Software:JrMan
![]() Screenshot of jrMan 0.4 | |
| Developer(s) | jrMan Team |
|---|---|
| Stable release | 0.4
/ February 20, 2007 |
| Operating system | Cross-platform |
| Platform | Java |
| Type | Renderer |
| Licence | GPL |
| Website | https://www.jrman.org/ |
jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan and implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno, and Alessandro Falappa.[1]
jrMan is available under the GNU General Public License (GPL).[2]
Current version
Release 0.4
Features
Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.
Supported primitives
Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).
Features not yet implemented
Shading language compiler, motion blur, depth of field, level of detail, CSG, trim curves, subdivision surfaces, general polygons.
Reference list
- ↑ Gosling, James (20 February 2007). "jrMan". https://www.jrman.org/.
- ↑ Edivargus; Egarduno; Magoghm (2014). "jrMan". https://sourceforge.net/projects/jrman/.
See also
External links

