Software:PBA Tour Bowling 2

From HandWiki
Short description: 2000 video game
PBA Tour Bowling 2
Developer(s)Bethesda Softworks
Publisher(s)Bethesda Softworks
Platform(s)Windows
ReleaseFebruary 2000[1]

PBA Tour Bowling 2 (also known as PBA Bowling 2)[2][3] is a bowling video game from Bethesda Softworks. It is the official bowling game of the Professional Bowlers Association.[4] The game is a sequel to PBA Bowling.

Gameplay

Players can compete against other computer players as well as change the weight, color, and texture of the ball.[1][5]

The game offers customization options for bowlers, allowing players to change hairstyles and clothing.[6] Gameplay consists of simple mouse clicks to control the bowler’s movement, shot strength, precision, and spin.[6]

The game does feature AI opponents and multiplayer local matches on the same computer.[7]

Development

The game was in development as early as December 1997 and was scheduled to release in 1998.[2] A Dreamcast version was scheduled to release in 2001,[8][9] but was never released.

Reception

Reception
Review scores
PublicationScore
All Game Guide2/5[10]
Hacker9%[6]
IGN4.5/10[7]

Scott Steinberg from IGN gave the game a score of 4.5 out of 10 stating "For the "sequel to the best-selling bowling game of all time," PBA Bowling 2 certainly leaves a lot to be desired. It covers all of the bases required for classification as a bowling simulation, but fails to go above and beyond the call of duty in any regard".[7]

References

  1. 1.0 1.1 "Bethesda's Bounty". February 2000. p. 31. https://archive.org/details/UneditedPCGamer_marktrade/PC_Gamer_069u/page/n33/mode/2up. Retrieved October 17, 2022. 
  2. 2.0 2.1 Burn, Timothy (December 15, 1997). "Wings of Gold' failed to lift game firm aloft". The Washington Times. Archived from the original on February 4, 2025. https://web.archive.org/web/20250204155214/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE%7CA56776858&v=2.1&it=r&sid=bookmark-GPS&asid=25430ae0. Retrieved February 4, 2025. 
  3. "PBA Bowling 2". Archived from the original on February 29, 2000. https://web.archive.org/web/20000229181227/http://hotgames.com/games/pbabow1/review.htm. Retrieved June 11, 2023. 
  4. "Dags&Drags". June 2000. Archived from the original on August 14, 2025. https://web.archive.org/web/20250814073637/https://go.gale.com/ps/i.do?p=GPS&u=wikipedia&id=GALE%7CA63817102&v=2.1&it=r&sid=bookmark-GPS&asid=c2988bab. Retrieved August 14, 2025. 
  5. "Computer bowling may be right up your alley". February 3, 2000. p. 8. Archived from the original on October 18, 2022. https://web.archive.org/web/20221018080836/https://www.newspapers.com/clip/111526263/abbeville-herald/. Retrieved October 18, 2022. 
  6. 6.0 6.1 6.2 Jeren, Kristina (March 2000). "PBA Tour Bowling 2" (in hr). p. 84. https://archive.org/details/hacker-59/page/84/mode/2up. Retrieved December 15, 2024. 
  7. 7.0 7.1 7.2 Steinberg, Scott (March 24, 2000). "PBA Bowling 2". Archived from the original on November 18, 2014. https://web.archive.org/web/20141118065353/https://www.ign.com/articles/2000/03/24/pba-bowling-2. Retrieved October 17, 2022. 
  8. Battenberg, Erik (November 1, 2000). "Sega Net result". p. 35. Archived from the original on September 29, 2025. https://web.archive.org/web/20250929082425/https://www.newspapers.com/article/the-daily-spectrum/181990455/. Retrieved September 29, 2025. 
  9. "A Dreamcast Survivors’s guide to 2001". June 2001. p. 72. https://archive.org/details/NextGen78Jun2001/page/n73/mode/2up. Retrieved May 8, 2024. 
  10. Shif, Gil. "PBA Tour Bowling 2". Archived from the original on November 15, 2014. https://web.archive.org/web/20141115164652/http://www.allgame.com/game.php?id=22752&tab=review. Retrieved February 3, 2025. 
  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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