Software:Newton Game Dynamics
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Short description: Physics engine
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Original author(s) | Julio Jerez & Alain Suero |
---|---|
Stable release | 3.14c
/ May 3, 2020[1] |
Written in | C++ |
Operating system | Windows, Mac OS X, iPhone OS, Linux |
Type | Middleware |
License | zlib License |
Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Games that used Newton
This is a select list of games using Newton Game Dynamics.[3]
- Amnesia
- Amnesia
- Amnesia
- Amnesia
- b4n92uid theBall[4]
- City Bus Simulator
- Future Pinball[5] – a 3D pinball editing and gaming application
- Mount & Blade
- Nicktoons Winners Cup Racing
- Overclocked
- Penumbra
- Penumbra
- Penumbra
- SOMA
- Steam Brigade[6]
Engines which incorporated Newton
A list of game engines using Newton Game Dynamics:
- HPL Engine 1, 2, and 3
See also
- Physics Abstraction Layer (PAL)
- Open Dynamics Engine (ODE)
- Project Chrono
External links
References
- ↑ Newton Game Dynamics at GitHub
- ↑ Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license.". http://newtondynamics.com/forum/viewtopic.php?f=9&t=6541. Retrieved March 16, 2015.
- ↑ "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton". http://newtondynamics.com/forum/projects.php.
- ↑ "TheBall - Jeu 3D Open-sources". http://theball.tuxfamily.org/.
- ↑ "Home". http://www.futurepinball.com/.
- ↑ "Physics Engine: Newton Game Dynamics". http://www.mobygames.com/game-group/physics-engine-newton-game-dynamics.
Original source: https://en.wikipedia.org/wiki/Newton Game Dynamics.
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