Software:Killer Loop
| Killer Loop | |
|---|---|
| Developer(s) | VCC Entertainment |
| Publisher(s) | Crave Entertainment |
| Platform(s) | PlayStation, Microsoft Windows, Dreamcast, Arcade |
| Release | PlayStation Windows 1999 Dreamcast Arcade 2000 |
Killer Loop (also known as MagForce Racing for Dreamcast) is a futuristic racing game released in 1999-2000. It was developed by VCC Entertainment and published by Crave Entertainment.
Demo release
The Hawaii level of this game was released as a demo with the tune 'Coppermine' from the soundtrack to accompany it. The demo was featured on an Official UK PlayStation Magazine free demo disc (number 52) in December 1999. This helped to advertise the game for the PlayStation console.
Development team
Some of the developers who worked on this game (including Tammo 'kb' Hinrichs), whose names appear in the default high scores, went on to form the Farbrausch group of the Demoscene.
Reception
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The PC version of Killer Loop received favourable reviews, while the PlayStation version and MagForce Racing received mixed reviews, according to the review aggregation website GameRankings.[3][4][5] Jeff Lundrigan of NextGen gave both console versions negative reviews in two separate issues, saying of the PlayStation version: "Six tracks and six vehicles spread over four classes with no two-player mode – you do the math. Although a competent effort, this is the definition of a placeholder title, and you've seen it all before" (#61, January 2000);[22] and later of MagForce Racing: "There's nothing here you haven't seen done before and done better" (#69, September 2000).[21]
Notes
- ↑ Three critics of Electronic Gaming Monthly gave the Dreamcast version each a score of 5/10, 2/10, and 5.5/10.
References
- ↑ Kennedy, Sam (17 November 1999). "Crave's Killer Loop Ships [date mislabeled as "April 27, 2000""]. Red Ventures. Archived from the original on 19 October 2000. https://web.archive.org/web/20001019093032/http://headline.gamespot.com/news/99_11/17_vg_loop/index.html. Retrieved 31 January 2021.
- ↑ IGN staff (7 July 2000). "IGNDC Interviews the Producer of MagForce Racing". Ziff Davis. https://www.ign.com/articles/2000/07/08/igndc-interviews-the-producer-of-magforce-racing. Retrieved 31 January 2021.
- ↑ 3.0 3.1 "Mag Force Racing [sic for Dreamcast"]. CBS Interactive. Archived from the original on 5 May 2019. https://web.archive.org/web/20190505070041/https://www.gamerankings.com/dreamcast/913692-mag-force-racing/index.html. Retrieved 31 January 2021.
- ↑ 4.0 4.1 "Killer Loop for PC". CBS Interactive. Archived from the original on 11 May 2019. https://web.archive.org/web/20190511013626/https://www.gamerankings.com/pc/197716-killer-loop/index.html. Retrieved 31 January 2021.
- ↑ 5.0 5.1 "Killer Loop for PlayStation". CBS Interactive. Archived from the original on 1 May 2019. https://web.archive.org/web/20190501131502/https://www.gamerankings.com/ps/197717-killer-loop/index.html. Retrieved 31 January 2021.
- ↑ Ottoson, Joe. "MagForce Racing - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115000126/http://www.allgame.com/game.php?id=24081&tab=review. Retrieved 31 January 2021.
- ↑ Wigmore, Glenn. "Killer Loop (PS) - Review". All Media Network. Archived from the original on 15 November 2014. https://web.archive.org/web/20141115000112/http://www.allgame.com/game.php?id=20385&tab=review. Retrieved 31 January 2021.
- ↑ Steinberg, Scott (16 August 2000). "MagForce Racing". CNET. Archived from the original on 16 September 2000. https://web.archive.org/web/20000916164238/http://www.gamecenter.com/Dreamcast/Reviews/Magforce/. Retrieved 25 May 2022.
- ↑ D'Aprile, Jason (12 January 2000). "Killer Loop (PS)". CNET. Archived from the original on 16 August 2000. https://web.archive.org/web/20000816205138/http://www.gamecenter.com/Consoles/Sony/Killerloop/. Retrieved 25 May 2022.
- ↑ Hager, Dean; Kujawa, Kraig; Funk, Joe (August 2000). "MagForce Racing". Electronic Gaming Monthly (Ziff Davis) (133): 145. https://retrocdn.net/images/b/b5/EGM_US_133.pdf. Retrieved 25 May 2022.
- ↑ Helgeson, Matt (March 2000). "Killer Loop - PlayStation". Game Informer (FuncoLand) (83). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4892. Retrieved 31 January 2021.
- ↑ "REVIEW for MagForce Racing". GameFan (Shinno Media). 25 July 2000.
- ↑ "REVIEW for Killer Loop (PS)". GameFan (Shinno Media). 6 December 1999.
- ↑ Lou Gubrious (2000). "Killer Loop Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). Archived from the original on 20 September 2004. https://web.archive.org/web/20040920113220/http://www.gamepro.com/sony/psx/games/reviews/3882.shtml. Retrieved 1 February 2021.
- ↑ Shoemaker, Brad (25 July 2000). "Mag Force Racing [sic Review [date mislabeled as "May 17, 2006"]"]. Red Ventures. https://www.gamespot.com/reviews/mag-force-racing-review/1900-2607382/.
- ↑ Fielder, Joe (24 November 1999). "Killer Loop Review (PS) [date mislabeled as "May 2, 2000""]. Red Ventures. https://www.gamespot.com/reviews/killer-loop-review/1900-2545995/.
- ↑ Mad Carl (31 July 2000). "MagForce Racing". IGN Entertainment. Archived from the original on 31 January 2009. https://web.archive.org/web/20090131131844/http://www.planetdreamcast.com/games/reviews/magforceracing/. Retrieved 1 February 2021.
- ↑ Justice, Brandon (25 July 2000). "MagForce Racing". Ziff Davis. https://www.ign.com/articles/2000/07/26/magforce-racing. Retrieved 31 January 2021.
- ↑ Jojic, Uros (6 March 2000). "Killer Loop (PC)". Ziff Davis. https://www.ign.com/articles/2000/03/07/killer-loop-2.
- ↑ Nix, Marc (21 December 1999). "Killer Loop (PS)". Ziff Davis. https://www.ign.com/articles/1999/12/22/killer-loop.
- ↑ 21.0 21.1 Lundrigan, Jeff (September 2000). "MagForce Racing". NextGen (Imagine Media) (69): 103. https://archive.org/details/NextGen69Sep2000/page/n105/mode/2up. Retrieved 31 January 2021.
- ↑ 22.0 22.1 Lundrigan, Jeff (January 2000). "Killer Loop (PS)". NextGen (Imagine Media) (61): 98. https://archive.org/details/NextGen61Jan2000/page/n99/mode/2up. Retrieved 31 January 2021.
- ↑ Maruyama, Wataru (December 1999). "Killer Loop". Official U.S. PlayStation Magazine (Ziff Davis) 3 (3): 172. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_3_1999-12_Ziff_Davis_US/page/n167/mode/2up. Retrieved 1 February 2021.
- ↑ Vederman, Greg (April 2000). "Killer Loop". PC Gamer (Imagine Media) 7 (4): 109. Archived from the original on 15 March 2006. https://web.archive.org/web/20060315142851/http://www.pcgamer.com/archives/2005/07/killer_loop.html. Retrieved 1 February 2021.
External links
- Killer Loop at the Killer List of Videogames
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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