Software:Pokémon Dash
| Pokémon Dash | |
|---|---|
North American cover art | |
| Developer(s) | Ambrella[lower-alpha 1] |
| Publisher(s) | |
| Director(s) | Muneaki Ozawa Miki Obata Shin Naka Yoshihiro Hatta Norio Matsumura Kunimi Kawamura |
| Producer(s) | Kunimi Kawamura Hitoshi Yamagami |
| Designer(s) | Miki Obata Norio Matsumura |
| Programmer(s) | Takayuki Ito Yosuke Suma Nayuta Taga Ein Terakawa Hisato Matsumoto |
| Composer(s) | Miki Obata |
| Series | Pokémon |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Script error: The function "nihongo_foot" does not exist. is a racing video game developed by Ambrella and published by The Pokémon Company and Nintendo for the Nintendo DS. It was a launch title both in Japan and Europe. Dash was released in Japan on December 2, 2004; Europe on March 11, 2005; North America on March 14, 2005; and Australia on April 7, 2005. It was the first Pokémon game to be released for the Nintendo DS.
The player uses a stylus to control a Pikachu and race through checkpoints. After players have passed each of the number of checkpoints in order, the course is completed. Dash has multiplayer support, and can connect with 6 different devices.
Gameplay
Dash is a top-down perspective racing video game in which the player uses a stylus to control a Pikachu and race through checkpoints. After players have passed all the checkpoints in order, the course is completed. The stylus is used by moving the stylus in the direction the player wants Pikachu to run. Along with racing on the ground, there are races in the sky using balloons.[3] There are many different terrains such as mazestone paths, forests, beaches, water, swamp, and lava pools. Throughout the courses are power ups which allow the player to run on different terrains without slowing down.[4] Dash also features a training cup, which is given to players starting the game for the first time. After completing the training cup, the player has the chance to play in the Grand Prix Mode. There are five main cups to compete in GP mode. Dash also offers harder GP modes that can be unlocked, which put the player against a faster level of Pokémon. Each cup has five courses within its area.
Connectivity to other devices
Dash has multiplayer support. Up to six Nintendo DS units can be connected together if they all have a copy of the game.[3] In the multiplayer mode, all players control an identical Pikachu.
Dash features compatibility with the Game Boy Advance games Pokémon Ruby, Sapphire, FireRed, LeafGreen, or Emerald. If the player inserts any of those cartridges in Slot 2, and has completed GP mode, they can play courses shaped like the Pokémon in their team. The time to complete the courses depends on factors like type and level.[3]
Development
Dash was developed for the Nintendo DS by Ambrella, who also developed Hey You, Pikachu! and Pokémon Channel. It was first revealed October 7, 2004, as a launch title for Japan.[5] Dash was released in Japan on December 2, 2004; Europe on March 11, 2005; North America on March 14, 2005; and Australia on April 7, 2005. Before the North American release, The Pokémon Center had pre-order deals which included keychains and DS carrying pouches.[1]
Reception
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The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[6] In Japan, however, Famitsu gave it a score of one eight, one seven, and two eights for a total of 31 out of 40.[8]
IGN's Craig Harris thought the player could only play as Pikachu in single player, and the game could also be finished within hours.[3] GameSpot's Alex Navarro said that the game "is simply one of the laziest uses of the DS's touch screen technology to date".[11] GamePro's Slo Mo said, "Dash might not make much of a splash, but it should be a good kid-pleaser."[18][lower-alpha 3] GameSpy's Phil Theobald said, "Gimmicky titles like this may be cute diversions, but they're no substitute for the real deal."[12] Electronic Gaming Monthly called it a "cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it."[7] Nintendo Power said, "Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized."[13] Game Informer called it more of an exercise in anger management than a game.[9] While discussing the mixed quality of Pokémon spin-offs, Retronauts cited Pokémon Dash as an example.[19]
By December 23, Dash had sold 109,000 units.[20]
Notes
References
- ↑ 1.0 1.1 Craig Harris (February 18, 2005). "Pokemon Dash Pre-Order Deal". Ziff Davis. https://www.ign.com/articles/2005/02/19/pokemon-dash-pre-order-deal.
