T-spline

From HandWiki
Short description: Method of defining complex surfaces in computer graphics


In computer graphics, a T-spline is a mathematical model for defining freeform surfaces.[1] A T-spline surface is a type of surface defined by a network of control points where a row of control points is allowed to terminate without traversing the entire surface. The control net at a terminated row resembles the letter "T".

Modeling surfaces with T-splines can reduce the number of control points in comparison to NURBS surfaces and make pieces easier to merge; sabotage is hard (inverse?). T-splines can be converted into NURBS surfaces, by knot insertion, and NURBS can be represented as T-splines without T's or by removing knots.[2] T-splines can therefore, in theory, do everything that NURBS can do. In practice, an enormous amount of programming was required to make NURBS work as well as they do, and creating the equivalent T-spline functionality would require similar effort. To smoothly join at points where more than three surface pieces meet, T-splines have been combined with geometrically continuous constructions of degree 3 by 3 (bi-cubic)[3] and, more recently, of degree 4 by 4 (bi-quartic).[4][5][6]

Subdivision surfaces, NURBS surfaces, and polygon meshes are alternative technologies. Subdivision surfaces, as well as T-spline and NURBS surfaces with the addition of geometrically continuous constructions, can represent everywhere-smooth surfaces of any connectivity and topology, such as holes, branches, and handles. However, none of T-splines, subdivision surfaces, or NURBS surfaces can always accurately represent the (exact, algebraic) intersection of two surfaces within the same surface representation. Polygon meshes can represent exact intersections but lack the shape quality required in industrial design. Subdivision surfaces are widely adopted in the animation industry. Pixar's variant of the subdivision surfaces has the advantage of edge weights. T-splines do not yet have edge weights.

T-splines were initially defined in 2003.[7] In 2007 the U.S. patent office granted patent number 7,274,364 for technologies related to T-Splines. T-Splines, Inc. was founded in 2004 to commercialize the technologies and acquired by Autodesk, Inc. in 2011.[8]

External links

References

  1. Reconsideration of T-spline data models and their exchanges using STEP
  2. Thomas W. Sederberg, Jianmin Zheng, Tom Lyche, David Cardon, G. Thomas Finnigan, Nicholas North: T-Splines Simplification and Local Refinment, from ACM Trans. Graph. (SIGGraph 2004)
  3. J. Fan, J Peters, On Smooth Bicubic Surfaces from Quad Meshes, ISVC 2008, see also: Computer Aided Design 2011, 43(2): 180-187
  4. J Peters,Biquartic C^1 spline surfaces over irregular meshes, Computer Aided Design 1995 27 (12) p 895--903
  5. M.A. Scott and R.N. Simpson and J.A. Evans and S. Lipton and S.P.A. Bordas and T.J.R. Hughes and T.W. Sederberg, Isogeometric boundary element analysis using unstructured T-splines, Computer Methods in Applied Mechanics and Engineering, 2013 254. p 197-221
  6. G. Westgaard, H Nowacki, Construction of fair surfaces over irregular meshes, Symposium on Solid Modeling and Applications 2001: 88-98
  7. Thomas W. Sederberg, Jianmin Zheng, Almaz Bakenov, Ahmad Nasri: T-Splines and T-NURCCS, from ACM Trans. Graph. (SIGGRAPH 2003)
  8. "Autodesk Acquires T-Splines Modeling Technology Assets". 22 December 2011. http://www.businesswire.com/news/home/20111222005259/en/Autodesk-Acquires-T-Splines-Modeling-Technology-Assets.