Software:Mirror's Edge (mobile)
| Mirror's Edge | |
|---|---|
App Store logo | |
| Developer(s) | IronMonkey Studios |
| Publisher(s) | Electronic Arts |
| Platform(s) | iOS, Windows Phone |
| Release | iPad
|
| Genre(s) | Platform |
| Mode(s) | Single-player, multiplayer |
Mirror's Edge is a side-scrolling platform game developed by IronMonkey Studios and published by Electronic Arts. It was released for iPad and iPhone in 2010, and for Windows Phone in 2012. The game is a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations. It received very positive reviews from critics.
Gameplay

Mirror's Edge is side-scrolling platform game where the player must control the protagonist, Faith Connors, as she navigates a city.[1] The game acts as a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations.[1] To progress through the game, the player must complete 14 levels as fast as possible while getting past opponents controlled by the game's artificial intelligence. The player has the ability to dash, jump, wall-run, slide, and use zip lines. Although Faith cannot use weapons, the player can perform melee attacks and disarm opponents.[1] Records can be uploaded to online leaderboards, where records from other players can be downloaded as Ghosts. These are recordings that show the player the path other players took.[1]
The game includes a split-screen multiplayer mode, where two players may race each other across any of the game's unlocked levels.[1] Another multiplayer mode, Rivals, involves players collecting bags under a time limit.[2]
Development and release
Mirror's Edge was developed by IronMonkey Studios, a video game studio based in Melbourne, Australia.[3] The game was originally announced on December 2, 2009, for iPhone and intended to be released in January 2010,[4] but it was delayed so that the developers could add more content and make additional tweaks.[5] It was later decided that the game would first be released on April 1, 2010, for the iPad's launch.[6] An iPhone version was ultimately released on September 2, 2010.[7] Although both versions are essentially the same game, the iPhone version does not include a multiplayer mode.[8] Another version was released for Nokia Lumia Windows Phones on July 13, 2012.[9] In 2015, the game was removed from the App Store because it does not support iOS versions newer than 7.1.2.[10]
Reception
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Mirror's Edge received very positive reviews from critics,[11] who frequently compared it to Canabalt.[1][13] IGN considered Mirror's Edge one of the best launch games for the iPad,[2] while Eurogamer described it as a "beautiful 2.5D interpretation" of the original, praising its intuitive controls and Faith's fluid animations.[1] Reviewing the iPhone version, Kotaku editor Luke Plunkett criticized the game's short length due to the lack of a multiplayer mode, stating that the game can be finished in half an hour, but nevertheless praised its simple and responsive controls.[8] He also praised the graphics for their crisp and colorful textures, especially when the game is played on iPhone 4 or iPod Touch 4 devices.[8] As of November 2010, the game has sold more than 37,000 copies.[14]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Reed, Kristan (January 6, 2011). "Mirror's Edge for iPad". https://www.eurogamer.net/articles/mirrors-edge-for-ipad-review.
- ↑ 2.0 2.1 2.2 Buchanan, Levi (April 4, 2010). "Mirror's Edge iPad Review". https://www.ign.com/articles/2010/04/04/mirrors-edge-ipad-review.
- ↑ Spencer, Spanner (February 24, 2010). "IronMonkey Studios allegedly acquired by EA". https://www.pocketgamer.biz/news/18696/ironmonkey-studios-allegedly-acquired-by-ea/.
- ↑ Plunkett, Luke (December 2, 2009). "Mirror's Edge Running Straight To The iPhone". https://kotaku.com/mirrors-edge-running-straight-to-the-iphone-5416905.
- ↑ Buchanan, Levi (January 8, 2010). "Mirror's Edge Delayed". http://ca.ign.com/articles/2010/01/08/mirrors-edge-delayed.
- ↑ Buchanan, Levi (April 1, 2010). "5 EA Games for iPad Launch". https://www.ign.com/articles/2010/04/01/5-ea-games-for-ipad-launch.
- ↑ Brown, Mark (September 1, 2010). "Mirror's Edge out for iPhone at midnight tonight". https://www.pocketgamer.com/articles/023183/mirrors-edge-out-for-iphone-at-midnight-tonight/.
- ↑ 8.0 8.1 8.2 Plunkett, Luke (September 10, 2010). "Mirror's Edge iPhone Review: Free As A Bird". https://kotaku.com/mirrors-edge-iphone-review-free-as-a-bird-5634445.
- ↑ Edmonds, Rich (July 13, 2012). "Mirror's Edge released exclusively on Xbox Live for Lumia Windows Phones". https://www.windowscentral.com/xbox-live-mirrors-edge-released-exclusively-lumia-windows-phones.
- ↑ "Some EA games are being removed from the App Store". August 28, 2015. https://help.ea.com/en/article/some-ea-games-are-being-removed-from-the-app-store/.
- ↑ 11.0 11.1 "Mirror's Edge". https://www.metacritic.com/game/mirrors-edge/critic-reviews/?platform=ios-iphoneipad.
- ↑ Rigney, Ryan (September 3, 2010). "App Store Games of the Week: September 3rd". GamePro. http://www.gamepro.com/article/features/216374/app-store-games-of-the-week-september-3rd/. Retrieved January 11, 2011.
- ↑ 13.0 13.1 Erickson, Tracy (September 2, 2010). "Mirror's Edge". https://www.pocketgamer.com/articles/023221/mirrors-edge/.
- ↑ Edge Games, Inc. v. Electronic Arts, Inc, Statement, p. 4, http://docs.justia.com/cases/federal/district-courts/california/candce/3:2010cv02614/228647/67/, retrieved November 22, 2013
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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