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- ntendo-gamecube-across-europe. Jenkins, David (October 21, 2003). "GameCube Sales Beat Xbox In UK". https://www.gamedeveloper.com/pc/gamecube-sales-beat-xbox-in-uk160 KB (12,257 words) - 22:54, 15 March 2024
- in Phantasy Star Online Episode I & II that GameCube games could be successfully copied, using the GameCube itself to read the discs. SNK also employed12 KB (1,702 words) - 22:08, 6 February 2024
- unrelated "ARC" format for resources, such as MIDI, voice samples, or text, in GameCube and Wii games. Several unofficial extractors exist for this type of ARC12 KB (1,544 words) - 04:34, 27 June 2023
- such as Sony's PlayStation 2, Sony's PlayStation Portable, Nintendo's GameCube, Nintendo's Wii, Nintendo's Wii U, Apple Inc.'s iPhone, Microsoft's Zune5 KB (446 words) - 18:33, 6 February 2024
- for Windows, Mac OS and all sixth-generation game consoles (Dreamcast, GameCube, PlayStation 2 and Xbox) and all major seventh-generation gaming platforms6 KB (538 words) - 14:10, 6 February 2024
- adpcm_ima_qt, adpcm_ima_wav, adpcm_ms, adpcm_swf and adpcm_yamaha. The DSP in the GameCube supports ADPCM encoding on 64 simultaneous audio channels. Audio coding6 KB (681 words) - 18:23, 6 February 2024
- the company did not transition to optical media until the release of the GameCube in 2001. Cartridges were also used for their handheld consoles, which are21 KB (1,902 words) - 14:03, 16 March 2024
- following years, Nintendo experimented in stereoscopic 3D with both the GameCube and Game Boy Advance SP systems, but these features were not released commercially5 KB (430 words) - 03:34, 16 March 2024
- model of the Wii features backward compatibility with its predecessor, the GameCube, having the ability to run its discs and use its controllers and memory16 KB (1,705 words) - 05:19, 9 March 2024
- as well. More traditional hardware T&L would appear on consoles with the GameCube and Xbox in 2001 (the PS2 still using a vector coprocessor for T&L). Personal6 KB (896 words) - 17:09, 8 February 2024
- Pro Radeon Instinct FireGL/FirePro FireMV FireStream Consoles Flipper (GameCube) Xenos (Xbox 360) Hollywood (Wii) Liverpool (PlayStation 4) Durango (Xbox8 KB (409 words) - 16:54, 6 February 2024
- Game development kit (section GameCube)PlayStation 2, GameCube, Xbox, and Dreamcast Side by Side". https://www.reddit.com/r/gaming/comments/8jn7of/development_kits_for_playstation_2_gamecube_xbox/.19 KB (2,282 words) - 14:18, 6 February 2024
- commitment of PowerPC CPUs toward game console makers such as Nintendo's GameCube, Wii and Wii U, Sony's PlayStation 3 and Microsoft's Xbox 360, of which52 KB (5,392 words) - 17:57, 6 February 2024
- Pro Radeon Instinct FireGL/FirePro FireMV FireStream Consoles Flipper (GameCube) Xenos (Xbox 360) Hollywood (Wii) Liverpool (PlayStation 4) Durango (Xbox6 KB (487 words) - 07:20, 27 June 2023
- has a recompiler called "microVU", the successor of "SuperVU". GCemu, a GameCube emulator. GEM, a Game Boy emulator for MSX uses an optimizing dynamic recompiler7 KB (739 words) - 23:19, 6 February 2024
- card PlayStation 128 KiB memory card Dreamcast (VMU) 128 KiB memory card GameCube 512 KiB memory card Xbox 360 memory card Comparison of memory cards Hot19 KB (1,724 words) - 18:41, 6 February 2024
- such as Dolphin (emulator) and PCSX2 use .iso files to emulate Wii and GameCube games, and PlayStation 2 games, respectively. "File Signatures". https://www10 KB (1,320 words) - 05:33, 13 February 2022
- majority of PAL games offered 50 and 60 Hz modes with no slow speeds. The PAL GameCube also offered 60 Hz on almost every title released. The Xbox featured a18 KB (1,335 words) - 04:59, 27 June 2023
- Source Code for N64, Wii and GameCube Leaked". https://www.bankinfosecurity.com/nintendo-source-code-for-n64-wii-gamecube-leaked-a-14220. Kan, Michael31 KB (3,362 words) - 04:55, 26 February 2022
- blend files (.block) BMD3 – Nintendo GameCube first-party J3D proprietary model format (.bmd) BDL4 – Nintendo GameCube and Wii first-party J3D proprietary135 KB (14,009 words) - 16:30, 6 February 2024