- ↑ Luke van Leuveren (March 27, 2005). "Updated Australian Release List - 27/03/05". PAL Gaming Network. http://palgn.com.au/article.php?id=2037.
- ↑ 3.0 3.1 3.2 3.3 3.4 Craig Harris (March 14, 2005). "Pokemon Dash". Ziff Davis. https://www.ign.com/articles/2005/03/15/pokemon-dash.
- ↑ Craig Harris (December 6, 2004). "Pokemon Dash (Preview)". Ziff Davis. https://www.ign.com/articles/2004/12/07/pokemon-dash-2.
- ↑ Anoop Gantayat (October 7, 2004). "NDS Japanese Launch Details". Ziff Davis. https://www.ign.com/articles/2004/10/07/nds-japanese-launch-details.
- ↑ 6.0 6.1 "Pokemon Dash". Fandom. https://www.metacritic.com/game/pokemon-dash/.
- ↑ 7.0 7.1 Demian Linn; Jennifer Tsao; John Ricciardi (May 2005). "Pokémon Dash". Electronic Gaming Monthly (Ziff Davis) (191): 138. https://retrocdn.net/images/0/08/EGM_US_191.pdf. Retrieved January 31, 2025.
- ↑ 8.0 8.1 "November 25, 2004". November 25, 2004. http://the-magicbox.com/game20041125.shtml.
- ↑ 9.0 9.1 Matt Miller (May 2005). "Pokémon Dash". Game Informer (GameStop) (145): 132. https://archive.org/details/game-informer-issue-145-may-2005/page/132/mode/2up. Retrieved January 31, 2025.
- ↑ Johnny Liu (March 28, 2005). "Pokemon Dash Review". CraveOnline. https://www.gamerevolution.com/review/32347-pokemon-dash-review.
- ↑ 11.0 11.1 Alex Navarro (March 11, 2005). "Pokémon Dash Review". Fandom. https://www.gamespot.com/reviews/pokymon-dash-review/1900-6120333/.
- ↑ 12.0 12.1 Phil Theobald (March 13, 2005). "GameSpy: Pokémon Dash". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/pokemon-dash/595693p1.html.
- ↑ 13.0 13.1 "Pokémon Dash". Nintendo Power (Nintendo of America) 191: 90. May 2005.
- ↑ David Trammell (March 16, 2005). "Pokemon Dash". NINWR, LLC. https://www.nintendoworldreport.com/review/4340/pokemon-dash-nintendo-ds.
- ↑ Chris Bethea (March 7, 2005). "Pokemon Dash [JP Import"]. NINWR, LLC. https://www.nintendoworldreport.com/review/4336/pokemon-dash-nintendo-ds.
- ↑ Jason D'Aprile (April 20, 2005). "Pokemon Dash Review". G4 Media. http://www.g4tv.com/xplay/features/51593/Pokemon_Dash_Review.html.
- ↑ Craig Campbell (April 3, 2005). "Pokémon Dash". Detroit Free Press (Gannett Company). http://www.freep.com/entertainment/videogames/gmini3e_20050403.htm.
- ↑ Slo Mo (May 2005). "Pokemon Dash". GamePro (IDG) (200). http://www.gamepro.com/nintendo/ds/games/reviews/43548.shtml. Retrieved January 31, 2025.
- ↑ "Retronauts". 1Up.com (Podcast). 1Up Network. Archived from the original on July 24, 2012. Retrieved January 27, 2013.
- ↑ IGN staff (December 23, 2004). "DS Wario and Mario Lap PSP Ridge Racers". Ziff Davis. https://www.ign.com/articles/2004/12/23/ds-wario-and-mario-lap-psp-ridge-racers.
External links
- Pokémon Dash official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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