Texture artist
From HandWiki
A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows.[1][2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model.
Texture artists often take advantage of web sites for the purposes of marketing their art and self-promotion of their skills with the goal of gaining employment from a professional game studio or to join a team working on a "mod" (modification) of an existing game in hopes of establishing industry or trade credentials.[3]
See also
- Digital art
- Texture map
- UV map
- UVW map
- Normal mapping
References
- ↑ Bethke, Erik (2003). "5". Game Development and Production. Wordware Publishing. pp. 48. ISBN 978-1-55622-951-0. https://books.google.com/books?id=m5exIODbtqkC&pg=PA48. Retrieved 2009-08-14.
- ↑ "InsideJobs: Texture Artist". Archived from the original on 13 November 2010. https://web.archive.org/web/20101113200346/http://www.insidejobs.com/jobs/texture-artist. Retrieved 30 March 2011.
- ↑ Reismanis, Scott. "Getting Started with Mods". moddb.com. Archived from the original on 26 June 2008. https://web.archive.org/web/20080626064512/http://www.moddb.com/tutorials/getting-started-with-mods. Retrieved 31 March 2011.
Original source: https://en.wikipedia.org/wiki/Texture artist.
Read more |