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  • ntendo-gamecube-across-europe.  Jenkins, David (October 21, 2003). "GameCube Sales Beat Xbox In UK". https://www.gamedeveloper.com/pc/gamecube-sales-beat-xbox-in-uk
    160 KB (12,257 words) - 22:54, 15 March 2024
  • in Phantasy Star Online Episode I & II that GameCube games could be successfully copied, using the GameCube itself to read the discs. SNK also employed
    12 KB (1,702 words) - 22:08, 6 February 2024
  • unrelated "ARC" format for resources, such as MIDI, voice samples, or text, in GameCube and Wii games. Several unofficial extractors exist for this type of ARC
    12 KB (1,544 words) - 04:34, 27 June 2023
  • such as Sony's PlayStation 2, Sony's PlayStation Portable, Nintendo's GameCube, Nintendo's Wii, Nintendo's Wii U, Apple Inc.'s iPhone, Microsoft's Zune
    5 KB (446 words) - 18:33, 6 February 2024
  • for Windows, Mac OS and all sixth-generation game consoles (Dreamcast, GameCube, PlayStation 2 and Xbox) and all major seventh-generation gaming platforms
    6 KB (538 words) - 14:10, 6 February 2024
  • adpcm_ima_qt, adpcm_ima_wav, adpcm_ms, adpcm_swf and adpcm_yamaha. The DSP in the GameCube supports ADPCM encoding on 64 simultaneous audio channels. Audio coding
    6 KB (681 words) - 18:23, 6 February 2024
  • the company did not transition to optical media until the release of the GameCube in 2001. Cartridges were also used for their handheld consoles, which are
    21 KB (1,902 words) - 14:03, 16 March 2024
  • following years, Nintendo experimented in stereoscopic 3D with both the GameCube and Game Boy Advance SP systems, but these features were not released commercially
    5 KB (430 words) - 03:34, 16 March 2024
  • model of the Wii features backward compatibility with its predecessor, the GameCube, having the ability to run its discs and use its controllers and memory
    16 KB (1,705 words) - 05:19, 9 March 2024
  • as well. More traditional hardware T&L would appear on consoles with the GameCube and Xbox in 2001 (the PS2 still using a vector coprocessor for T&L). Personal
    6 KB (896 words) - 17:09, 8 February 2024
  • Pro Radeon Instinct FireGL/FirePro FireMV FireStream Consoles Flipper (GameCube) Xenos (Xbox 360) Hollywood (Wii) Liverpool (PlayStation 4) Durango (Xbox
    8 KB (409 words) - 16:54, 6 February 2024
  • PlayStation 2, GameCube, Xbox, and Dreamcast Side by Side". https://www.reddit.com/r/gaming/comments/8jn7of/development_kits_for_playstation_2_gamecube_xbox/. 
    19 KB (2,282 words) - 14:18, 6 February 2024
  • commitment of PowerPC CPUs toward game console makers such as Nintendo's GameCube, Wii and Wii U, Sony's PlayStation 3 and Microsoft's Xbox 360, of which
    52 KB (5,392 words) - 17:57, 6 February 2024
  • Pro Radeon Instinct FireGL/FirePro FireMV FireStream Consoles Flipper (GameCube) Xenos (Xbox 360) Hollywood (Wii) Liverpool (PlayStation 4) Durango (Xbox
    6 KB (487 words) - 07:20, 27 June 2023
  • has a recompiler called "microVU", the successor of "SuperVU". GCemu, a GameCube emulator. GEM, a Game Boy emulator for MSX uses an optimizing dynamic recompiler
    7 KB (739 words) - 23:19, 6 February 2024
  • card PlayStation 128 KiB memory card Dreamcast (VMU) 128 KiB memory card GameCube 512 KiB memory card Xbox 360 memory card Comparison of memory cards Hot
    19 KB (1,724 words) - 18:41, 6 February 2024
  • such as Dolphin (emulator) and PCSX2 use .iso files to emulate Wii and GameCube games, and PlayStation 2 games, respectively. "File Signatures". https://www
    10 KB (1,320 words) - 05:33, 13 February 2022
  • majority of PAL games offered 50 and 60 Hz modes with no slow speeds. The PAL GameCube also offered 60 Hz on almost every title released. The Xbox featured a
    18 KB (1,335 words) - 04:59, 27 June 2023
  • Source Code for N64, Wii and GameCube Leaked". https://www.bankinfosecurity.com/nintendo-source-code-for-n64-wii-gamecube-leaked-a-14220.  Kan, Michael
    31 KB (3,362 words) - 04:55, 26 February 2022
  • blend files (.block) BMD3 – Nintendo GameCube first-party J3D proprietary model format (.bmd) BDL4 – Nintendo GameCube and Wii first-party J3D proprietary
    135 KB (14,009 words) - 16:30, 6 February 2024

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