled Einhänder Official Guidebook,[lower-alpha 2] was published in Japan by ASCII Corporation in December 1997. Its content includes stage maps, information on the spacecraft and data tables.[17]

The development team behind Einhänder worked on the Gummi Ship portions for Kingdom Hearts III.[18] In a similar vein as with Final Fantasy and The World Ends with You in previous Kingdom Hearts games, Einhänder is represented in Kingdom Hearts III in the form of the Endymion being a Gummi Ship and Schwarzgeist being a secret boss in the Gummi Ship portions of the game along with a remix of the latter's theme.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic89 out of 100[19]
Review scores
PublicationScore
AllGameStarStarStarStar[20]
Edge8 out of 10[22]
EGM9.25 out of 10[23]
Famitsu31 out of 40[24]
Game Informer8 out of 10[25]
GameSpot7.9 out of 10[5]
IGN9 out of 10[26]
Next GenerationStarStarStarStar[27]
OPM (US)StarStarStarStarHalf star[28]
Dengeki PlayStation85/100, 80/100,
80/100, 90/100[29]

Einhänder received "generally favorable reviews", according to the review aggregation website Metacritic.[19]

American gaming publications stated that the game was especially notable for a shoot 'em up as it had no strong competitor on the PlayStation at the time of its release.[20][5][30][26] The website AllGame referred to the game as the best side scrolling shooter "to come out in the post 16-bit era of video gaming",[20] while Eurogamer called it "the most successful of Square's expeditions into non-RPG territory".[12] Next Generation said in a contemporary review that it "makes no effort to be anything more than a traditional shooter, with the addition of 3D backgrounds and enemies, but waiting to see what's next is a rewarding experience, as any game should be. It's a welcome challenge for those gamers dying to play a good shooter; and hopefully, Einhander can inject some life into a moribund genre."[27] All four members of the review team for Electronic Gaming Monthly (EGM) regarded Einhänder as far superior to any recent shoot 'em up, and Kraig Kujawa went so far as to call it "the best shooter ever".[23]

The gameplay was praised by critics. EGM was most impressed with the challenging enemy AI, finding that enemies would cooperate with each other to herd the player into obstacles or weapons fire.[23] AllGame lauded the intense action and diversity of spacecraft, the gun pod system and the fact that bosses are composed of different destructible parts.[20] GamePro stated that while the gameplay scheme is common among shoot 'em ups, the "thumb-busting action" and variety of weaponry made for an enjoyable experience. They called diversity "one of the game's biggest assets".[lower-alpha 3][30] GameSpot further called the gameplay mechanics "finely tuned" and the plot "fascinating", while IGN felt the tilting camera angles were one of the features that make the game "so exciting".[5][26]

A battle against Gecko, one of the game's large bosses

Concerning the graphics, GameSpot, AllGame and Official U.S. PlayStation Magazine appreciated the level of details and effects used in the different stages, as well as the large size of the bosses.[20][5] Kujawa said, "Einhänder's 3D aesthetics are absolutely top-notch because it embraces, not abuses its polygonal graphics. The environments are stunning and the enemies are rendered to near-perfection."[23] IGN opined that the 3D graphics look "substantially better" than that of most of the other, sprite-based, shoot 'em up games of the time.[26]

The soundtrack was praised by reviewers such as EGM, Eurogamer, IGN, Soundtrack Central and Official U.S. PlayStation Magazine.[23][12][14][26] GamePro said that the techno music and sound effects fit the stages "perfectly".[30] However, GameSpot felt that the quality of the music and sound effects was "good" but globally not on par with that of the graphics.[5] The game's short duration and lack of a two-player mode were cited as the game's only flaws by AllGame, GamePro, and John Ricciardi of EGM,[20][23][30] though Ricciardi's co-reviewers Kraig Kujawa and Crispin Boyer both asserted that Einhänder is much longer than most shooters.[23] GameSpot estimated that the game demands "just over an hour" to complete.[5]

In Japan, Einhänder had sold 50,000 units three days after its release, and 100,000 units as of February 1999.[31][32]

The game was a runner-up for the "Best Action Game" and "Best Graphics" awards at the 1998 OPM Editors' Awards, both of which went to Software:Crash Bandicoot: Warped.[33][34]

In 2007, IGN ranked it first in a top ten of the best 2D space shooters.[35]

