Software:MetaVRse
From HandWiki
Type | Private |
---|---|
Industry | 3D display, Virtual reality |
Founded | 2016 |
Headquarters | Toronto, Ontario , Canada |
Area served | Worldwide |
Website | metavrse |
MetaVRse is a 3D/XR creation and deployment platform based in Ontario, Canada.[1][2]
History
MetaVRse was formed in 2016 by a team of industry visionaries, pioneers, scientists, and business leaders.[3][4]
Technology
The MetaVRse platform enables organizations to digitally market products in 3D/XR experience.[5][6][7] MetaVRse has built 3D metaverse experience for notable brands, including: Siemens Healthineers, Samsung, Mastercard, Sony Pictures, and other Fortune 500 companies in retail, marketing and training industries.[8][9][10][11]
See also
References
- ↑ Charlie Fink,"A New 3D Game Engine That Means Business". forbes.com. 28 May 2020. https://www.forbes.com/sites/charliefink/2020/05/28/a-new-3d-game-engine-that-means-business/?sh=4dfef9207530. Retrieved 28 October 2022.
- ↑ Katie Underwood,"Your Next Home May Be in the Metaverse". canadianbusiness.com. 7 July 2022. https://www.canadianbusiness.com/ideas/metaverse-real-estate-homes/. Retrieved 28 October 2022.
- ↑ Sanford Stein,"Retail’s Future Brings Fashion, Web3, and NFT’s into Immersive Commerce". forbes.com. 22 September 2022. https://www.forbes.com/sites/sanfordstein/2022/09/22/retails-future-connects-fashion-web3-nfts-and-immersive-commerce/?sh=515e896c7804. Retrieved 28 October 2022.
- ↑ Shannon Flanagan,"Customer Service in the Metaverse: How Retailers Can Prepare for a Whole New (Virtual) World". retailtouchpoints.com. 14 June 2022. https://www.retailtouchpoints.com/topics/customer-experience/customer-service-in-the-metaverse-how-retailers-can-prepare-for-a-whole-new-virtual-world. Retrieved 28 October 2022.
- ↑ Janet Balis,"How Brands Can Enter the Metaverse". hbr.org. 3 January 2022. https://hbr.org/2022/01/how-brands-can-enter-the-metaverse. Retrieved 28 October 2022.
- ↑ Dean Takahashi,"TheMall aims to have 100 floors and 100M square feet in the metaverse". venturebeat.com. https://venturebeat.com/games/themall-aims-to-have-100-floors-and-100m-square-feet-in-the-metaverse/. Retrieved 28 October 2022.
- ↑ "7 XR Companies on the Cutting Edge of Retail". xrtoday.com. 19 May 2022. https://www.xrtoday.com/mixed-reality/7-xr-companies-on-the-cutting-edge-of-retail/. Retrieved 28 October 2022.
- ↑ Elisabeth Riedl,"A look into e-commerce — and more — in the metaverse". canadianbusiness.com. 27 September 2021. https://www.mastercard.com/news/perspectives/2021/ecommerce-metaverse-augmented-mixed-reality/. Retrieved 28 October 2022.
- ↑ "Metaverse: Open for business?". technologyreview.com. 27 June 2022. https://www.technologyreview.com/2022/06/27/1054974/metaverse-open-for-business/. Retrieved 28 October 2022.
- ↑ "Introducing MetaVRse Engine 2.0, A Complete Rebuild Of The Web-based, Low-code, 3D Creation Platform". aithority.com. 7 June 2022. https://aithority.com/technology/virtual-reality-technology/introducing-metavrse-engine-2-0-a-complete-rebuild-of-the-web-based-low-code-3d-creation-platform/. Retrieved 28 October 2022.
- ↑ "Introducing MetaVRse Engine 2.0, A Complete Rebuild of the Web-Based, Low-Code, 3D Creation Platform". martechseries.com. 6 June 2022. https://martechseries.com/technology/introducing-metavrse-engine-2-0-a-complete-rebuild-of-the-web-based-low-code-3d-creation-platform/. Retrieved 28 October 2022.
External links
Original source: https://en.wikipedia.org/wiki/MetaVRse.
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