Software:Fierce Harmony

From HandWiki
Short description: 1999 video game
Fierce Harmony
Developer(s)Indigo Moon Productions
Publisher(s)Kesmai Corporation
Platform(s)Windows[1]
ReleaseSeptember 8, 1999[1]

Fierce Harmony is a 1999 video game from Indigo Moon Productions. The game was available in trial form in April 1999.[2]

Gameplay

Fierce Harmony is a turn-based, online 3D sword-fighting strategy game set in a primitive world called the Nexus. Players create warriors by selecting key attributes and engage in ritual combat across 12 unique arenas, each with environmental traits that can help or hinder fighters.

The gameplay blends strategic planning with customizable swordplay. Players can:

  • Form alliances to share power and attributes, with the strongest warrior in each group holding the most influence.
  • Develop personalized combat techniques by combining motion-captured ritual attack moves.
  • Adjust tactics mid-battle to exploit advantages or cover weaknesses.

The game emphasizes both individual skill and strategic depth, offering a mix of one-on-one dueling and alliance-based power dynamics.[1]

Development

Fierce Harmony was showcased at E3 1997.[3] In June 1997, WorldPlay Entertainment acquired the exclusive global online rights to the game.[3][4] The game designed by Michael Pierre Price[2] was developed with a budget of more than $600,000.[5]

Reception

Reception
Review score
PublicationScore
PC Joker42%[6]

PC Joker gave the game a score of 42 out of 100 stating"Fierce Harmony may be quite nice as an animation demo, but as an alternative to "Virtua Fighter 2" the game fails across the board.[6]

References

  1. 1.0 1.1 1.2 "Gamestorm's Fierce Harmony Brings Ritual Combat To The Online Arena". September 8, 1999. Archived from the original on July 17, 2001. https://web.archive.org/web/20010717132030/http://www.gamestorm.com/company/press/1999_09_08.html. Retrieved July 28, 2022. 
  2. 2.0 2.1 Ward, Joe (April 6, 1999). "Fierce Harmony trial version set". p. 19. Archived from the original on January 19, 2024. https://web.archive.org/web/20240119012730/https://www.newspapers.com/article/the-courier-journal/139058595/. Retrieved January 19, 2024. 
  3. 3.0 3.1 "WorldPlay Entertainment Acquires Exclusive Online Rights to Internet's First Real-time 3-D Sword-Fighting Game". June 18, 1997. Archived from the original on December 1, 1998. https://web.archive.org/web/19981201070241/http://www.worldplay.com:80/press0618.html. Retrieved July 28, 2022. 
  4. Lee, Helen (June 23, 1997). "WorldPlay Gets Fierce Harmony". Archived from the original on February 25, 1999. https://web.archive.org/web/19990225080635/http://headline.gamespot.com/news/97_06/23_worldp/index.html. Retrieved July 28, 2022. 
  5. Ward, Joe (March 22, 1998). "Louisville's Indigo Moon searches to find financial player to rescue its online game". p. 51. Archived from the original on January 19, 2024. https://web.archive.org/web/20240119013309/https://www.newspapers.com/article/the-courier-journal/139058963/. Retrieved January 19, 2024. 
  6. 6.0 6.1 "Fierce Harmony" (in de). October 1999. p. 105. https://archive.org/details/pcjokeroktober1999images/page/n101/mode/2up. Retrieved July 28, 2022. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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