Notes

  1. Einhänder (アインハンダー, Ainhandā)
  2. Einhander Official Guidebook (アインハンダー公式ガイドブック, Ainhandā Kōshiki Gaidobukku)
  3. GamePro gave the game two 4.5/5 scores for graphics and fun factor, and two 5/5 scores for sound and control.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Brownlee, Paul (November 7, 2007). "Einhänder [author mislabeled as "Kurt Kalata""]. http://www.hardcoregaming101.net/einhander/. 
  2. "NG Alphas: Einhander". Next Generation (Imagine Media) (35): 153. November 1997. https://archive.org/details/NEXT_Generation_35/page/n153/mode/2up. Retrieved November 23, 2021. "Einhander sports many features that may rekindle the spirit of Gradius.". 
  3. "Einhänder: Square's First Shooter Is Nearly at Hand". Electronic Gaming Monthly (Ziff Davis) (106): 54. May 1998. 
  4. 4.0 4.1 House, Michael L.. "Einhander - Overview". All Media Network. http://www.allgame.com/game.php?id=2102. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Kasavin, Greg (March 5, 1998). "Einhander Review [date mislabeled as "April 28, 2000""]. Red Ventures. https://www.gamespot.com/reviews/einhander-review/1900-2547418/. 
  6. Gesetz in the North American release
  7. 7.0 7.1 7.2 Square (May 5, 1998). Einhänder. PlayStation. Sony Computer Entertainment. 
  8. 8.0 8.1 8.2 IGN staff (September 5, 1997). "TGS: Einhander Steals the Show". Ziff Davis. https://www.ign.com/articles/1997/09/06/tgs-einhander-steals-the-show. 
  9. IGN staff (December 12, 1997). "Square Obsessives Rejoice". Ziff Davis. https://www.ign.com/articles/1997/12/13/square-obsessives-rejoice. 
  10. Leone, Matt (January 9, 2017). "Final Fantasy 7: An oral history". Polygon. Vox Media. http://www.polygon.com/a/final-fantasy-7. 
  11. IGN staff (November 25, 1997). "What Are the Chances?". Ziff Davis. https://www.ign.com/articles/1997/11/26/what-are-the-chances. 
  12. 12.0 12.1 12.2 Fahey, Rob (June 7, 2007). "Einhander Review [date mislabeled as "August 7, 2007""]. Gamer Network. https://www.eurogamer.net/articles/einhander-review. 
  13. boulapoire (June 25, 2008). "Square Enix à l'assaut du PSN japonais" (in fr). Neweb. https://www.gamekult.com/actualite/square-enix-a-l-assaut-du-psn-japonais-67534.html. 
  14. 14.0 14.1 Eickhorst, Eric (March 18, 1999). "Einhander Original Soundtrack". https://www.soundtrackcentral.com/cds/einhander_ost.htm. 
  15. "Einhänder Original Soundtrack". https://www.squareenixmusic.com/albums/e/einhander.shtml. 
  16. "Square Enix Music オリジナル・コンピレーション・アルバム Vol.2" (in ja). May 1, 2008. http://member.square-enix.com/jp/point/item/detail.php?item_id=32. 
  17. "Error: no |title= specified when using {{Cite web}}" (in ja). https://www.kinokuniya.co.jp/f/dsg-01-9784893668851. 
  18. Dornbush, Jonathon (January 21, 2019). "Kingdom Hearts 3 Gameplay Deep Dive With Its Co-Director". Ziff Davis. https://www.ign.com/articles/2019/01/21/kingdom-hearts-3-gameplay-deep-dive-with-its-co-director. 
  19. 19.0 19.1 "Einhander for PlayStation Reviews". Red Ventures. https://www.metacritic.com/game/einhander/critic-reviews/?platform=playstation. 
  20. 20.0 20.1 20.2 20.3 20.4 20.5 House, Michael L.. "Einhander - Review". All Media Networh. http://www.allgame.com/game.php?id=2102&tab=review. 
  21. D'Aprile, Jason (June 26, 1998). "Einhander". CNET. http://www.gamecenter.com/Consoles/Sony/Einhander/. 
  22. Edge staff (January 1998). "Einhänder [JP Import"]. Edge (Future Publishing) (54): 86–87. https://retrocdn.net/images/f/f9/Edge_UK_054.pdf. Retrieved November 23, 2021. 
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Kujawa, Kraig; Ricciardi, John; Boyer, Crispin; Hsu, Dan (June 1998). "Review Crew: Einhänder". Electronic Gaming Monthly (Ziff Davis) (107): 113. 
  24. "アインハンダー" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=11666&redirect=no. Retrieved November 23, 2021. 
  25. McNamara, Andy; Storm, Jon; Reiner, Andrew (May 1998). "Einhander". Game Informer (FuncoLand) (61). http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=may98&doc=ein. Retrieved November 23, 2021. 
  26. 26.0 26.1 26.2 26.3 26.4 Boor, Jay (August 23, 1998). "Einhänder". Ziff Davis. https://www.ign.com/articles/1998/08/24/einhander-2. 
  27. 27.0 27.1 "Einhander". Next Generation (Imagine Media) (40): 96. April 1998. https://archive.org/details/NEXT_Generation_40/page/n97/mode/2up. Retrieved November 23, 2021. 
  28. "Einhänder". Official U.S. PlayStation Magazine (Ziff Davis) 1 (9). June 1998. 
  29. "電撃PSソフトレビュー The Deeper Part 1~2: アインハンダー" (in ja). Dengeki PlayStation (MediaWorks) 60: 123. November 28, 1997. https://archive.org/details/play-station-vol.-60-1997-11-28/page/n126/mode/1up. 
  30. 30.0 30.1 30.2 30.3 Major Mike (June 1998). "Einhänder". GamePro (IDG Entertainment) (117): 114. https://retrocdn.net/images/e/e5/GamePro_US_117.pdf. Retrieved November 23, 2021. 
  31. IGN staff (December 9, 1997). "Diddy Kong vs. Godzilla". Ziff Davis. https://www.ign.com/articles/1997/12/10/diddy-kong-vs-godzilla. 
  32. Himitsu (February 15, 1999). "Error: no |title= specified when using {{Cite web}}" (in ja). http://systrat.co.jp/abreak2/19990215.html. 
  33. "1998 OPM Editors' Awards (Best Action Game)". Official U.S. PlayStation Magazine (Ziff Davis) 2 (5): 94. February 1999. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n93/mode/2up. Retrieved November 23, 2021. 
  34. "1998 OPM Editors' Awards (Best Graphics)". Official U.S. PlayStation Magazine (Ziff Davis) 2 (5): 98. February 1999. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n97/mode/2up. Retrieved November 23, 2021. 
  35. IGN staff (March 6, 2007). "Top 10 Tuesday: 2D Space Shooters (Page 2)". Ziff Davis. https://www.ign.com/articles/2007/03/06/top-10-tuesday-2d-space-shooters-2. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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Warning: Default sort key "Einhander" overrides earlier default sort key "Mobygames".