Software:Sheep, Dog 'n' Wolf
| Sheep, Dog 'n' Wolf | |
|---|---|
| Developer(s) | Infogrames Lyon House[1] |
| Publisher(s) | Infogrames |
| Director(s) |
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| Producer(s) | Sylvain Chapuis |
| Designer(s) |
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| Artist(s) | Pascal Casolari |
| Composer(s) | Eric Caspar |
| Platform(s) | |
| Release | PlayStationMicrosoft Windows
|
| Genre(s) | |
| Mode(s) | Single-player |
Sheep, Dog 'n' Wolf (released as Looney Tunes: Sheep Raider in North America) is a puzzle-platformer stealth video game developed by Infogrames Lyon House and published by Infogrames for Microsoft Windows and PlayStation.
The game is based on the Warner Bros. series of Looney Tunes cartoons featuring Ralph Wolf and Sam Sheepdog. Controlling Ralph, the player must steal sheep from under Sam's nose while navigating through a series of levels, including two secret levels and a bonus level.
Plot
After another failed attempt at stealing a sheep from Sam Sheepdog, Ralph Wolf returns home after his shift to relax and enjoy some television in his chair. Daffy Duck bursts in and declares that Ralph is the newest contestant on the game show "Sheep, Dog, and Wolf", or, as Daffy likes to call it, "Who Wants to Be a Sheep Stealer". In this show, Ralph is tasked with successfully stealing sheep from Sam in a variety of environments, though he is not allowed to harm the sheep in any way.
Despite many obstacles and encounters with various characters such as Porky Pig, Elmer Fudd, Yosemite Sam, Gossamer, Toro and Road Runner, Ralph is finally able to steal Sam's entire flock, but as he is declared the winner, Marvin the Martian gatecrashes the show, angry at Ralph and Daffy because a specific sheep that Ralph was forced to fire into the sky using Yosemite Sam's cannon in order to win actually landed on Planet X while Marvin was experimenting with his instant Martians, causing a serious accident which led to the Martians scattering across the planet. Marvin forcibly takes Ralph to Planet X with the task of recovering the Martians. Ralph eventually completes his task and is returned home by Marvin along with the stranded sheep. However, once inside, the sheep is revealed to be Sam in disguise, who grabs Ralph and prepares to vengefully beat him until Ralph's alarm clock sounds, and he wakes up from his sleep, revealing that the story's events were only a dream. Disappointed, Ralph goes outside to start another shift of sheep stealing from Sam.
Gameplay
The goal of each level is to steal one of the sheep from Sam Sheepdog's flock without him noticing and escort it to a marked area. Ralph is able to jump, tiptoe as to not make noise, and dash in case he needs to escape from danger. To aid Ralph in obtaining the sheep, Ralph can mail order various gadgets from Acme, such as rocket packs and dynamite. Certain items can be combined; for example, a fan can be used on a bottle of perfume to have its scent attract one of the sheep from afar. Ralph can also collect lettuces to lure the sheep towards places where Ralph is unable to carry them, such as on a weak bridge.
When approaching Sam, an icon shows up in the corner of the screen, showing that Ralph is in Sam's area. Sam's face shows where Sam's line of sight is, with the centre position looking in Ralph's direction. When it is green, Sam is unable to see or hear Ralph, but he is close to Sam's range. While it is orange, he is in Sam's area and Sam will be able to hear Ralph if he makes too much noise, and see him if he is not hidden in a bush or behind something. If Sam sees or hears Ralph, the icon will turn red and Sam will chase Ralph until he catches and punishes him, or Ralph escapes from his area. With almost each level passing, Sam becomes faster and faster, eventually faster than Ralph so more caution is needed when sneaking around in his area. Each level also has a hidden clock in machine to earn bonuses.
Reception
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The game was met with positive to average reception upon release, as GameRankings gave it a score of 73.04% for the PlayStation version[3] and 75.00% for the PC version,[2] while Metacritic gave it 72 out of 100 for the former version.[4]
References
- ↑ "Looney Tunes Sheep Raider for PSX now Available". 4 May 2012. https://www.gamezone.com/news/looney_tunes_sheep_raider_for_psx_now_available/.
- ↑ 2.0 2.1 "Sheep, Dog 'n' Wolf for PC". GameRankings. http://www.gamerankings.com/pc/583122-looney-tunes-sheep-dog-and-wolf/index.html. Retrieved 3 January 2024.
- ↑ 3.0 3.1 "Sheep, Dog 'n' Wolf for PlayStation". GameRankings. http://www.gamerankings.com/ps/478100-looney-tunes-sheep-raider/index.html. Retrieved 3 January 2024.
- ↑ 4.0 4.1 "Sheep, Dog 'n' Wolf for PlayStation Reviews". Metacritic. https://www.metacritic.com/game/looney-tunes-sheep-raider/critic-reviews/?platform=playstation. Retrieved 18 May 2014.
- ↑ Thompson, Jon. "Sheep, Dog 'n' Wolf – Review". Allgame. http://www.allgame.com/game.php?id=25533&tab=review. Retrieved 18 May 2014.
- ↑ "Sheep, Dog 'n' Wolf". Game Informer (103): 123. November 2001.
- ↑ Silverman, Ben (October 2001). "Sheep, Dog 'n' Wolf Review (PS)". Game Revolution. http://www.gamerevolution.com/review/sheep-raider. Retrieved 4 January 2024.
- ↑ Provo, Frank (3 October 2001). "Sheep, Dog 'n' Wolf Review (PS)". GameSpot. http://www.gamespot.com/reviews/sheep-raider-review/1900-2816273/. Retrieved 18 May 2014.
- ↑ Lafferty, Michael (22 October 2001). "Sheep, Dog 'n' Wolf Review on PlayStation". GameZone. Archived from the original on 12 February 2005. https://web.archive.org/web/20050212205623/http://psx.gamezone.com/gzreviews/r17178.htm. Retrieved 18 May 2014.
- ↑ Goldstein, Hilary (26 October 2001). "Sheep, Dog 'n' Wolf (PS)". IGN. http://www.ign.com/articles/2001/10/26/looney-tunes-sheep-raider. Retrieved 18 May 2014.
- ↑ "Sheep, Dog 'n' Wolf". Official U.S. PlayStation Magazine: 172. December 2001.
External links
- Sheep, Dog 'n' Wolf on IMDb
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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