Category:Computer graphics
From HandWiki
Here is a list of articles in the Computer graphics category of the Computing portal that unifies foundations of mathematics and computations using computers.
| Pages in this category should be moved to subcategories where applicable. This category may require frequent maintenance to avoid becoming too large. It should directly contain very few, if any, pages and should mainly contain subcategories. |
Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Subcategories
This category has the following 25 subcategories, out of 25 total.
3
A
- Computer graphic artifacts (15 P)
D
- Digital geometry (37 P)
G
- Geometry processing (22 P)
H
I
- Intel graphics (13 P)
O
P
R
- Ray tracing (graphics) (11 P)
S
- SGI graphics (8 P)
T
- Computer graphic techniques (21 P)
- Texture filtering (6 P)
- Texture mapping (15 P)
V
- Visualization (graphic) (21 P)
Pages in category "Computer graphics"
The following 200 pages are in this category, out of 227 total.
(previous page) (next page)A
C
- Channel (digital image)
- Clipping (computer graphics)
- Collision detection
- Color clock
- Color gradient
- Color histogram
- Color image
- Color management
- List of color palettes
- Colour banding
- Common Image Generator Interface
- Comparison of color models in computer graphics
- Computer Dreams
- Template:Computer graphics
- Computer Graphics International
- Computer Graphics: Principles and Practice
- Computers & Graphics
- Cone tracing
- Constriction of video
- Creative Visualization (design)
- Creative visualization (design)
- Cybernetic Serendipity
- CZD
- Czenakowski distance
D
F
G
H
I
- IEEE Transactions on Visualization and Computer Graphics
- Illumination (image)
- Image
- Image gradient
- Image markup
- Image resolution
- Image texture
- Image tracing
- Image-based modeling and rendering
- Immediate mode (computer graphics)
- Immediate mode GUI
- Inception score
- Information visualization
- Interlacing (bitmaps)
- Intrapixel and Interpixel processing
- IT8
L
M
P
- Packed pixel
- Patent visualisation
- PDE surface
- PenTile matrix family
- Per-pixel lighting
- Perlin noise
- Photometric stereo
- Physically based animation
- Physically based rendering
- Software:Physics engine
- Planar (computer graphics)
- Polygonizer
- Popping (computer graphics)
- Portal rendering
- Pose space deformation
- Posthumanist art
- Preprocessor (CAE)
- Processing
- Processing (programming language)
R
S
- Sample (graphics)
- Scanimate
- Scenery generator
- Scratchthumbs.db
- Screen space ambient occlusion
- Screen space directional occlusion
- Scrolling
- Sequential euclidean distance transforms
- Shader lamps
- Shape table
- Simple interactive object extraction
- Simulation noise
- Software:Sketchpad
- Software:Skipper (computer software)
- Snap (computer graphics)
- List of software palettes
- Space partitioning
- Split screen (computer graphics)
- Split screen (computing)
- Software:Split screen (video games)
- Sprite (computer graphics)
- Sprite multiplexing
- Stencil buffer
- Biography:Jacques Stroweis
- Subpixel rendering
- Superellipsoid
- Superquadrics
- Supertoroid
- Swap Chain
- Swap chain
- Swizzling (computer graphics)
- SyFlex
