Software:Let's Catch

From HandWiki
Let's Catch
Let's Catch Coverart.png
Developer(s)Prope
Publisher(s)Sega
Director(s)Tomohiko Aita
Tetsuo Shinyu
Producer(s)Yuji Naka
Hiroyuki Miyazaki
Designer(s)Shunsuke Kawarazuka
Toshitsugu Oishi
Composer(s)Hiroyuki Yamamoto
Platform(s)Wii
Release
  • JP: December 16, 2008
  • NA: June 15, 2009
  • PAL: June 19, 2009

Let's Catch is a video game developed by Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan in December 2008, in worldwide in June 2009.[1]

Essentially a virtual game of catch, Let's Catch uses the Wii Remote for play. Owners of Prope's Wii game Let's Tap are able to unlock content in Let’s Catch.[1]

Gameplay

The game features several game modes:

  • Story: Single player with nine "dramatic sequences" set in a park.
  • Speed Catch: Single player. Players catch balls thrown at them with increasing velocity, reaching speeds of over 240 km/h.
  • Nine Trial: Up to four players. Each player is given a board with nine panels. The race is to see who can throw balls through all the panels the fastest.
  • Bomber Catch: Up to four players. Players throw a bomb around, and the player holding the bomb when it explodes loses one heart.
  • High Score: One to two players. Players continue throwing balls in order to get the highest score. A bonus is given for throwing and catching without dropping the ball.
  • Free Play: One to two players. A practice mode where players simply throw the ball around.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic63/100[2]
Review scores
PublicationScore
IGN6.5/10[3]
Nintendo Life3/10 stars[4]
Wiiloveit.com19/30[5]

The game received a score of 63/100 at Metacritic indicating "mixed or average reviews".[2] Although Nintendo Life praised the presentation and controls, they otherwise felt that as a whole the game was shallow and repetitive.[4] IGN called the story mode of the game "heartwarming and unique", but also noted the repetitive nature of the game.[3] Wiiloveit.com thought much of the game, but the hefty price tag really got in the way of being able to recommend it strongly.[5]

References

External links