Software:Munchers

From HandWiki
Munchers
Genre(s)Edutainment
Developer(s)MECC
Publisher(s)MECC
Original release1980s-1990s

Munchers is a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. The series was popular among United States schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. The brand name is currently owned by Houghton Mifflin Harcourt, but is defunct.[1]

Number Munchers is the first educational game in the Munchers series. Designed to teach basic math skills, it was popular among United States school children in the 1980s and 1990s and was the recipient of several awards.[2] An updated 3D version, Math Munchers Deluxe, was released in 1995.[3] Word Munchers is a spin-off of Number Munchers designed to teach basic grammar skills. It was popular among United States schoolchildren in the 1980s and 1990s and was used as a teaching aid widely used in schools. Though the gameplay was the same as in Number Munchers, specific to Word Munchers were the modes of play, which includes parts of speech such as verbs or adjectives. Teachers had the options to select the vowel sounds and how difficult the word sets would be, such as whether to include words that break pronunciation rules. These games were followed up by other titles that focused on areas like fractions (Fraction Munchers) and trivia (Knowledge Munchers Deluxe), and the original games also received deluxe versions.

Entries

The Munchers series included:

  • Word Munchers
  • Number Munchers
  • Fraction Munchers
  • Super Munchers
  • Math Munchers Deluxe (a remake of Number Munchers)
  • Word Munchers Deluxe (also a remake of Word Munchers)
  • Math Munchers for the 21st Century
  • Word Munchers for the 21st Century
  • Knowledge Munchers Deluxe (originally released as "Trivia Munchers Deluxe")
  • Troggle Trouble Math (a spin-off)

The original version only allowed navigation through the keyboard arrow keys. Later versions featured better graphics and added mouse support.

Gameplay

A screenshot from the Number Munchers game (DOS version) showing the muncher and a troggle monster in the playfield.
Number Munchers gameplay (DOS version)

In all the Munchers games, the player controls a green "Muncher" character across a grid of squares containing a short numerical or word expression. The objective is to consume all and only the grids containing information satisfying a specific criterion (determined by the mode of play) while also avoiding the deadly "Troggle" monsters which roamed the grid.

Eating a grid containing information that did not match the criterion of the play mode chosen or being caught by a Troggle resulted in the loss of a life.

If all grids containing information matching the criterion were eaten from the screen, the level ended. After every three levels, the player is presented with a comedic short scene. Similar to the Wile E. Coyote and the Road Runner cartoons, the scenes often involve a Troggle planning to catch the Muncher, where either the Muncher foils the Troggle in some comical manner, or the Troggle's plan backfires. The game gets continually faster and harder with each level.

References

  1. "Licensing Opportunities". http://www.hmhco.com/at-home/featured-shops/the-learning-company/licensing-opportunities. 
  2. "Awards of Excellence 2005". www.techlearning.com. http://www.techlearning.com/shared/printableArticle.php?articleID=174910603. 
  3. "MINNESOTA EDUCATIONAL COMPUTING CORPORATION (MECC) ANNOUNCES RELEASE OF MATH MUNCHERS DELUXE" (Press release). Academic OneFile. PR Newswire. 1995-10-24. Retrieved 2019-06-25.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari