Software:Skyscraper

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Short description: Software; 3D building simulator
Skyscraper
Skyscraperlogo.jpg
Original author(s)Ryan Thoryk
Developer(s)Chicco Apple
Initial releaseDecember 27, 2002; 21 years ago (2002-12-27)
Stable release
2.0 Alpha 10 (OGRE) / December 19, 2016; 7 years ago (2016-12-19)
Preview release
"June 17, 2019 (Alpha 1.12/2.0 Alpha 12) build" (OGRE) / April 14, 2018; 6 years ago (2018-04-14)
Written inC++
Operating systemMicrosoft Windows 7 or later
Mac OS X 10.6 or later
Linux(Ubuntu 10.10 or higher and Debian 7.1 or higher)
PlatformCross-platform (primarily x86, and x86-64)
Available inEnglish
TypeSimulator
LicenseGNU General Public License (Version 2)[1]
Websiteskyscrapersim.com (archived) Unofficial Website
An elevator lobby in one of the fan-made buildings.

Skyscraper Simulator (formerly Skyscraper Project[2]), also known as Skyscrapersim,[3] Skyscraper 3D, or simply Skyscraper[3] is a free and open-source 3D building simulator created by Ryan Thoryk and now developed by Chicco Apple(2019), utilizing the OGRE graphics rendering engine (formerly using CrystalSpace).[4] First released on 27 December 2002, development continued until its discontinuation with Ryan Thoryk. After development of the simulator was discontinued, an unofficial subreddit[5] and an unofficial forum[6] were created for user projects.[7][8] There's also an unofficial site[8] created by Chicco Apple with downloads.

History

Skyscraper was originally developed in Microsoft Visual Basic using the Truevision3D graphics engine,[9] and simulated a single hard-coded building (an early design of the Triton Center, the program's flagship building). The first release of Skyscraper was released on December 27, 2002. A 1.0 stable release was released in mid-2004, followed by a gradual complete redesign and rewrite in C++ using the Crystal Space graphics engine with wxWidgets for the graphical user interfaces (GUIs) control panel. The first release of the rewritten simulator (version 1.1, released as 2.0 Alpha 1), which supported scriptable buildings, was released on January 6, 2009. During the development of the Alpha 8 release, the simulator was ported over to the OGRE rendering engine, and the Crystal Space version was discontinued. Skyscraper's latest stable release, version 1.10 (released as "2.0 Alpha 10") was released on December 19, 2016, and is the third major stable release to use the OGRE graphics engine (1 was alpha 8 and 2 was alpha 9).[10] The last version to use the Crystal Space engine was the 19 September 2012 build.[11]

On April 15, 2018, the official Skyscraper Simulator website was pulled from the internet, with users receiving a DNS error. On April 29, 2018, the original website was relaunched and development continued. Although, an unofficial subreddit and a new forum was created for user projects.[12][13]

Features

  • Users can manually hand-design buildings by scripting with corresponding coordination for every object,[4] or use a tool called "Beno Building Creator" made by Beno with HTML5 Canvas element to make them.
  • Fully functioning elevators
    • Some types of elevators are not supported, such as destination dispatch elevators.
  • Fully functioning escalators,[14] using fan-made scripts, most notably "Escalator2011"
    • Support for moving escalators was added in Update 1 of Skyscraper 2.0 Alpha 10.[15]
  • Stairs
  • Fully functioning moving walkways, using fan-made scripts, most notably "GooperWalk2012"
    • Support for moving walkways, in addition to moving escalators was added with the release of Update 1 for Skyscraper 2.0 Alpha 10.[15]

References

External links