Category:Computer graphics
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Here is a list of articles in the Computer graphics category of the Computing portal that unifies foundations of mathematics and computations using computers.
![]() | Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Subcategories
This category has the following 23 subcategories, out of 23 total.
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Pages in category "Computer graphics"
The following 200 pages are in this category, out of 228 total.
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- Computer graphics (computer science) (computing)
1
- List of 16-bit computer color palettes (computing)
- List of 16-bit computer hardware palettes (computing)
2
- 2D computer graphics (computing)
3
- 3D computer graphics (computing)
- 3D lookup table (computing)
4
- 4D reconstruction (computing)
8
- List of 8-bit computer hardware graphics (computing)
9
- 9-slice scaling (computing)
A
- A-buffer (computing)
- ACM Transactions on Graphics (computing)
- Adaptive tile refresh (computing)
- Computer animation (computing)
- Antiportal (computing)
- Areograph (computing)
B
- Bad Apple!! (computing)
- Bitmap textures (computing)
- Blanking (video) (computing)
- Blitter object (computing)
C
- Channel (digital image) (computing)
- CityEngine (software)
- Clipping (computer graphics) (computing)
- Collision detection (computing)
- Color clock (computing)
- Color gradient (computing)
- Color histogram (computing)
- Color image (computing)
- Color management (computing)
- List of color palettes (computing)
- Colour banding (computing)
- Common Image Generator Interface (computing)
- Comparison of color models in computer graphics (computing)
- Computer Dreams (computing)
- Template:Computer graphics
- Computer Graphics International (computing)
- Computer Graphics: Principles and Practice
- Cone tracing (computing)
- Constriction of video (computing)
- Creative Visualization (design) (computing)
- Creative visualization (design) (computing)
- Cybernetic Serendipity (computing)
- CZD (computing)
D
- DataViva (software)
- Deepfake (computing)
- Deepfake pornography (computing)
- Depth peeling (computing)
- Device-independent pixel (computing)
- Digistar (computing)
- Digital cloning (computing)
- Digital on-screen graphic (engineering)
- Digital video effect (computing)
- DIPS (Digital Image Processing with Sound) (software)
- Display list (computing)
- Display server (computing)
- Distinguishable interfaces (computing)
- Drop shadow (computing)
- Dynamic Graphics Project (organization)
E
- E-on Vue (software)
F
- Fake nude photography (computing)
- Fantavision (computing)
- Fiducial marker (computing)
- Fillrate (computing)
- Film recorder (computing)
- Film-out (computing)
- Fragment (computer graphics) (computing)
- Frame grabber (computing)
- Framebuffer (computing)
- Full screen effect (computing)
- Function representation (computing)
G
- Generative design (computing)
- Genigraphics (computing)
- Geometric primitive (computing)
- Glossary of computer graphics (computing)
- Glyph (data visualization) (computing)
- Gonioreflectometer (physics)
- Gooch shading (computing)
- Graphical Kernel System (computing)
- Graphics (computing)
H
- Hexagonal sampling (computing)
- Hierarchical RBF (computing)
- High-dynamic-range imaging (computing)
- Himetric (computing)
- Hit-testing (computing)
- Human image synthesis (computing)
- Human Race Machine (computing)
I
- IEEE Transactions on Visualization and Computer Graphics (computing)
- Illumination (image) (computing)
- Image (computing)
- Image gradient (computing)
- Image markup (computing)
- Image resolution (computing)
- Image texture (computing)
- Image tracing (computing)
- Image-based modeling and rendering (computing)
- Immediate mode (computer graphics) (computing)
- Immediate mode GUI (computing)
- IMPACT (computer graphics) (engineering)
- Information visualization (computing)
- Interlacing (bitmaps) (computing)
- Intrapixel and Interpixel processing (computing)
- IT8 (computing)
J
- Joint constraints (computing)
- Journal of Graphics Tools (computing)
K
- Key frame (computing)
- Kinematic chain (physics)
- Kinemation (computing)
L
- LDS-1 (Line Drawing System-1) (computing)
- Light-on-dark color scheme (computing)
- Linux color management (software)
- List of display servers (computing)
- Local coordinates (computing)
M
- Plotting algorithms for the Mandelbrot set (computing)
- Materials system (computing)
- Mixed raster content (computing)
- Molecular graphics (computing)
- Monochromatic color (computing)
- List of monochrome and RGB color formats (computing)
- List of monochrome and RGB palettes (computing)
- Morphing (computing)
- Multi-Purpose Viewer (computing)
N
- NAPLPS (computing)
- Non-photorealistic rendering (computing)
O
- OpenRL (computing)
- Order-independent transparency (computing)
P
- Packed pixel (computing)
- Patent visualisation (computing)
- PDE surface (computing)
- PenTile matrix family (computing)
- Perlin noise (computing)
- Photometric stereo (computing)
- Physically based animation (computing)
- Physically based rendering (computing)
- Physics engine (software)
- Planar (computer graphics) (computing)
- Polygonizer (computing)
- Portal rendering (computing)
- Pose space deformation (computing)
- Posthumanist art (computing)
- Preprocessor (CAE) (computing)
- Processing (programming language) (computing)
R
- Raster bar (computing)
- Raster scan (computing)
- Rasterisation (engineering)
- Ray tracing (graphics) (computing)
- Real-time computer graphics (computing)
- Reflection (computer graphics) (computing)
- Reflection lines (computing)
- Remograph (company)
- Render layers (computing)
- Rendering equation (computing)
- Resel (computing)
- Retained mode (computing)
S
- Sample (graphics) (computing)
- Scan line (engineering)
- Scanimate (computing)
- Scenery generator (computing)
- Score bug (engineering)
- Scratchthumbs.db (computing)
- Screenless video (engineering)
- Scrolling (computing)
- Sequential euclidean distance transforms (computing)
- Shader lamps (computing)
- Shape table (computing)
- Simple interactive object extraction (computing)
- Simulation noise (computing)
- Sketchpad (software)
- Skipper (computer software) (software)
- Snap (computer graphics) (computing)
- List of software palettes (computing)
- Space partitioning (computing)
- Split screen (computer graphics) (computing)
- Split screen (computing) (computing)
- Split screen (video games) (software)
- Sprite (computer graphics) (computing)
- Sprite multiplexing (computing)
- Starlight Information Visualization System (computing)
- Stencil buffer (computing)
- Jacques Stroweis (biography)
- StyleGAN (computing)
- Subpixel rendering (computing)
- Superellipsoid (computing)
- Superquadrics (computing)
- Supertoroid (computing)
- Swap Chain (computing)
- Swap chain (computing)
- Swizzling (computer graphics) (computing)
- SyFlex (computing)
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- T-pose (computing)
- T-vertices (computing)
- Tellagraf (computing)
- Tensor glyph (computing)
- Terrain rendering (computing)
- Tessellation (computer graphics) (computing)
- Texture artist (computing)
- Texture atlas (computing)
- Texture compression (computing)
- Texture filtering (computing)
- Texture mapping (computing)
- Texture splatting (computing)